From my experience with Planetside 2 - it's not automatically a good thing when fans become devs...
Even if it is just the top Streamers that FD already made a special group of and granted a bit more access. I would be happy if they were consulting 'representing the player base" (and please I hope someone at FD producer level watches Yamiks, even if they can't acknowledge it because of language and presentation).
I think that's actually a very strong case against the Focused Feedback model, since mining was one of the few major Beyond features which didn't have a full-scale Focused Feedback discussion dedicated to it.Mining 2.0 is, in my mind (and I don't even like mining) one of the most successful feature updates - if not the most successful - the game has seen. Focused feedback led to a lot of excellent discussion and it shows. I dunno why they abandoned it, except out of fear when they started teasing Powerplay changes and floating open-only discussions.
While I'm always very wary of any kind of special group of people with privileged access to FD who get a closer line of communication with them than everyone else, there are many aspects of Odyssey which have left me really wishing FD would have consulted with the players about some of the development work they were about to embark on. As a trivial example lets take the recent genetic sampler mini-game fiasco. What really makes me weep is the thought that some developer will have spent their unbelievably valuable time developing that when, a 5 minute consultation with any one of hundreds (probably thousands) of experienced players would have elicited the immediate response "god no, that's a terrible idea". They could have saved so much wasted time and come up with a far better solution ... rather than simply having to admit they were wrong after the fact, remove it again and not have time to replace it with a better alternative. A much larger example would be the UI changes - and specifically the galaxy map. Again, I think any experienced user of the galaxy map would have immediately rejected the redesign and pointed out all the ways that the old galaxy map is better.
And call it the Design Discussion Group.
Obviously you can't include everyone.
Don't limit it to Youtubers and streamers and those in your content creator's program (or whatever you call it), in fact I'd recommend not having ANY content creators in this design discussion group at all.
And don't include those who would only praise you, as you can't be sure they'd be 100% honest.
Also don't include anyone who asks to be in it, and don't include anyone who won't sign an NDA.
This would help prevent messes like the genetic sampling mini-game from ever being in the game, or at the very least help refine the design to not be annoying.
There's probably a list of things that could have been refined and improved if you still had or brought back a design discussion group.
It's fair to say you probably should never have discontinued the DDF in the first place.
I hope I'm not wasting my time typing this out as I have had it proven to me by the Community Management Team that they don't read the suggestions section. I'm always happy to be wrong.
I understand why people are apprehensive about suggestions like this, but I think Elite is a special case. The fact that the Design Discussion Forum was so successful (and the Focused Feedback threads from a few years ago, as well) is proof that engaging with the community can be a good thing, that it is not a hopeless endeavour, doomed to failure... I wasn't a DDF member, but I remember reading those threads after the fact, and I loved the way people were able to discuss different viewpoints patiently and politely, in fact it was a breath of fresh air compared to practically everything else in this world.Hard no. The "player councils" I have seen with places like Twitch have been not been representative of a single gamer I know, but have instead been openly hateful of them. These types of bodies are ripe for destruction-minded authoritarian activists. I'd much rather have the representation we currently have with FD (absolutely none), than one of these farces.
I consider myself to be a veteran player after thousands of hours, and when I watch the devs play it seems clear I understand the game far better than they do (last livestream one of the devs was completely unaware the compass points to the landing pad, for example). Still, I hadn't noticed a thing about the galmap after a dozen hours or so in Alpha. Meanwhile 'full-time explorers' figured it out nearly instantly. It really shows how the community has created specialist groups with knowledge and understanding far beyond what pretty much any dev can reasonably be expected to have. Its a shame they dont do anything with the knowledge the player base has.A much larger example would be the UI changes - and specifically the galaxy map. Again, I think any experienced user of the galaxy map would have immediately rejected the redesign and pointed out all the ways that the old galaxy map is better.
You want to create an expansion that has the explicit goal of attracting lapsed players back?
Focus Feedback on why they left.
Contrary to popular belief, Devs do watch streams and YT vids.
Is there a vaccine for this particular influenza??!That makes me something of an influenza so I stand ready to be the voice of the community in the council of elders.
I humbly accept the invitation to the exalted circle of know-betters because I know best of all.