(sigh) Here we go again...
This is a Powerplay overhaul proposal that uses all of Sandros ideas plus a few more based on the 3.x BGS rework to enhance the feature, and employ strong anti 5C measures. Sandro Sammarcos proposal changes are included as they were originally. Problem Powerplay does not function well across...
forums.frontier.co.uk
An argument in favor of Open Only that still fails to address the core issues:
- Time Zones - A person not logged in cannot be countered.
- Locality - You can only be in one place at a time. If "they" are in another system, you won't encounter them. The fact that you cannot see them on the Galaxy map means that you don't even know where they are.
- Instancing - If you don't instance, it doesn't matter whether they are in Open.
- Open for Consoles - Console gamers have to pay for Open, meaning that you are forcing them into a Pay to Play requirement.
- Cross Platform Interaction - You cannot fight someone that isn't in your environment.
Bluntly, Open Only will not solve the Power Play "problem".
Im going to address the console paywall comment below. Instancing abuses have never had to be addressed before when mode opt-outs are allowed. but they
can be in a fairly simple & implementable way that doesnt need a server model network rebuild. more available on request.

As for
all of the rest, these seem to be popular objections of the uninitiated. These are issues that seem compelling to the Solo player, but simply dont apply to the large organised playergroups that are the lifeblood of Powerplay.
Part of that organisation is in tackling these issues wherever they become significant. Where their coverage starts to wane, that signifies a decline in that playergroup as they start to lose control. it makes them vulnerable. This is entirely consistent with organisations & nations at war in RL.
All those issues you list are part of the game, not an obstacle to implementation.
How do you provide a soution to forcing one group of players to pay to engage in some content that other players get for free?
Its a payment choice. rent versus purchase. I couldve bought several console systems for the cost of my gaming PC. I could have spread that cost over years & just bought a console, and paid for multiplayer subscription. Id still be in profit if id done that instead, 5 years later.
It's not un-fair nor and advantage if everyone has access to it....
its taking away choice. if all modes are equal and valid choices as His Braben said, then why is your present solution to invalidate one of those choices, especially when that choice, 'open mode' is the one most suited to Powerplay (as stated specifically by the lead designer)
Console players have to pay to access Open, if PP is Open only how is it fair that they have to pay to use game features that you get for free?
Its a payment choice. rent versus purchase. I couldve bought several console systems for the cost of my gaming PC. I could have spread that cost over years & just bought a console, and paid for multiplayer subscription. Id still be in profit if id done that instead, 5 years later.
Given how popular the suggestion of blocking people who attack you in the game seems to be, any idea involving organic PvP as a gameplay mechanic where someone gains from evading a fight is going to be DOA.
The only way an open mode PP would work is to have scoring based solely on PvP kills.
one of the most obvious ways open mode PP
couldnt work is with scoring based on PvP kills. Genuine PvP kills are the hardest fought kills in the game. Collusion kills are the easiest. Can you see where the exploit is there?
Blocking on PC can be reset back to the original 'messaging-only' effect that blocks used to have universally. they did it before, they can do it again. It was covered by the devs in the may 2018 Powerplay flash topic.