Patch Notes Update Beta 3.00 change log

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- Various updates to asserts in the shadow system to account for camera positions far from the origin. Don't attempt to extrude degenerate edges on the silhouette of cascade frustums. Check for zero length vectors in cascade bounds intersection calculation


LOL! Only a fellow programmer can understand that one!!! lol

I don't remember the last time I attempted to extrude degenerate edges. I'm sure I must have been sore for weeks afterwards.
 
- Various updates to asserts in the shadow system to account for camera positions far from the origin. Don't attempt to extrude degenerate edges on the silhouette of cascade frustums. Check for zero length vectors in cascade bounds intersection calculation


LOL! Only a fellow game programmer can understand that one!!! lol

Fixed that for ya
 
- Headlook now takes priority over in-game UI

This looks like I will be able to use my "hat" for headlook instead of mouse now.
I requested this before, as using the hat always locked to side panels before.
 
GMT doesn't move, just like EST doesn't move. Right now the EST "timezone" is on EDT (Eastern Daylight Time). GMT is always +0. England is currently using BST, British Summer Time.

My guess is that Frontier got it wrong and meant BST.

No! We are on GMT! The clocks went back last weekend. We are NOT on BST. It is GMT in England/UK now.
 
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