Some ship rebalancing suggestions...

Hi,

we got a lot of changes, new ships and new stuff in Horizons, but the ships themselves were staying almost the same. In my opinion all this new modules have made some ships exceed in certain roles even more then ever before. I'm not really talking about combat here, but more about the multi purpose and especially the medium-sized ships. The things that are the biggest problems are the following:

  1. Why is the Python so OP in every regard but speed? It has a so extremely overpowered amount of internal compartment -sizes and numbers in comparison to other medium ships that it makes all those kraits, the orca and so on look much worse in a lot of scenarios. My suggestion is to add 1 level 5 internal compartment to orca and the kraits. This would allow them to be closer to the python in terms of allround usability especially when it comes to all kinds of mining, cargo, passenger and exploration operations. It allows them more easily to carry a FSD-Booster, a 32 Rack of cargo, a fuel scoop or to use more collector limpet drones. They would gain a high amount of flexibility in all regards.
  2. Do you agree that the current implementation of the Alliance Challenger and Crusader as well as the Federal Dropship and the Gunship aren't working? They have become more and more irrelevant and are not really widely in use. My suggestion is: turn them into a copy of the kraits(with other words turn them into the same type of allrounders) and turn them into a flavor choice. This would allow players to chose from a variety of ships and make this choice based on their personal preference. For reference please take a look at the ship statistics at Inara: https://inara.cz/galaxy-statistics/
  3. The Imperial Clipper has extremely bad hardpoint placement without gimballed weapons. I heard it quite often in the last time that many players love to core-mine in the clipper. And i would like that,too. Those windows are just epic and the design is also beautiful. The only drawback is that those hardpoints are really off. My suggestion is: please add gimballed abrasion blasters and seismic charge or give turrets a "gimballed" forward facing mode.
  4. While the python is OP it has one big problem. Its sound-design is sooo boring. Especially the engine sounds are barely recognizable or unique. Would it possible to get a little love for them?
I think it would be nice to have more choices. Not only for players, because it get's a bit boring to fly always the same ship. But also for you, because you would also sell more Arx, if people like to fly more then those few "OP" ships.

Thanks for reading!
 
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Why is the Python so OP in every regard but speed?

The Python has always been a favorite ship of mine but I'd never call it OP. It's really only best in class for cargo haulage for outposts. It's less maneuverable, generally more poorly shielded and with less jump range than either Krait version.

The Phantom makes for a great exploration ship. The Krait II is a good combat and AX ship. The Orca is a supremely effective pirate ship and 1 of 3 non small ships capable of boosting to 645. Adding additional internal slots these ships doesn't create differentiation or alternatives. It kind of kills the niches which keeps me swapping ships.

That my 2 cents at least.

You may want to edit item one on your list to change harpoints to internal slots. Harpoints are used to describe weapon slots not internal compartments which you later elaborated you feel a class 5 internal should be added. May help other readers as my first thought was "WTH is a class 5 hardpoint and can I get one?"
 
The Krait Mk2 already has the same hardpoints as the python btw...not that I'd object to another large. Orca is a large ship. Do you even play this game? :p
 
The Python has always been a favorite ship of mine but I'd never call it OP. It's really only best in class for cargo haulage for outposts. It's less maneuverable, generally more poorly shielded and with less jump range than either Krait version.

The Phantom makes for a great exploration ship. The Krait II is a good combat and AX ship. The Orca is a supremely effective pirate ship and 1 of 3 non small ships capable of boosting to 645. Adding additional internal slots these ships doesn't create differentiation or alternatives. It kind of kills the niches which keeps me swapping ships.

That my 2 cents at least.

You may want to edit item one on your list to change harpoints to internal slots. Harpoints are used to describe weapon slots not internal compartments which you later elaborated you feel a class 5 internal should be added. May help other readers as my first thought was "WTH is a class 5 hardpoint and can I get one?"
Yeah, not sure why i said hardpoints. Internal Slots is what i meant. I think the python is superior in any medium ship role beside combat and pure jump range. And i see no reason for that. The price is really no longer in any way relevant. I think it would be better to have a more evened out field to give us a greater variety of ships to choose from for roles like trading, mining, engineering, exploration, material farming and so on. We have the python as the best multi role medium ship, the krait phantom and aspX for exploration, while the rest is just... the rest. Unused, overlooked and basically useless. More balance would just do one thing: give us more flavor options, while nobody would get hurt.
 
