Tangentially, I'm really interested to see[1] if there's significant negative effects that can be achieve sans missions with this stuff. It would be great, for example, if theft[2] also counted as a negative action i.e stealing files, breaking into sealed canisters... as well as sabotaging things (I hope things like the... pyrolitic catalysts(?) which are used to sabotage industrial/agricultural facilities can be market-bought to fuel sabotage activities independently.It would be nice if disabling bases counted as a negative for the local faction. Will be interesting if in 6 months all bases belong to the system controller, gonna get a lot of wars real soon![]()
The prices would have to be very good to compete with regular trading because you can only trade with settlements in medium or small ships (which I find awesome, but can also become a gimmick if profit is too low). This is probably one of the things that may require a second balance pass after the initial release and some usage data has been collected.Will the commodity prices at the EDO bases be useful? Dav said they will be better than other locations. I'm not a big BGSer, so can't remember if profit affects influence![]()
This is also one of the things that I'm very curious about how FD will handle this... Odyssey missions take a lot longer to complete, which is great IMO as they finally feel like proper missions and not like a quick run to the grocery shop. The "5 minute adventures" we generally had so far were one the least appealing things in the game for me. However this means that Odyssey missions need higher parameters (reputation, influence, payout) than the Horizons missions to account for the much longer duration. At least higher than in the alpha for sure.Based on my observations, Odyssey will be nearly useless for the generation of influence/effects[1], because missions take so much effort to complete. Don't get me wrong, the missions are still fun, but they won't stack[2], and a single mission can take upwards of 10-20 minutes to complete, so contrasted against how quickly ship-based missions can be complete, it certainly won't be a useful source of influence.
Really, what I hope they do (and is what everyone told me was going to happen when I complained that Odyssey wouldn't fix the issues the space-game currently has, but has not happened at least in the Alpha) is go back and redo all the space-based missions to make them just as involved as the Odyssey missions.This is also one of the things that I'm very curious about how FD will handle this... Odyssey missions take a lot longer to complete, which is great IMO as they finally feel like proper missions and not like a quick run to the grocery shop. The "5 minute adventures" we generally had so far were one the least appealing things in the game for me. However this means that Odyssey missions need higher parameters (reputation, influence, payout) than the Horizons missions to account for the much longer duration. At least higher than in the alpha for sure.
Well, we saw the answer to that in the alpha - the new 'infiltrate m/s' mission that was just scanning a (public) data point. Most disappointed I've been in a while, could at least have been hacking the data points (at least that is illegal and so deserves the 'infiltrate'/criminal tag).megaship missions actually involved more complex security override processes
Megaships, undockable space outposts and scenarios are an entire chapter in the book of "Missed Opportunities"Well, we saw the answer to that in the alpha - the new 'infiltrate m/s' mission that was just scanning a (public) data point. Most disappointed I've been in a while, could at least have been hacking the data points (at least that is illegal and so deserves the 'infiltrate'/criminal tag).
Dislike :/Well EDO mission payouts are still the same as in the alpha, miniscule compared with ship missions. The influence and reputation at least is similar, although the missions take much longer and almost all require you to go back to the mission giver. Being allied with the faction doesn't seem to afffect this at all (might be a bug).
The big expectation I have is that the significant increase in contestable assets in systems is going to make crossover-without-conflict very rare for a while in a lot of places.
Interesting. I haven't had time to check that many places yet, but out in Colonia - where most systems pre-Odyssey only had a single asset or maybe two - the ownership seems to have been spread out a lot, and we've got a huge pile of pending conflicts all over the region.That's sure what I thought, but in the (few) systems I've checked where the controlling faction owns all stations/outposts/bases they ended up owning all the settlements, too. In one system where a single other faction held an installation the controlling faction still owned all the settlements. I haven't looked yet at systems with a broader mix of ownership.
In my home system there won't be any wars because of the change. YMMV.
Yup... a whole bunch of conflicts now pending for assets i've never heard ofInteresting. I haven't had time to check that many places yet, but out in Colonia - where most systems pre-Odyssey only had a single asset or maybe two - the ownership seems to have been spread out a lot, and we've got a huge pile of pending conflicts all over the region.
I saw a whole bunch of source/delivers at a normal orbital station (if anything, more than it had a few days ago) though I didn't have time to check many mission boards.Yup... a whole bunch of conflicts now pending for assets i've never heard of
Also, I went to a single-pad settlement (one where it's just a single-faction mission board). Once again Source/Deliver missions seem completely absent from the boards, and the market, well, prices didn't seem any different. Time will tell?
Welp, when the servers come back, I'll check again.I saw a whole bunch of source/delivers at a normal orbital station (if anything, more than it had a few days ago) though I didn't have time to check many mission boards.
working the same system pre- and after-patch from the base game, i can see no difference on source/deliveryI saw a whole bunch of source/delivers at a normal orbital station (if anything, more than it had a few days ago) though I didn't have time to check many mission boards.
Yeah, i spotted some now... finally...working the same system pre- and after-patch from the base game, i can see no difference on source/delivery
total population changes? (i know one system which got a population increase with horizon)Potentially interesting effect - the new bases come with populations. I'm seeing shifts of between 5k and 200k increases, presumably dependent on the number of landables, which will be a rounding error in most systems but could have visible effects on the smaller ones.
Yes, total population changes - search for "population change reported" in the alerts section of https://cdb.sotl.org.uk/progress or https://whdb.sotl.org.uk/progress for some sample values.total population changes? (i know one system which got a population increase with horizon)
Interesting. I haven't had time to check that many places yet, but out in Colonia - where most systems pre-Odyssey only had a single asset or maybe two - the ownership seems to have been spread out a lot, and we've got a huge pile of pending conflicts all over the region.