There is a lot of "Feature" demand in Space Games. I think that's is because there is an assumption that gameplay or rather interesting gameplay is dependent on the features of a game.
I beg to differ. I think it is what is done with a feature(s) and how it is implemented that can help support gameplay, but the gameplay has to already be there. So if ED delivers all the asked for features, would it not still just be a grind?
I would have rather the first thing added to ED after release be player crafting. After that a player run economy where players can buy, sell, and trade amongst each other and the world. Then an expansion of materials and items for players to craft and manufacture, and add player "corporations". Then I would have added Horizons w/ it expanding on the existing gameplay like exploration, combat, trade and crafting. Then Powerplay with each faction (Alliance, Empire, and Federation) having their own unique brands of equipment and components. I would then add ship interiors for "player housing" (micro-transaction city BABY!!!) and on the road crafting as well as functionality to support existing gameplay . Obviously multicrew would be at the same time or shortly after. Spend a year or so bug smashing, QoL, and a graphics uplift. Somewhere in that year also expand cash shop shamelessly but only for cosmetics. Finally I would add On-Foot feature to expand on all already existing gameplay, etc...
ED could pretty much have never gotten a single "feature" update and made huge leaps in gameplay variety and depth. All from an arm chair screaming through space at a trillion miles per hour....
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I beg to differ. I think it is what is done with a feature(s) and how it is implemented that can help support gameplay, but the gameplay has to already be there. So if ED delivers all the asked for features, would it not still just be a grind?
I would have rather the first thing added to ED after release be player crafting. After that a player run economy where players can buy, sell, and trade amongst each other and the world. Then an expansion of materials and items for players to craft and manufacture, and add player "corporations". Then I would have added Horizons w/ it expanding on the existing gameplay like exploration, combat, trade and crafting. Then Powerplay with each faction (Alliance, Empire, and Federation) having their own unique brands of equipment and components. I would then add ship interiors for "player housing" (micro-transaction city BABY!!!) and on the road crafting as well as functionality to support existing gameplay . Obviously multicrew would be at the same time or shortly after. Spend a year or so bug smashing, QoL, and a graphics uplift. Somewhere in that year also expand cash shop shamelessly but only for cosmetics. Finally I would add On-Foot feature to expand on all already existing gameplay, etc...
ED could pretty much have never gotten a single "feature" update and made huge leaps in gameplay variety and depth. All from an arm chair screaming through space at a trillion miles per hour....
Like this post
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