The python is good as it is. If anything it could use a buff to its pitch and roll rate, which seems slow given its size.
It's too good, because basically every other medium ship is worse. Neither the price nor tradition justifies that. Wouldn't it be better to have more options. So let's buff the other ships.
 
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If you limit your judging criteria to certain features and tasks then yes, it is the best medium ship.

There are other medium ships with other features and better suited to other tasks.
 
If you limit your judging criteria to certain features and tasks then yes, it is the best medium ship.

There are other medium ships with other features and better suited to other tasks.
The Keelback is faaaar better at being an adorable space-brick. Never flown a Python, or a Krait though I’ve been tempted by both. I’ve got an AspX which has been fitted for deep space mining, and I’m sorely tempted by an anti-meta AspS just to make people laugh. But I still keep getting back into the Keelback because it’s simply adorable.
 
  1. Why is the Python so OP in every regard but speed? It has a so extremely overpowered amount of hardpoint-sizes Internal Compartments and numbers in comparison to other medium ships that it makes all those kraits, the orca and so on look much worse in a lot of scenarios. My suggestion is to add 1 level 5 hardpoint Internal Compartment to orca and the kraits. This would allow them to be closer to the python in terms of allround usability especially when it comes to all kinds of mining, cargo, passenger and exploration operations. It allows them more easily to carry a FSD-Booster, a 32 Rack of cargo, a fuel scoop or to use more collector limpet drones. They would gain a high amount of flexibility in all regards.
 
I wouldn't say the Python is better than the Krait MII in combat. It may lack the stronger hull that the python has but it's more manoeuvrable and can carry a fighter bay. There is no difference in the guns that both can carry and both have the same core internals with power plant and distributor, plus same max shield level. if anything the Krait MKII has an edge over the Python because of the better agility and that fighter bay

The Python for me is geared more towards being the ultimate explorer and hauler that can still land at outposts, while the Krait MKII is more geared towards combat, but can still be a good explorer ship. Just that it lacks a few bigger, plus extra slots compared to the Pyhon - that makes it a slightly better explorer ship to kit out
 
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The python is about even in combat to the other medium ships, maybe not as agile, lbut when you factor in the slf the krait is OP and needs a balance pass. Removing the fighter bay would make things more equitable.
 
The python is good as it is. If anything it could use a buff to its pitch and roll rate, which seems slow given its size.
The Python maneuverability was actually nerfed early on to prevent it from being the only medium ship you ever needed. I think it's maneuverability was somewhere between the FDL and the Krait 2 at one point in time. Well there was no Krait 2 back then, but yeah....
 
I think there should be one OP ship for each role.
And 3 OP Ships for Multi Role, S,M,L landing pads.
All Engineering should be brought in line, with role design.
Cut the r n g, and make everything simple, and clear, so you can see what your getting.
 
I think there should be one OP ship for each role.
And 3 OP Ships for Multi Role, S,M,L landing pads.
All Engineering should be brought in line, with role design.
Cut the r n g, and make everything simple, and clear, so you can see what your getting.

Make it boring, only 3 ships, SML, no engineering so we can see what we get.

The entire point of the engineers originally was to provide variety, other MMO's have almost endless variety in player roles, no two players in LOTRO, for instance, would ever have the exact same stats due to the vast variety of armour and different ways to enhance legendary weapons. The same with BDO with crystals and different types of weapons. The ships in ED take this roll. I think the engineers was originally designed to provide some of this variety, of course people with time and money just rolled endlessly to get premium rolls and that slight extra advantage over others, and that wasn't a bad thing, except for the players who complained because they didn't have time or couldn't be bothered harvesting the mats needed to do the rolls, so now we have the current system.

The end result of cutting it down and down and making it easier and easier to get mats is that everyone just ends up with identical ships, no variety or differentiation even possible let alone desirable, oh well, if that's the way it has to be to satisfy some people I guess that's what we will get!
 
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