Game Discussions Star Citizen Discussion Thread v12

@Agony_Aunt



I've not timed it but it certainly feels just as long or longer to supercruse 430,000 LS as it does QT'ing from Hurston to MicroTech.

I tend to use that time to Alt + Tab out and do something else, it doesn't bother me much. For both games i can see how this is unnecessary but it is no reason to back one or the other, people who make this argument are being disingenuous, at lease with the way SC is now, yes in SC you can get out of your seat, go into the ship and do something, but what? Astrometrics scanning, ship component maintenance... things like that are not in yet, the MSR has a working Chess table....
I can see the point of contention though. It's down to how both 'fast travel' systems were implemented in either game. With SC, they designed the simple lo-wake jump to QT (supercruise) operate similarly to an extended hi-wake system jump in Elite. In ED's local system supercruise you can actively alter course to scan planets and moons, look at passing planetary rings for res sites, investigate RNG POI's, watch NPC or human player traffic for signs of impending interdiction...it's not a static screenspace filler where you can alt+tab out to go make a cuppa, you'd probably end up at the rebuy screen.

With the QT system of Star Citizen, you're just stuck looking out of the window with absolutely nothing to see and nothing to do bar watch the pretty lights. There's no NPC traffic on the radar, you're unable to divert to swing by and scan a POI or planetary body, there's no impending interdictions or NPC interaction whatsoever...although there were at least those at one point. All those utterly inane combobulations... wandering around the ship like you're heading toward the restaurant car on an intercity train as Ci¬G and the faithful keep harping on about...is all because the quantum drive system of direct travel they've hamstrung the gameplay to is completely devoid of substance, player interaction and active content...where's my 9 to 1 NPC to player ratio so I can at least see another blip on a blank radar screen during QT?

I might as well be stuck in a canoe with no paddle floating down a sewer watching turds float by...
 
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Lethality speaks up

But that doesn't describe the SC player... the player base by and large are not "average gamers" although we seem to have attracted more of them than I expected. Instant action is not what they will find in a universe as big as SC, nor should they.
Wait? Doesn't he need petty average gamers to mop his Idris' floor and lube his pipelines?
 
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In ED you're scanning planets and moons looking at passing planetary rings for res sites, investigating RNG POI's in supercruise, watching NPC or human player traffic for signs of impending interdiction...it's not a static screenspace filler where you can alt+tab out to go make a cuppa, you'd probably end up at the rebuy screen.
You're turning into a real ED white knight :) I'd say even in ED it's pretty boring and needs a lot more happening (Rebel Galaxy Outlaw did a better job of having stuff happen when travelling, and I'm sure others too). Supercruise in ED is basically a 'space is big' play - you make travel slow to give scale. In Star Citizen ... space is not big, it's tiny. It's kind of like they looked at ED and thought they should copy the travel times without realising why the travel is slow and that it doesn't really apply in the 'verse.
 
You're turning into a real ED white knight :) I'd say even in ED it's pretty boring and needs a lot more happening (Rebel Galaxy Outlaw did a better job of having stuff happen when travelling, and I'm sure others too). Supercruise in ED is basically a 'space is big' play - you make travel slow to give scale. In Star Citizen ... space is not big, it's tiny. It's kind of like they looked at ED and thought they should copy the travel times without realising why the travel is slow and that it doesn't really apply in the 'verse.
I was a fuel rat...and not once did I ever get sucked into the mind numbing jumpety-jump "Friendship drive charging" bonanza I see folk complain about...I thought that was why FDev gave us a pretty blue scannery thing and shoved POI's and ELW's everywhere...stuff to do, and there's plenty of that in supercruise even through the most barren of systems at the far edges of the galaxy.

My problem...and what ultimately drove me away from my massive timesink into ED was both the abomination that arose from the arcade nonsense and insane design choices behind the implementation of multicrew, it felt like a cop-out... and the soul destroyer of watching Elite: Engineers become the game, with Elite: Dangerous, the game I loved, being relegated to the mini game :)
 
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..it's not a static screenspace filler where you can alt+tab out to go make a cuppa, you'd probably end up at the rebuy screen.

