I really like the settlements and found myself wishing there was more reasons to spend time at them vs the Starports so I started thinking of mission ideas that would be offered at the settlement mission boards or even by the settlement's admin / leader that didn't require long distance travel. Here's one.
Find the missing researcher.
"Hello Commander. A few hours ago one of our scientists left to collect < Soil, Ice, Bio, > samples, and we've lost contact with him. I'm hoping you can help us find him before it's too late. He was in an SRV so you should be able to follow it's tracks if you fly low enough. I'll send you his last known position. If the SRV ran into mechanical problems you might have to try and track his foot prints. He should have been wearing a personal locator, but it's range is very limited 200 meters at best. Please, Commander time is running out."
This mission helps showcase the planetary tech, and gives players a reason to zoom along the ground at high speeds ( something they already like doing ). Trying to follow tracks at night with NV or flashlights increases the difficulty quite a bit.. If the planetary tech ever gives us low visibility situations ( dust storms, snow storms, ash fall from active volcanos etc ) then these missions could get pretty intense.
Find the missing researcher.
"Hello Commander. A few hours ago one of our scientists left to collect < Soil, Ice, Bio, > samples, and we've lost contact with him. I'm hoping you can help us find him before it's too late. He was in an SRV so you should be able to follow it's tracks if you fly low enough. I'll send you his last known position. If the SRV ran into mechanical problems you might have to try and track his foot prints. He should have been wearing a personal locator, but it's range is very limited 200 meters at best. Please, Commander time is running out."
This mission helps showcase the planetary tech, and gives players a reason to zoom along the ground at high speeds ( something they already like doing ). Trying to follow tracks at night with NV or flashlights increases the difficulty quite a bit.. If the planetary tech ever gives us low visibility situations ( dust storms, snow storms, ash fall from active volcanos etc ) then these missions could get pretty intense.