Game Discussions Star Citizen Discussion Thread v12

Mike talks about the SC advert.


"and in my opinion is borderline false advertising"

I mean, i don't think he goes far enough, its outright false advertising.

He also notes that someone buying into SC after seeing that video is going to be massively disappointed with the blatant difference between what is shown and what is the reality.
 
I think you're looking at it from the position of the people you talk to and what they claim now.

Pure speculation on my part of course, but I think we will see a lot of complaints on Spectrum/reddit should earnings be too easy from those with the bigger investments.
That's from folk who type on t'interweb, not from folk who play the game ;)

Nobody really cares how much Joe Schmoe has spent from his daddies beer and hooker fund to buy ships...apart from the ones that reckon spending vast sums of money to buy $1000 bling barges to ferry their mates around in their gold underpants makes them somehow important... Whilst the mostly pointless whales are taking screenshots of themselves saluting each other on the bridge of HMS Richie Rich, the rest of us are all playing the space game in our small to medium ships just grinding away at what few working gameplay loops there are.

All of the PvP in SC is done with the small to medium fighters, you can successfully haul cargo for good profit with all the medium ships, you can mine to millions with a $55 ROC and a rented Cutty black...nobody is gaining anything by spending vast amounts of cash. They can't go buying the SC equivalent of an Imperial Cutter with cash, fly it themselves and seal club their way to infamy because there is no equivalent...big ships are cargo haulers to make credits with or giant posing pouches to take screenshots of, nothing more. All those Star Destroyers they imagine ruling the cosmos with are all strictly multicrew operated...by more people than you can fit on a server for the foreseeable future.

All those dreamers who imagine Eve with cockpits are going to be very sad boys sitting alone in their Krakens and Idrises when and if they ever appear....that's the reality.
 
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That's from folk who type on t'interweb, not from folk who play the game ;)

Nobody really cares how much Joe Schmoe has spent from his daddies beer and hooker fund to buy ships...apart from the ones that reckon spending money to buy $1000 bling barges to ferry their mates around in their gold underpants makes them somehow important. Whilst they're taking screenshots of themselves saluting each other on the bridge of HMS Richie Rich, the rest of us are all doing a bit of work just playing what little gameplay loops there are.

All of the PvP in SC is done with the small to medium fighters, you can successfully haul cargo with all the medium ships, you can mine to millions with a $55 ROC and a rented Cutty black...nobody is gaining anything by spending vast amounts of cash. They can't go buying the SC equivalent of an Imperial Cutter with cash, fly it themselves and seal club their way to infamy because there is none...big ships are cargo haulers to make credits with or giant posing pouches to take screenshots of, nothing more.

All those dreamers who imagine Eve with cockpits are going to be very sad boys sitting alone in their Krakens and Idrises when and if they ever appear.

Yeah, i'm talking about the Montoyas and the Captain Richards out there. Those who have bought their way to the "top"
 
Yeah, i'm talking about the Montoyas and the Captain Richards out there. Those who have bought their way to the "top"
They're only 'at the top' of someones kill on sight list...they spend too much time impressing themselves on Twitch or YouTube to notice it too. They're always the first to bleat plaintively on some media outlet when some nasty person in an Anvil Arrow dents their pride just to stop the endless waffling for 5 minutes :)
 
Made me chuckle ..... Which tech is meant to help out with Instance player count again ? Is it the fabled meshing?
  • iCache for speeding up common persistence layer (so that no data dies when an EC2 instance running a server is gone). In theory, poor servers should be able to host more players (like, say, 55) as they make progress on this part since their cloud instances won't have to carry local databases anymore. Yes - they are deploying a database process inside of the same instance the game server process is running. So when the instance dies, some of the state dies with it. Allegedly they have been working on moving more and more of the state out of the instances, to a common persistence layer.
  • Server meshing - nobody knows what it is because the term was coined by CIG (like "iCache"). Most of what we know is a mixture of techno-babble, theorycrafting and unclear communication from CIG. What we know (as far as memory serves me) is that the first version will not allow for more players in a single location. However, it will enable moving players between servers without logging them out (an amazing feat after a decade). Theoretically, it will open the possibility of having more systems than just Stanton. Unfortunately, I think it will not guarantee that two players jumping together from Aprl'th to G'rav'lon will end up on the same server after the jump. Why? Because it would mean that potentially more players end up in the same system than the hard limit permits
 
Made me chuckle ..... Which tech is meant to help out with Instance player count again ? Is it the fabled meshing?
It depends on who you ask...Ci¬G, or any random faithful who may or may not know anything about game development outside of what he reads on any SC subreddit. Ci¬G will tell you, it'll be done when it's done...random faithfuls will tell you it's current imaginary but non existent jesus tech plus 4 bread rolls and a partridge in a pear tree :)
 
Please tell me you watched the end credits on the last episode!
I hope you mean the "real life" counterparts instructional piece and Amazon haven't chopped off something after or during the credits? Which is a good point - has simulated recreational pharmaceutical use made it into SC yet? There must be tons (or kilos) of fun gameplay to be had there...especially as the SC characters are able to pull off some mind blowing contortions for novel ingestion techniques ;)
 
I hope you mean the "real life" counterparts instructional piece and Amazon haven't chopped off something after or during the credits? Which is a good point - has simulated recreational pharmaceutical use made it into SC yet? There must be tons (or kilos) of fun gameplay to be had there...especially as the SC characters are able to pull off some mind blowing contortions for novel ingestion techniques ;)

That's the one ;)
 
It depends on who you ask...Ci¬G, or any random faithful who may or may not know anything about game development outside of what he reads on any SC subreddit. Ci¬G will tell you, it'll be done when it's done...random faithfuls will tell you it's current imaginary but non existent jesus tech plus 4 bread rolls and a partridge in a pear tree :)

Sorry to inform you but the partridge is currently undergoing a refactor as in its current iteration it pecks above its weight and CIG need to release the Partridge XL for a higher price.
 
