Ships Help with Explorabeluga

Coriolis link here

This is my current planned exploration ship once odyssey launches and settles down.

I've taken it out for a few runs doing the current CG to gather guardian objects and it runs ok, but runs a bit hot, so am looking for some ideas on how to get the heat down.

I normally run with most modules off , just keeping what I need on for whatever job i'm currently doing.

Shield is needed as I sometimes bounce off planets and have lost 3 months of data doing that already :ROFLMAO:
 
Coriolis link here

This is my current planned exploration ship once odyssey launches and settles down.

I've taken it out for a few runs doing the current CG to gather guardian objects and it runs ok, but runs a bit hot, so am looking for some ideas on how to get the heat down.

I normally run with most modules off , just keeping what I need on for whatever job i'm currently doing.

Shield is needed as I sometimes bounce off planets and have lost 3 months of data doing that already :ROFLMAO:
The problem with Coriolis is that it won't show you a detailed heat profile of your ship. EDSY does that.

Your ship isn't really an explorer but a jack-of-all-trades build, and that makes it very power-hungry. The overcharged power plant is a major contributing factor to heat.

If bouncing off planets is the only reason why you're carrying that monster of a shield, maybe you should improve your landing technique. It is possible (and not difficult, once you know the trick) to land large ships on high gravity planets even without any shields at all. I do not recommend running entirely shieldless all the time, but you might get away with a smaller shield and the enhanced low power modification instead of reinforced. This would reduce your power consumption, so you might not need the overcharged mod on your power plant and could use armored instead.
 
I can land OK normally, its just that I fly when tired a lot and get in a rush :ROFLMAO:

And yes, the ship isnt a fast explorer, more that I want to be able to get data from everything, especially with who knows what is coming in Odyssey.
So it can do alien stuff, space objects etc.

I could probably lose most of the mining stuff but thats all light weight and turned off most of the time anyway.

thanx for the info on EDSY, I will check that build later and see what I can change
 
It's your choice of ship that's the problem. Belugas run hot (it's the only ship I have where boosting into an FSD jump sets off temperature alarms and I run an armoured plant).

Running an overcharged plant won't help, so you could try this:

You will have to switch things on and off based on what you're doing. Not going all the way to g5 on the power plant will limit how much of that you need to do, but it depends on what you want to compromise on.
 
yeah but if ya going to explore, you might as well do it in style ;p

I have other explorers with 60+ ly range, and have done many exploration trips.
According to the codex, i've done 69kly travelled, $8b from exploration and 35k systems visited, so just trying something new and hoping there is some things in odyssey to justify the time and effort of doing so ;p

Changing the powerplant to thermal spread should help.
According to EDSY that lowers temps 1%, and changes the FSD heat from 42s to 57s so 30% better heat management when jumping I think?
 
Ok, I changed the powerplant experimental from stripped down to thermal and that made a big difference, jumping is a lot safer - thanx for all the suggestions
 
Armoured with thermal spread on your power plant. Adjust your power priorities. It's a hot ship and your just making it hotter with an undercharged plant.

You also have a strange collection of modules.
 
Armoured with thermal spread on your power plant. Adjust your power priorities. It's a hot ship and your just making it hotter with an undercharged plant.

You also have a strange collection of modules.
fighter for fun, lots of SRV because I plan on being out for ages, mining gear for collecting engineering mats and incase I need to collect commodities , research limpets, xeno scanner etc for alien stuffs etc.

I've been out and just explored star systems (more than 30k systems) , hoping with Odyssey it will be worth exploring planets, space anomalies, ruins etc and want to be prepared for anything I can, except for combat as I cant build a ship for research, combat and jump range
 
Coriolis link here

This is my current planned exploration ship once odyssey launches and settles down.

I've taken it out for a few runs doing the current CG to gather guardian objects and it runs ok, but runs a bit hot, so am looking for some ideas on how to get the heat down.

I normally run with most modules off , just keeping what I need on for whatever job i'm currently doing.

Shield is needed as I sometimes bounce off planets and have lost 3 months of data doing that already :ROFLMAO:
Beluga is a nice choice to explore in style. :)
This is how I outfitted mine...

To your heat issues, as already mentioned, you should try a lowEmi shield. Should be ok for a hard landing...
Also the Stripped Down experimental on your PD isn't helping much in respect to jump range, but a flow control can reduce power consumption by 10%.
There isn't a big speed difference between 7a and 7d thrusters, but heat and weight...
And you might consider using a smaller PWA, as the a version is a power sucker ;)

Edit
Too many sentences beginning with 'also' ;)
 
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Beluga is a nice choice to explore in style. :)
This is how I outfitted mine...

