Its a bit hard to compare based on speeds and distances for many reasons. In SC you can QT at different speeds depending on ships and components. Also the distances between locations are much smaller in SC because everything is scaled down in it, from planet sizes to orbits.
All we can really do is compare the time itself to make an average journey.
For QT vs SC, well for SC, i don't have the numbers, but i guess someone with a few minutes to spare could knock together a spreadsheet based on average QT speed across all ships/configurations and then compare distances between all stations and create some sort of average travel distance from A to B.
In ED most travel is done from star to station. I'd hazard a guess that outside the silly ones, average distance is around 1000 LS for stations. That takes about 2 minutes to reach. Throw in a modifier for planetary stations, let's say on average it takes an extra minute to reach those and that 25% of the time you are going to a planetary station (pulling numbers out of my rear end you appreciate here

) then we might suggest average flight time in ED is 2.25 minutes, but of course, with large variation.
Docking/undocking times i haven't considered. Perhaps they are comparable. In planetary, both ED and SC require you to get some distance from the station before you QT/SC?
Where the fun comparison will come will be travel between systems. In ED no matter where you are (unless blocked by a planet) its 1 minute to jump to a new system (well, a bit less). In SC as i understand you're going to need to fly to jump points first before you see the wormhole and then travel though it. So ED is going to remain much quicker to travel between systems.
Yeah, its things like this and others the faithful tend to bang on about when defending the travel times. At how some unspecified point in the future there will be things to do. A chess table is all well and good, but how many people actually like playing chess. But ok, you've got 2 people on the ship that like playing chess, so you are playing, then get interdicted (or whatever the word for it in SC is) then you've got to sit through stand up animation, run through corridors to the bridge, get in the chair while sitting through another animation.... and if you are not dead by that point, you're already taking damage.
Then things like astrometric scanning. Can it be done from the command seat? What exactly can be scanned? What is the point? We don't know yet, because CIG haven't implemented it, like the rest of the dreamcraft features.
And component maintenance, like the guy i linked was banging on about. Oh dear gods, i really hope they do this. I really hope they introduce random failures of components on ships in flight. People are soooo going to hate that. I mean, its one thing to get a beep beep warning while you have nothing to do while in QT, but imagine getting failing components during combat. Imagine your thrusters failing as you are coming in to land on a planet. Oh, the salt will be glorious.