Funnily enough I did this yesterday, in Open as usual, activated SCA in my light-weighted explo ship and went to put the kettle on and make a cofee as 3 minute trip between 2 stations in system, came back to find an NPC Pirate had interdicted me, used hatchbreakers to get my cargo and was blasting me for lols. :) Had to kill it and then get all my cargo back, luckily Ive added more than than 1E Beam Laser for getting Guardian keys now so wasn't too hard but just unexpected as usually only carry limpets and expected to be at the station waiting to dock when I got back. Good fun.
Elite: Engineers becoming the game,

I see that mostly as a one-time thing, one time to unlock them which can be grindy picking up their shopping repeatedly and then upgrading the ship ready / to be better at what I want it to do. It does always rear its ugly head when I want to buy a new ship and think 'eeurgh Engineering loop' and waiting for delivery of ships but its a small thing in the size of the game and once Ive got the ship I want for whatever activity Im off doing what I want for months on end. Could be easier by far but Mats I get purely by gameplay without relogging, its the loop to get different weapons/ modules from each one that does my head in. But I started 2 years ago so didnt have 40 ships to upgrade at once so each new 1 or 2 or 3 get done at the same time and then I dont go back for months and months. But I also think if I cba with it right now just wait untl I can or have enough ships to do at once that make it worthwhile. Without pinning BPs Id go mad for sure but every so often I can grin and bear it to get the ship I want with the experimentals as well. FC would make it easier but I dont want one and dont need one. Id never make Concierge lol :)
 
Just as an aside...how long does it take to display an updated forum avatar image?...Agony?...since you've changed avatars recently.
 
I can see the point of contention though. It's down to how both 'fast travel' systems were implemented in either game. With SC, they designed the simple lo-wake jump to QT (supercruise) operate similarly to an extended hi-wake system jump in Elite. In ED's local system supercruise you can actively alter course to scan planets and moons, look at passing planetary rings for res sites, investigate RNG POI's, watch NPC or human player traffic for signs of impending interdiction...it's not a static screenspace filler where you can alt+tab out to go make a cuppa, you'd probably end up at the rebuy screen.

You're turning into a real ED white knight :) I'd say even in ED it's pretty boring and needs a lot more happening (Rebel Galaxy Outlaw did a better job of having stuff happen when travelling, and I'm sure others too). Supercruise in ED is basically a 'space is big' play - you make travel slow to give scale. In Star Citizen ... space is not big, it's tiny. It's kind of like they looked at ED and thought they should copy the travel times without realising why the travel is slow and that it doesn't really apply in the 'verse.
The funny thing is, at least in my experience in ED, most Supercruise times are so short, that sometimes I’ll deliberately take a 1000ls+ trip just to have enough time to do some the longer tasks that I’m unwilling to sit still in a dock or planet side to do. 90% of the time when I was in the Bubble, I was already performing my braking maneuver by the time a hostile mission-spawned NPC sent me their first “I’m going to kill you” message.
 
Since I've once again been forgiven and born again redeemed from my most recent ban, it's almost worth another banishment to pop in and leave a couple of my usual Spectrum drive-by flamers. The 'Light blue touch paper and stand well back' kind. I swear the mods on Spectrum have me flagged up as some kind of forum terrorist :D

MF6INhT.gif

Well, maybe you remember from the early days where CIG incompetently left data from their customer service system exposed to external query and Goons discovered that they would tag backers as things like: whale, snowflake, troublemaker, etc.

Wouldn't surprise me at all if mods/CMs there couldn't look at your profile and see tags that tell them whether you are considered a persona non grata.

Also, a change of avatar, that threw me for a moment.
 
@Agony_Aunt



I've not timed it but it certainly feels just as long or longer to supercruse 430,000 LS as it does QT'ing from Hurston to MicroTech.

I tend to use that time to Alt + Tab out and do something else, it doesn't bother me much. For both games i can see how this is unnecessary but it is no reason to back one or the other, people who make this argument are being disingenuous, at lease with the way SC is now, yes in SC you can get out of your seat, go into the ship and do something, but what?

Its a bit hard to compare based on speeds and distances for many reasons. In SC you can QT at different speeds depending on ships and components. Also the distances between locations are much smaller in SC because everything is scaled down in it, from planet sizes to orbits.

All we can really do is compare the time itself to make an average journey.

