THERE HAS TO BE A WAY TO RECOVER EXPORATION DATAS!!!

The point of a game is to have fun, not get angry with it. You should include the possibility to go back there and recover our own blackbox. That would already be quite big a sunk cost. Moreover, it would imply for the CMDR to be able to identify WHERE he/she was destroyed, so it would mean there would be a POSSIBILITY to get it back, not a bulletproof guarantee. But at least, we could have some hope.
 
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Don't lecture me. I'm not a beginner discovering the loss, nor exploration. More risks for explorers? I agree, but this has nothing to do with what happened to me. What they don't want is people using autodestruction to get back faster, hence the total loss. But there are very easy solutions to that problem. In modern gaming, you can't accept to lose everything like that. I play for fun, I have a life outside Elite.
 
Support is know to restore cmdrs after an oopsie.. At least the first time...

Take care
Really? Thanks for letting me know, but that won't be fair-play (and it's far from my first crash). There should be an ingame way, like the possibility to get back there and recover your black-box. As you would have to go back and forth, you would still pay an hefty price but at least have the possibility to get it back.
 
Really? Thanks for letting me know, but that won't be fair-play (and it's far from my first crash). There should be an ingame way, like the possibility to get back there and recover your black-box. As you would have to go back and forth, you would still pay an hefty price but at least have the possibility to get it back.
I read that suggestion before. Very nice idea.
 
The point of a game is to have fun, not get angry with it. You should include the possibility to go back there and recover our own blackbox. That would already be quite big a sunk cost. Moreover, it would imply for the CMDR to be able to identify WHERE he/she was destroyed, so it would mean there would be a POSSIBILITY to get it back, not a bulletproof guarantee. But at least, we could have some hope.

We all (or at least that's what i like to think) been through this.
Gaming with consequences, and some people demanding more dangers more consequences 🤷‍♂️

It is painful even if you gather 12 millions of exploration data to unlock a permit and forget about it and die (stupidly) and you go there to get allied and the Doh! moment hits you when you realize you have no data to sell

Or when you work your arx to keep your status as Rank 5 in powerplay, Thursday comes, you get your 50 millions salary voucher
You dont cash it immediately and die (stupidly of course) and... bye bye 50 millions salary voucher.

🤷‍♂️
 
Nowadays, if you didn't bring your own Carrier along, you can regularly drop off the data at the nearest DSSA carrier.

Unless you were saving it up for BGS influence back in the Bubble, or for the LYR PowerPlay triple-payout. Yes, losing that would suck.
 
The point of a game is to have fun, not get angry with it. You should include the possibility to go back there and recover our own blackbox. That would already be quite big a sunk cost. Moreover, it would imply for the CMDR to be able to identify WHERE he/she was destroyed, so it would mean there would be a POSSIBILITY to get it back, not a bulletproof guarantee. But at least, we could have some hope.

Most explorers uses tools that give information extracted from the journals, including where you were destroyed, and even if they didn't, finding out by looking through the journals is really easy so there's zero in knowing exactly where you were destroyed. The real challenge for FDEV is managing millions of abandoned "permanent" black boxes across the galaxy because most people wouldn't bother going to pick them up. The point being a black box that remains after a player logs out has to be a permanent system asset generated in the same way Fleet Carriers and stations are generated, and that would just be a pain for data storage and database maintenance because people get destroyed all the time with just a couple of thousand worth of data, and who's going back for that?

Support is know to restore cmdrs after an oopsie.. At least the first time...

Take care

They don't restore data.
 
The real challenge for FDEV is managing millions of abandoned "permanent" black boxes across the galaxy because most people wouldn't bother going to pick them up. The point being a black box that remains after a player logs out has to be a permanent system asset generated in the same way Fleet Carriers and stations are generated, and that would just be a pain for data storage and database maintenance because people get destroyed all the time with just a couple of thousand worth of data, and who's going back for that?
FDev could just make black boxes expire after a week or so. That would eliminate the data storage issue and give the player a strong motivation to get back out there ASAP.
 
FDev could just make black boxes expire after a week or so. That would eliminate the data storage issue and give the player a strong motivation to get back out there ASAP.

It's an issue, nobody wants data that automatically deletes itself infesting their master database that contains billions of records, it's a bad process, that's why CMDR data is all kept separately in a linked database, if something goes wrong it's much easier to fix because you dealing with a much smaller database, potentially only one CMDR's data records. No-one wants the entire game to go down because player X's data black box expired at the wrong time or didn't get created at all and the master database needs to be manually updated.
 
Most explorers uses tools that give information extracted from the journals, including where you were destroyed, and even if they didn't, finding out by looking through the journals is really easy so there's zero in knowing exactly where you were destroyed. The real challenge for FDEV is managing millions of abandoned "permanent" black boxes across the galaxy because most people wouldn't bother going to pick them up. The point being a black box that remains after a player logs out has to be a permanent system asset generated in the same way Fleet Carriers and stations are generated, and that would just be a pain for data storage and database maintenance because people get destroyed all the time with just a couple of thousand worth of data, and who's going back for that?



They don't restore data.

Are you saying I was lucky? It was a bug?
 
Are you saying I was lucky? It was a bug?

As far as I am aware they don't restore exploration data, would be interested to hear differently. They restore money, ships and other stuff, but I haven't heard of them restoring exploration data, do you have evidence they restored your exploration data?
 
It's an issue, nobody wants data that automatically deletes itself infesting their master database that contains billions of records, it's a bad process
If that method is so bad, then why do they do it all the time for time-limited POI's with no noticeable impact on the game's performance or stability?
that's why CMDR data is all kept separately in a linked database, if something goes wrong it's much easier to fix because you dealing with a much smaller database potentially only one CMDR's data records.
So, you mean like the list of assets owned by each CMDR (e.g. their ships, their stored modules, their engineered components, and the individual stats assigned to each engineered component, list of explored systems and bodies, etc...)? What do you think they do with all the exploration data a commander has acquired when they die? They delete it, right? Or what about when a player deletes a stored module? Or sells a ship?

Given the verifiable examples of this happening already, why do you think adding 1 extra data value per CMDR (datestamp and system ID) would really make that much of a difference to the overall database performance?
No-one wants the entire game to go down because player X's data black box expired at the wrong time or didn't get created at all and the master database needs to be manually updated.
Please can you explain using your knowledge of database architecture (and, specifically the database architecture used for Elite Dangerous itself) exactly why you think this would have a noticeable detrimental impact on game stability and performance?

It's possible I'm overlooking some crucial detail, so I (and probably others here) are keen to hear your explanation.
 
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