I'm probably the worst Mountain Builder ever but I want a big Mountain with a Cave on one Side of a Bear Enclosure. Any Tips how I can build better Mountains?
Thanks, I'll watch it later. I've planned a big Renovation in my Zoo once I've reached a Budget of 10 Million Dollars which won't need much Time anymore. Maybe I'll try to create a better Mountain then too. It will also be great when I start keeping Dall Sheep in the same ZooI just ran across your post here while looking for a particular thread. I am afraid I can't offer much help personally, because my landscaping always ends up looking like melted candle wax instead of proper mountains.
I don't have as much patience for long videos as I probably should, but I bookmarked this one to see if it's helpful.
Source: https://www.youtube.com/watch?v=9zf1gMx_y5w
If you're wanting to create Terrain Ramps, try the Terrain Stamps. They can be rotated. I think you can also do it with a Path that you delete after. Just don't know currently how exactly it works with the Path. I'll try a few Things later and let you know about itOne thing I'd love to figure out is how the folks in the "how to" videos make those nice evenly tilted, straight ramps.
Ok, did the Tests now. I don't think flatten to Surface is a good Solution for it.One thing I'd love to figure out is how the folks in the "how to" videos make those nice evenly tilted, straight ramps.
Try the jeep. Thought there was a Way to let the Terrain adjust to the Path while going up but probably I've just remembered it wrong
Thanks, will take a Look at it laterThere's a vidder called Mark Sheets who isn't so active anymore but he does great landscaping (plants and terrain). His 'garden rescue' series are short, have some tips and give good visuals. He has some crazy advanced ideas on terrain sculpting (using the monorail track to guide path and terrain slopes) that are too difficult for me (so far!) but folks might like to give him a try. I picked up his method of using rocks and it's improved the look of things quite a bit.
One thing he mentioned that seems to help quite a bit is: don't use the push tool to sculpt landscape. It gives you that melted look. Use the chisel tool, which results in a slightly sharper edge.
And yes, the square terrain stamp, angled to 15degrees works well to develop shallow slopes. In addition, (I didn't know this until recently), you can open the terrain tool, then hit ex to get the advanced move gizmo then use the tool - so that all your cuts/additions remain on the same axis.
And, finally, plants hide a multitude of sins.![]()
Oh, that's a nice option to try as well.Another thing that works well for terrain ramps is to build a transport ride track with "tunneling on". When tunneling is on for a track above ground, it actually raises terrain. You can use this to build very nice, gradual slopes with curves even.
That's what it looked like he was doing, but I can't find any setting to tilt them--only the green circle for horizontal rotation. I can't even figure out how to rotate the terrain stamp horizontally when it's not quite aligned with the grid, so the hole I dig for a fountain is at the wrong angle to the plaza or path >.<If you're wanting to create Terrain Ramps, try the Terrain Stamps. They can be rotated. I think you can also do it with a Path that you delete after. Just don't know currently how exactly it works with the Path. I'll try a few Things later and let you know about it
Hi -That's what it looked like he was doing, but I can't find any setting to tilt them--only the green circle for horizontal rotation. I can't even figure out how to rotate the terrain stamp horizontally when it's not quite aligned with the grid, so the hole I dig for a fountain is at the wrong angle to the plaza or path >.<
There are a lot of cool tricks I see people doing with the terrain stamp tool in videos. One guy was playing around with creating a water bridge going over a path by creating floating terrain cubes, digging into them to create a place for water, putting the water in, then deleting the dirt and leaving the water floating in the air! Then you can build a habitat going up to the water and use the glass walls and roof pieces to make it look like it's being held in by glass above the path.
Z can be Y insteadI've heard the functionality of the keys x and z are switched depending on the language/region you play the game in.
Not sure of the veracity of this claim, but it's been a reply to my own posts on other forums where I show this a few different times, so I imagine it's probably true.
Absolutely understand what you mean. I really hope they can fix it someday. Especially annoying if you think ,,ok this isn't that bad, I'll just cover the Edge with Rocks later" and then for some Reason the Edge of the next Part of the Moat is way further inwardsI got it to work for making a ramp. Thanks!
Actually, I am having more trouble with the horizontal rotation. When I rotate it horizontally to align the grid perfectly along a path or grid, it distorts the shape of the square or circle I am trying to cut, rather than aligning the edge of the grill properly. It makes it really hard to cut moats along path borders and so on if the tool isn't default lined up with the grid the path is on.
No matter what I do, I can't get a nice, crisp trench dug parallel to certain paths. The trench keeps slowly veering off, and it's driving me mad.
Ahh, yes, that's what it was. Thank you for correcting my inaccurate recollection.Z can be Y instead
Glad you got it to work.I got it to work for making a ramp. Thanks!
Actually, I am having more trouble with the horizontal rotation. When I rotate it horizontally to align the grid perfectly along a path or grid, it distorts the shape of the square or circle I am trying to cut, rather than aligning the edge of the grill properly. It makes it really hard to cut moats along path borders and so on if the tool isn't default lined up with the grid the path is on.
No matter what I do, I can't get a nice, crisp trench dug parallel to certain paths. The trench keeps slowly veering off, and it's driving me mad.