To your heat issues, as already mentioned, you should try a lowEmi shield. Should be ok for a hard landing...
Also the Stripped Down experimental on your PD isn't helping much in respect to jump range, but a flow control can reduce power consumption by 10%
Also there isn't a big speed difference between 7a and 7d thrusters, but heat and weight...
Also you might consider using a smaller PWA, as the a version is a power sucker ;)
hmm some good points, thank you i'll check those options out
 
hmm some good points, thank you i'll check those options out
Was posting in a hurry at the end of lunch break and missed the conclusion ;)
Which is : then you should be able to go with an armored PP +thermal spread. :)

Btw, as you want to be prepared, you should check out Skardee 1 and land on it.
Maybe the best way to test the heat profile of a ship in normal cruise :)
 
Ok I think this is the best I can do here

Changes are:
  • Powerplant : Changed Stripped Down to Thermal Spread
  • Thrusters : Changed A rated to D rated , still Clean with Thermal Spread
  • Power Distributor : Changed to D rated, Charge enhance with Flow Control
  • Shields : Changed to Enhanced Low Power with Low Draw
  • Pulse wave analyzer : changed to D rated

This has increased jump range to 49-50ly depending on fuel and cargo (a +2-4ly increase) , and EDSY thermal rating for the FSD has increased from 42s to 1m30s so over double the thermal rating. Standard thermal under thrusters also went down 2%

I could also lower the shields to D rated but I'd like to keep them A rated for a bit extra protection from bumps and space objects.

Thanks for all the advice ❤️
 
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You can downsize the drives to 7D to save weight, and apply dirty+drag to make yourself faster than 7As with clean. Clean drives use more power, and make you idle a slight bit warmer in supercruise-- drive heat mechanics don't apply in supercruise. The heat generated by dirty while in normal space should be minimal, and your plant dictates your temperature more than anything else.

Switching to a low emissions plant will keep you cooler. I have a G5 overcharged on my battle beluga, and it can't even jump without cooking itself, although it doesn't overheat while maneuvering in combat. If my Beluga doesn't overheat with a G5 overcharged in a combat build, a mid-grade low emissons shouldn't overheat under a light exploration load.

I'd say ditch the beam laser entirely, you likely aren't killing anything with that before you die yourself. Drop the PD turret for another sink. Consider ditching the shutdown neutralizer as well, you're not gonna need it in the black. I don't know if the Xeno scanner works on non-thargoids, so I'd skip that too unless you know for sure it will scan biological oddities. You can also get by with a lesser grade pulse wave scanner to save power. No need for an A. Also maybe yeet the wake scanner. Sho are you chasing down with a squishy beluga anyway?

You can drop the 6A shield for a reinforced 6D to save weight/power, and replace a couple non-essential utilities with 0E boosters, modded for heavy duty. Slightly stronger shield, less power/weight.

Otherwise power down modules that aren't currently in use to stay cooler, and to work within power constraints. You can eyeball some quick adjustments I made here.
 
Coriolis link here

This is my current planned exploration ship once odyssey launches and settles down.

I've taken it out for a few runs doing the current CG to gather guardian objects and it runs ok, but runs a bit hot, so am looking for some ideas on how to get the heat down.

I normally run with most modules off , just keeping what I need on for whatever job i'm currently doing.

Shield is needed as I sometimes bounce off planets and have lost 3 months of data doing that already :ROFLMAO:

My take on it - didnt read the previous posts, so i was probably ninja'd

But this build is using only 28 MW instead of 36 MW which means less heat because less power used and even less heat because now you're using a 0.32 power efficiency plant instead of a 0.48 one.
Also, a slight increase in jump range, while taking a very minor speed hit.

Changes:
  • D-rated wake scanner instead of A -rated (huge power requirements for basically nothing),
  • low power experimental on shields,
  • A-rated PP with G5 armored and thermal spread for a muuuuch better power efficiency
  • D-rated drives instead of A-rated (great saving on weight and power),
  • 6D charge enhanced with flow control - you can also turn it off in supercruise (you dont have anything that requires an A-rated PD - nor PD hungry weapons nor fast charge shields)
  • i would also consider replacing the medium fixed beam with a medium mining laser. That single minng lance wont cut it fast enough


But overall, you'd gett better utility with a Conda (turns 180 and zips away disappearing in the distance)
 
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But overall, you'd gett better utility with a Conda (turns 180 and zips away disappearing in the distance)
hehehe I know, but the anaconda just seems like cheating ;p

good point on the wake scanner, will change that to D rated as well since it wont be used for farming wakes just an "if I need it" thing.

I'll do the rest of the stuff and then see what my power requirements are, see if I can detune the powerplant a bit for better jump
 
OK Finished engineering the ship and runs a lot cooler

  • Fuel scooping at nearly max rate it sits at 63% heat around a yellow star.
  • FSD maxes around 65%
  • boosting and supercruise together maxxed around 70%
  • can power all systems at once excepting the AFMU
  • max jump range just over 50lywith no cargo, just under 49ly with full cargo
Thanx for all the help people, this has has really improved the ships usability without compromising too much (shields can even take a bounce.. oops :ROFLMAO: )

Final build links here for Coriolis and EDSY
 
Fine margins, but as you lightweight engineered your prospector limpet, you could do likewise with your collector, and any utility mounts that can take it.
 
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