Game Discussions Star Citizen Discussion Thread v12

Viajero

Volunteer Moderator
Lets do some quick maths, CIG have been a fully fledged developer for about 6 years, during that time they have had 500 to now 700 devs, so 600 average, average salery $30,000, $18m a year, X 6 years = $108m just on staff wages.

I remeber not too long ago someone linking a review of actual developer costs to a company, which goes way beyond the actual salary, including social charges and overhead etc. I remember the bottom line was actually more around 100,000 on average for the total costs per individual for a company, per year.

Does anyone have that link?
 
Assuming the average staff salery is $30,000. X 600 Staff, that's 18,000,000 a year alone, add to that running costs of 4 or 5 studios, equipment, paying actors, it all adds up.

Grand Theft Auto: $265m
Call of Duty: Modern Warfare 2: $300m
Cyberpunk 2077: $330m
Star Citizen: $410m to date
Red Dead II: $550m

Or:
Pirates of the Caribbean: On Stranger Tides: $380m

You think you can do this for $50m? i don't.

Exactly! And Chris Roberts said he could make the game for a fifth of what it would cost with a traditional publisher! So in reality SC would already a 2 billion dollar alpha if done by a traditional developer!

Unless.... Xink can deliver a game for a fifth of what CR can do it for with his own proprietary development model!
 
Oh boy. Let's crack on...
  • Grand Theft Auto: $265m $137m
  • Call of Duty: Modern Warfare 2: $300m $50m
  • Cyberpunk 2077: $330m $121m+
  • Star Citizen: $410m ~$350m to date (assuming ~$60m spent on marketing so far)
  • Red Dead II: $550m $240m

You really should at least use google.

Why should he use Google? The numbers he used came straight for faithful central, and they always fact check everything /s

As for your numbers for Star Citizen, this brings us back to how much one should believe CIG's statements. However, they did release their financial report for the UK at least... but that doesn't tell the whole picture.

As for whether the Calder money is going to marketing or not, we don't really know. The narrative on that one flip flopped a few times depending on what defense the faithful needed to erect at the time.
 
Exactly! And Chris Roberts said he could make the game for a fifth of what it would cost with a traditional publisher! So in reality SC would already a 2 billion dollar alpha if done by a traditional developer!

Unless.... Xink can deliver a game for a fifth of what CR can do it for with his own proprietary development model!
Why not? I wrote a subsim on a 2KB programmable calculator and a golf sim. I can do the toilet sim routine, too, I'm confident.
 
My point is that the claim of just CIG just being a humble independent studio a handful of people working from a small office dissolves when you take into account contractors, such as Illfonic, Turbulent, Imaginarium (the company still lists SC/Squadron 42 as TBA), etc. - none of which were doing work pro bono.

Fair enough.

Making a game can become very expensive too if you lack the competence, mismanage and waste the funds given to you in good faith.

Yeah, and that would be a polite way to describe Chris, incompetent.

I'll check out your vids thanks :)
 
Surely, “telling outright lies to keep the funding going” is the very definition of a scam.

Never attribute to malice that which is adequately explained by stupidity ? I would say that Hanlon’s Razor is certainly useful here, but it doesn’t paint the whole picture.
With the many things said in the latest posts, can we all agree on Roberts' Razor, a new one that's simultaneously Hanlon's and its contrary. That even perfectly fits with the Schrodinger mess.
 
Exactly! And Chris Roberts said he could make the game for a fifth of what it would cost with a traditional publisher! So in reality SC would already a 2 billion dollar alpha if done by a traditional developer!

Unless.... Xink can deliver a game for a fifth of what CR can do it for with his own proprietary development model!
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Full video here (CR discusses the advantages of the crowdfunding model at around 11:30)
 
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