CQC is fun, but not that many people do it. Despite this, it has a whole rank dedicated to it.
PVP is also fun, but not many people do it. Unfortunately, it doesn't have any real integration.
So an idea struck me: why not sorta merge the two of them? After all, you can only get CQC rank from killing other players.
Basically, killing other players of equal or higher rank would give you the equivalent of 100 points in CQC, and then maybe for each rank under you they are, you get 25 points less. So killing someone more than 4 ranks below you wouldn't progress your rank in CQC, encouraging players to fight others of similar skill level.
Then you could see both a player's combat rank AND their CQC rank, which would give you a much more accurate idea of their actual skill level. Someone Elite/Harmless would be decent but not great, while someone with a high CQC rank would probably be very good at pvp.
This gives CQC rank an actual meaningful use ingame as well as in CQC.
PVP is also fun, but not many people do it. Unfortunately, it doesn't have any real integration.
So an idea struck me: why not sorta merge the two of them? After all, you can only get CQC rank from killing other players.
Basically, killing other players of equal or higher rank would give you the equivalent of 100 points in CQC, and then maybe for each rank under you they are, you get 25 points less. So killing someone more than 4 ranks below you wouldn't progress your rank in CQC, encouraging players to fight others of similar skill level.
Then you could see both a player's combat rank AND their CQC rank, which would give you a much more accurate idea of their actual skill level. Someone Elite/Harmless would be decent but not great, while someone with a high CQC rank would probably be very good at pvp.
This gives CQC rank an actual meaningful use ingame as well as in CQC.