Allow multiple star system jumps.

Sure i missed the K. Sorry, but you should have still used some brain on that one.
Yes sorry everyone i mean KLS you know that trawl from A to B that feels so stupid and completely breaks/ruins your "suspension of disbelief".
Especially when you can fly across the entire bubble faster than it can take to deliver a document just 330KLS away.
My point is the 300 part should be jumpable. With interdictions all over the place.
Over and out. o7

No, because in one you are jumping from star to star through hyperspace and the other your traveling using SuperCruise, being able to just pop up everywhere instantly would certainly destroy any immersion, and again the question, if you don't like traveling long distances why are you traveling long distances, leave that part of the game to people who don't mind doing that. I hate combat, but do you see me coming on here every few days demanding an "I Win" that will instantly let me win any time I am attacked? No, because some people enjoy the combat aspect of the game. You don't like the travel aspect of the game, don't take part in it, it's that simple. I can almost guarantee if you get your way the next demand will be jumping to gas giants and orbital stars because if you can jump to a secondary star then why not stars in orbit around the main star and some gas giants are almost stars anyway? What's the difference?

So the answer is a firm no from me, don't like traveling long distances? Don't travel long distances! The perfect solution that requires no change to the game at all, of course it does require people to change and usually the hard bit, some people are unreasonably resistant to change!
 
I hate combat, but do you see me coming on here every few days demanding an "I Win" that will instantly let me win any time I am attacked?
🤦‍♂️

I can almost guarantee if you get your way the next demand will be jumping to gas giants and orbital stars because if you can jump to a secondary star then why not stars in orbit around the main star and some gas giants are almost stars anyway? What's the difference?
🤦‍♂️

don't like traveling long distances? Don't travel long distances! The perfect solution that requires no change to the game at all, of course it does require people to change and usually the hard bit
🤦‍♂️
some people are unreasonably resistant to change!
🤦‍♂️
 
One thing that I think should make complainers about long in-system travel shut up is the fact that they can buy a drive that will allow them so do just that. Of course it costs a lot in initial investment and running costs are a bit higher than normal FSDs but to offset that is the fact that it comes attached to its own fleet carrier. ;)
 
Screenshot_0223.jpg


hmmm... is this an edge case... or just impossible... I should probably file a bug report and let FDev sort it out.
 
Wow! Thats fantastic! Did you find the stars like that or did you wait a while for alignment?
I wandered into the system, didn't have time to look at the heat gauge before deciding to take evasive action. When I turned round to see what had made such an exciting system arrival, I was greeted with a sight something similar to the above.

A little super cruise maneuvering later and I took the screenshot.

Then I wandered on, completely forgetting to note down the system name.
 
No, because in one you are jumping from star to star through hyperspace and the other your traveling using SuperCruise, being able to just pop up everywhere instantly would certainly destroy any immersion, and again the question, if you don't like traveling long distances why are you traveling long distances, leave that part of the game to people who don't mind doing that. I hate combat, but do you see me coming on here every few days demanding an "I Win" that will instantly let me win any time I am attacked? No, because some people enjoy the combat aspect of the game. You don't like the travel aspect of the game, don't take part in it, it's that simple. I can almost guarantee if you get your way the next demand will be jumping to gas giants and orbital stars because if you can jump to a secondary star then why not stars in orbit around the main star and some gas giants are almost stars anyway? What's the difference?

So the answer is a firm no from me, don't like traveling long distances? Don't travel long distances! The perfect solution that requires no change to the game at all, of course it does require people to change and usually the hard bit, some people are unreasonably resistant to change!

Who is talking about popping up anywhere or not having to travel long distances? I am not saying that at all.
I would hate it if it were like fleet carriers which can jump anywhere. No, I am talking about (as you say) " jumping BETWEEN STARS at hyperspace", which you currently can't do in a multi star system. I am not talking about just hyperspacing to anywhere. You still have to travel the distance in the system (or subsystem) itself. For the final time i am talking about jumping between suns, because the fact you cannot use hyperspace to jump to a nearby STAR 400,000 L/S away is ruining the "immersion" for many too. While i do not mind 100Kls, even 200Kls is.. tolerable, but a 300-500Kls 30 minutes of sitting there, doing nothing, no (or incredibly rare) interdictions, nothing but numbers ticking down, when there is a massive juicy sun to jump to, they might as well give us a 30 minute loading screen.
Jumping to stars is what i am talking about. Not about ruining exploring vast orbital plains or ruining the hutton run. Just being able to jump to actual stars, which you can still do if you choose to.
 
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I would not like this because it would devalue missions to remote locations within a system.

Currently a mission to a location near a system's primary is worth very little compared to a similar mission that is very far away. Sometimes there are exceptions, but generally true. If a cmdr can simply jump to that far-away secondary star then the value of the mission will drop accordingly.

