It gets complicated pretty quickly right?So, if I fire a missile from one server, is it going to hit a ship on another server?
Note: pls take what I'm going to say with a grain of salt... I probably know less than you about server meshing.
The answer to your question is YES... but only granted that the other ship you are trying to hit is within range and capabilities of the weapon you fired at said ship. It gets complicated since we don't know how CIG will implement things under the hood but let's say for the sake of argument that when you fire a weapon then an object (the projectile if you wish to call it that) is created an thrown at the said ship you are trying to hit (this is visually represented by the flashy effects we get in game), as soon as this projectile is created it must be handled by a server and will be treated as any other object in the game, we will assume that the same server that is handling your ship still have capacity and can handle this object too, so this projectile can cross the boundary in the same way your character or ship does.... except this object do not need any kind of feedback or trickery (like a pretty quantum travel animation). Is just a matter of communication between server... Server A: hey I got this object of type X that is leaving my boundaries towards yours at x,y,z coordinates and with S speed... bla bla bla... ServerB: Sure, i'll handle it.... ServerA: Cool, thx... let me know if you got all info... ServerB: all looks good... etc etc etc
If I'm not wrong this whole thing is called "Object Container Streaming" in CIG development jargon
Know if you want to complicate things you can add to the mix that CIG can use many servers to handle the same area at same time, and even further one server can be in charge of handling ships for area A (which can be either a whole star system or a tiny outpost/cave) while another server handle said projectiles... it can get really complicated and all depends on what the developer aims for.
Again, if CIG implements such type of gameplay (long range torpedos capable of quantun/jumping) then i don't see why that wouldn’t be possible... but i don't think such thing is planned though, from what i've seen CIG is going for close range.Edit: What about 5 servers away in another system? (it's just a number)
Edit: Looks like someone with more OOP knowledge than me also answered your question so I highly recommend it over mine xD https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-9124209
edit2: amazing how I can read my responde couple of time before posting and still miss the errors I’ve make
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