As it stands these things aren't even worth the materials to unlock them. They're a ty hybrid between cannons and multicannons, with the ammo pool only slightly better than PAs.
So, I've thought of a possible way to make these actually viable.
1- Streamline them. Currently you need to unlock each class, and mount type individually. Why not one unlock, maybe per mount type, or size. More materials to unlock them though, like throw a few extra mat types in, and double the quantities, so you can unlock shock cannons with ONE Material transaction, but it still takes time to gather those mats.
2- a damage rework.
Actually make them worth unlocking. Maybe add a small portion of thermal damage to them as well, or turn them into a plasma weapon.
Personally, I'd probably prefer if they were a thermal/kinetic (40/60) weapon, and leave absolute damage out of the picture. They'd be passably useful against shields as well as hull.
3- higher ammo. They've got a pool of 250-ish rounds. Double that, or even just an additional 50% they'd be more useful. A semi automatic weapon should surely want a better ammo reserve.
4- Add a class 4 version. 'nuff said.
5- DITCH THE GODDAMN TURRET VERSIONS.
Who even uses multicrew these days? There's zero need for turreted shock cannons when a fixed and gimballed are clearly superior.
If these were just a little bit better, they might actually get used.
So, I've thought of a possible way to make these actually viable.
1- Streamline them. Currently you need to unlock each class, and mount type individually. Why not one unlock, maybe per mount type, or size. More materials to unlock them though, like throw a few extra mat types in, and double the quantities, so you can unlock shock cannons with ONE Material transaction, but it still takes time to gather those mats.
2- a damage rework.
Actually make them worth unlocking. Maybe add a small portion of thermal damage to them as well, or turn them into a plasma weapon.
Personally, I'd probably prefer if they were a thermal/kinetic (40/60) weapon, and leave absolute damage out of the picture. They'd be passably useful against shields as well as hull.
3- higher ammo. They've got a pool of 250-ish rounds. Double that, or even just an additional 50% they'd be more useful. A semi automatic weapon should surely want a better ammo reserve.
4- Add a class 4 version. 'nuff said.
5- DITCH THE GODDAMN TURRET VERSIONS.
Who even uses multicrew these days? There's zero need for turreted shock cannons when a fixed and gimballed are clearly superior.
If these were just a little bit better, they might actually get used.
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