It's the same as ship upgrades...you have to refit them from the vehicle manager in mobiglas after a new patch due to the way the inventory system works. I had to refit all my stuff manually including the aftermarket or bought in game paint jobs. As per usual for Ci¬G with new patches...there's been reports of some upgrade items vanishing, no missing bought in game ships as far as I know... but more usually bought in game upgrades as opposed to ships or paint jobs tied to your account via cash or store sales.

I'm not missing any paint jobs (I have a few of them), just a couple of top tier QT drives and ship weapons I bought as upgrades in game...I had to refit the paint jobs and all the upgrades to the individual ships again but I still class that as normal as much as it's a pure pain doing it every patch..

L1abuFD.png
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I tried that but from some reason ain't working,,,,well who knows maybe Croberts decide to take that paint-job from me after all that was apparently CIG "FREE" gift...
 
Sorry to inform you but the partridge is currently undergoing a refactor as in its current iteration it pecks above its weight and CIG need to release the Partridge XL for a higher price.

Hate to tell you but they are still due to have a meeting to begin to think about refactoring and physicalising the egg first before the Partridge can be imagined, too many blue pixels apparently and it was square. Who knew that eggs are shaped like, well, eggs?
 
$50 starter package buy-ins
So is this the lowest price of Star Citizen? I know there are free trial weekends, but I'm talking about bare minimum cost to actually "own" a copy of SC.

I was watching Rusty Dog play, and I think I would enjoy the "early game" of just exploring, flying around, looking at scenery, etc, but this thread has scared me away from paying $50 for that. Maybe $20 USD, but not $50.
 
So is this the lowest price of Star Citizen? I know there are free trial weekends, but I'm talking about bare minimum cost to actually "own" a copy of SC.

I was watching Rusty Dog play, and I think I would enjoy the "early game" of just exploring, flying around, looking at scenery, etc, but this thread has scared me away from paying $50 for that. Maybe $20 USD, but not $50.

Just try the next free fly, see how it runs on your machine.

(Just remember they gift you loads more than the starter ship for that. If you’re gonna grind for real for $50 it’ll be in the starter Aurora / Mustang)
 
So is this the lowest price of Star Citizen? I know there are free trial weekends, but I'm talking about bare minimum cost to actually "own" a copy of SC.

I was watching Rusty Dog play, and I think I would enjoy the "early game" of just exploring, flying around, looking at scenery, etc, but this thread has scared me away from paying $50 for that. Maybe $20 USD, but not $50.
You only own a ship for the minimum buy in price plus the digital download of Star Citizen which is conveniently included with your 'pledge' (that word sticks in my throat somehow)...it's not like buying a traditional game. The 'pledge' supporting the development of Star Citizen gives you a base starter ship package so you can skip merrily around in the one, incomplete star system that comprises the Star Citizen universe... sample the myriad of perennial bugs, get pad rammed at Olisar and fall prey to gankers and griefers when you least expect it... then if you're lucky, the servers will collapse handing out 30k server errors every hour or so....if you're unlucky, the 30k's will happen every 10 minutes.

If you were really desperate to try Star Citizen, I'd suggest waiting a couple of weeks since there's the Invictus week ship sale event coming along in May which will probably open SC up for freefly. As the project stands and by the looks of where it's headed for the foreseeable future... and as long term backer and regular player, I couldn't with any good conscience recommend that anyone spend any cash on it whatsoever.

RSi website pledge page..
 
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So this free play event is for an entire week, not just a weekend? If that's the case, then I might go that route. I'm just looking to explore a bit, probably mostly on foot.

You only own a ship for the minimum buy in price plus the digital download of Star Citizen...it's not like buying a traditional game.

I'm probably misreading this quote, but can I play the game without owning a ship? I'm guessing I would be stuck wherever they start me on foot, I could still walk around and experience a little bit of sightseeing, along with testing my hardware.
 
So this free play event is for an entire week, not just a weekend? If that's the case, then I might go that route. I'm just looking to explore a bit, probably mostly on foot.



I'm probably misreading this quote, but can I play the game without owning a ship? I'm guessing I would be stuck wherever they start me on foot, I could still walk around and experience a little bit of sightseeing, along with testing my hardware.
Nope..the ships are the lifeblood of Star Citizen's funding model, there's no game to buy...just the ships to fly around in. There's no access to SC without that initial purchase of a ship package, the exception being the free fly events where there's no purchase necessary. They supply you a temporary account with one of the base starter ships...which is exactly how you would play SC should you buy a package. It's one of the best demonstrations of how Star Citizen is as a project... I don't like the freefly events myself...they overload the servers causing more issues than we have to endure during usual play sessions...frame rates drop, server/client desync rises to ridiculous levels and the gank squads appear in force to prey on new free fly participants...it's utter chaos.

Star Citizen is a very pretty game, loads of attention to detail in the design of everything from the planetary tech and environments, starport interior spaces to the space suits and ship interiors...it has that Wow! factor for quite a few first time visitors to the project. The space legs are very much an integral part of the gameplay, there's quite a few very good game design choices...the visual aspects of Star Citizen can be breathtaking...but it's mostly a shiny veneer covering up the bad bits...and a very thin one at that.

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