I like the high pay long travel missions when I'm doing house chores.
Edit: Also if you stack missions to the same remote location it becomes a massive pay-day.
 
those 20 minute 150+kls supercruises will seem blissfully short in comparison.
Back in my day (drink!) travel times were measured in days or weeks and all your careful progress could get wiped out by the daft autopilot slamming you into the station and scattering what was left across the system, when you were too impatient to slow time back down and take the controls yourself...
 
Back in my day (drink!) travel times were measured in days or weeks and all your careful progress could get wiped out by the daft autopilot slamming you into the station and scattering what was left across the system, when you were too impatient to slow time back down and take the controls yourself...
well thats why you chuck the audo dock module as soon as you buy the ship.
 
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I would not like this because it would devalue missions to remote locations within a system.

Currently a mission to a location near a system's primary is worth very little compared to a similar mission that is very far away. Sometimes there are exceptions, but generally true. If a cmdr can simply jump to that far-away secondary star then the value of the mission will drop accordingly.

I like the high pay long travel missions when I'm doing house chores.
Edit: Also if you stack missions to the same remote location it becomes a massive pay-day.
Modify mission payouts so they are based on distance from sub-system star, rather than just the primary star.

Problem solved.

individual payouts will be lower, but overall payouts will be higher because you can do more runs in the same time.
 
Modify mission payouts so they are based on distance from sub-system star, rather than just the primary star.
Then whats the point? And what problem is solved?

If you make all the mission payouts in the same range because there are no longer any long distance runs what the heck have you achieved?
 
Then whats the point? And what problem is solved?

If you make all the mission payouts in the same range because there are no longer any long distance runs what the heck have you achieved?
Wait! Did you mean to reply to a different post? You said not being able to get large payouts for long distance missions would be a problem if intra-system jumps were introduced. I proposed a solution.

did you read my whole post? Because it addresses the points you raise.
 
Wait! Did you mean to reply to a different post? You said not being able to get large payouts for long distance missions would be a problem if intra-system jumps were introduced. I proposed a solution.

did you read my whole post? Because it addresses the points you raise.
What???

Look. Right now in the current game a player can choose short distance missions or long distance missions. The long distance missions often have lucrative payouts.... but they take longer to complete. The OP wants to make inter-system travel quicker. This will devalue long distance missions. So those big payout missions won't exist anymore....

...all because someone wanted quicker travel because they don't like long distance travel times but they wanted the big payout missions that won't exist if fast travel is implemented. Now all they got are the regular payout missions.

Hooray. Hows that for a self-defeating program change request?
 
What???

Look. Right now in the current game a player can choose short distance missions or long distance missions. The long distance missions often have lucrative payouts.... but they take longer to complete. The OP wants to make inter-system travel quicker. This will devalue long distance missions. So those big payout missions won't exist anymore....

...all because someone wanted quicker travel because they don't like long distance travel times but they wanted the big payout missions that won't exist if fast travel is implemented. Now all they got are the regular payout missions.

Hooray. Hows that for a self-defeating program change request?
And like I said, I already addressed those points.

you’re concerned that there won’t be any big payouts for time-consuming missions any more. And I said you’d be able to earn more money overall because you’ll be able to do more missions/runs in the same amount of time. And mission rewards can be still be scaled to pay out more the further the star port is from the nearest local star.

so what’s the concern? That you won’t earn as much money in a single mission? The missions will take a fraction of the time to complete, so just do more of them.

or are you concerned that you’ll no longer be able to vacuum the house while you’re waiting for your ship to travel in SuperCruise?

if it’s the latter, then I’m having a hard time getting upset over that.
 
Modify mission payouts so they are based on distance from sub-system star, rather than just the primary star.

Problem solved.

individual payouts will be lower, but overall payouts will be higher because you can do more runs in the same time.
This does not solve the problem, as there will be no meaningful long distance bonuses then! and if they are solely based on their "closest" star, then these missions would pay less when you take into the extra time to do the "jump" to the other star.

Not even your you can run more mission during the same time will make up for it. because if that would have been the case, there would not have been any gold rush for stacking missions to far away stations. buyt since the basic mission payouts, was to low to match the bonus earned on the far away destinations, despite hjaving to account for the time spent in super cruise. And this is even before we start to look at the propsed game loop for thjis....so instead of player opting to go on this long super cruise journey, they should now be filled with lots of busy works that involves ALOT of loading screens...
Lets look at the proposed game loop.

At station, stack missions to destination, leave station, jump to other system, loading screen, super cruise, drop to normal space, loading screen, dock, turn in mission, leave station, jump to previous system, loading screen, super cruise, drop to normal space, loading screen, dock REPEAT

And this does not include any mechanics/time for the proposed star-to-star travelling... which sounds like there would be another loading screen in practice..
 
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