For QT vs SC, well for SC, i don't have the numbers, but i guess someone with a few minutes to spare could knock together a spreadsheet based on average QT speed across all ships/configurations and then compare distances between all stations and create some sort of average travel distance from A to B.

In ED most travel is done from star to station. I'd hazard a guess that outside the silly ones, average distance is around 1000 LS for stations. That takes about 2 minutes to reach. Throw in a modifier for planetary stations, let's say on average it takes an extra minute to reach those and that 25% of the time you are going to a planetary station (pulling numbers out of my rear end you appreciate here ;)) then we might suggest average flight time in ED is 2.25 minutes, but of course, with large variation.

Docking/undocking times i haven't considered. Perhaps they are comparable. In planetary, both ED and SC require you to get some distance from the station before you QT/SC?

Where the fun comparison will come will be travel between systems. In ED no matter where you are (unless blocked by a planet) its 1 minute to jump to a new system (well, a bit less). In SC as i understand you're going to need to fly to jump points first before you see the wormhole and then travel though it. So ED is going to remain much quicker to travel between systems.

Astrometrics scanning, ship component maintenance... things like that are not in yet, the MSR has a working Chess table....

Yeah, its things like this and others the faithful tend to bang on about when defending the travel times. At how some unspecified point in the future there will be things to do. A chess table is all well and good, but how many people actually like playing chess. But ok, you've got 2 people on the ship that like playing chess, so you are playing, then get interdicted (or whatever the word for it in SC is) then you've got to sit through stand up animation, run through corridors to the bridge, get in the chair while sitting through another animation.... and if you are not dead by that point, you're already taking damage.

Then things like astrometric scanning. Can it be done from the command seat? What exactly can be scanned? What is the point? We don't know yet, because CIG haven't implemented it, like the rest of the dreamcraft features.

And component maintenance, like the guy i linked was banging on about. Oh dear gods, i really hope they do this. I really hope they introduce random failures of components on ships in flight. People are soooo going to hate that. I mean, its one thing to get a beep beep warning while you have nothing to do while in QT, but imagine getting failing components during combat. Imagine your thrusters failing as you are coming in to land on a planet. Oh, the salt will be glorious.
 
Is it in yet as a fully functioning Chess game? I keep waiting for that news as that will be the first thing they have actually delivered, but atm it seems they cant even finish that and it should be the easiest of all.
You can pick and move the pieces, using the obtuse, clunky and annoying "thoughts system" interface, but you do whatever you want with the pieces. Placing them properly on the board is not only optional, but actually difficult. So yes you could play chess with whoever would endure the experience, but there's nothing in game that would help you do it. (edit) and yeah playing timed games / blitz is totally out of the question given the horrible interface.

But ok, you've got 2 people on the ship that like playing chess, so you are playing, then get interdicted (or whatever the word for it in SC is) then you've got to sit through stand up animation, run through corridors to the bridge, get in the chair while sitting through another animation.... and if you are not dead by that point, you're already taking damage.
No you'd be dead if there's anyone half competent shooting at your ship. TTK is really short.
 
5 from me for the eye rolling sarcasm of it

Ach, it's just another vape drive-by on an unrelated target. (Points for style, but none for substance ;))

Reviews are a legit consumer guide, E is making a perfectly fine point. Critiques and acclaim in comment sections aren't even close to the same thing.

Wanna quickly check if Valheim is worth the hype? Steam star ratings and reviews, plus journo coverage, are among the first things a search turns up.

Want to do the same for SC? No aggregated ratings, and no journo coverage these days either (as they've all given up on it until launch ;)). Just 8 years worth of 'released game' tier marketing like this...

Source: https://youtu.be/m-Rz5PTMuaw


SC coasts on under a cloak of unfinishedness, while simultaneously flourishing it around its shoulders, claiming to be 'playable now'. They pursue all the big shiny marketing practices of a launched game without any of the downsides of focused scrutiny. Ultimately the checks and balances of the review system have failed here, defeated by CIG's perpetual inability to get any of its titles to a launch state. Dispersed community sentiment really doesn't provide the same service.

At some point Schrodinger's cat has got to come out of the box, dead or alive, for sure. But until it does, casual gamers have no quick way to assess it, beyond the pretty Star Kitten decal depicted on the outside of the box...
 
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