Travel times

My take on the travel in the alpha systems is ok, though the 152.000LS is a little excessive. we need an upfront idea of the travel times for the missions.

However one other way to get around the travel distant times could also be to limit the on foot missions to the local star bodies. So, if I was at star C in a system only missions in that stars local area would be offered
 
F D are having a larf by using a system with such stupid distances. Supposed to be testing the "on foot" / "surface" part of the game and yet they stick in these stupidly long taxi-trips (with no warning on the mission selection).

Just annoying really.
 
Honestly for me I think it really highlights an inherent problem with supercruise that many people are willing to overlook as "space is big" and you have some level of control in your own ship, but really if a game really wants to enforce this kind of length of travel time it should provide something players can do during it.

Even basic stuff like using the FSS in-flight, collecting ship data without changing trajectory, OOC organisation of fleet assets a la the X games etc would be a start. It's not news in this community but it's still stupefying to me after all these years just how many people are willing to defend and even celebrate 10+ minutes of zero possible input in a videogame they paid money for. Yes, space is big, but there are ways to convey scale without showing this kind of flagrant disrespect for people's free time.
 
My take on the travel in the alpha systems is ok, though the 152.000LS is a little excessive. we need an upfront idea of the travel times for the missions.

However one other way to get around the travel distant times could also be to limit the on foot missions to the local star bodies. So, if I was at star C in a system only missions in that stars local area would be offered

They've already confirmed that distances to missions will be added, but there are cheat sheets around with lists of bases near the local stars so you can already to that.
 
I don't really have a problem with the travel times : there is much of elite which is hanging around, waiting to get somewhere or do something. The taxi times are consistent.

It would be good to have something else to do. Personally I'd like to be messaging around with my kit. Having a limited 'bartender' trading service, in-flight consumables shop and even a workbench to apply upgrades would be great.
 
You mean being able to do something like.... walk about the ship...
I play in VR. I've always been able to walk around my ship. It doesn't help.

If they can add content for people to do when walking around, they can add content while you're just sitting there. Better yet, provide a skill based option to further limit time spent doing nothing. That way people that like doing nothing can continue doing nothing. People that don't like it can work to further minimize it.
 
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I play in VR. I've always been able to walk around my ship. It doesn't help.

If they can add content for people to do when walking around, they can add content while you're just sitting there. Better yet, provide a skill based option to further limit time spend doing nothing. That way people that like doing nothing can continue doing nothing. People that don't like it can work to further minimize it.
This is the answer
 
Travel times are a bad joke. Who the hell want's to play a game thats 90% about waiting for some numbers to go down.
Thats not immersive. Thats not realistic. It just shows how much FD appreciates the time players put in their game. Not at all.
I took my first mission in odyssey and i need to fly to a planet two jumps away. I get to the system and it seriously want's me to travel to the planet for about two hours.
I just can't understand how people can accept stuff like this.
 
We don't - we read the mission description and don't take the daft ones. Don't blame the game for your mistakes.
Where does it tell me that it will take 2 hours to reach the planet from the star?
And even if this is an extreme example. Traveltimes are exaggerated in general. But yeah, just my mistake... Sure.
 
Where does it tell me that it will take 2 hours to reach the planet from the star?
And even if this is an extreme example. Traveltimes are exaggerated in general. But yeah, just my mistake... Sure.

The distance from arrival is shown in the mission description. In the initial release of the Alpha they didn't include it and people went loopy about the enormous distances to the area of the "C" star. To be fair, assassination missions don't tell you how far from arrival your mission target might be - I have often abandoned missions that turned out to have hundreds of thousands of ls travel once I arrived in the target system.

(I have not bothered to install the Odyssey yet so if it turns out they forgot to include arrival distance in the mission description again - sorry.)
 
The distance from arrival is shown in the mission description. In the initial release of the Alpha they didn't include it and people went loopy about the enormous distances to the area of the "C" star. To be fair, assassination missions don't tell you how far from arrival your mission target might be - I have often abandoned missions that turned out to have hundreds of thousands of ls travel once I arrived in the target system.
Ok. It was an assassination-mission. And i haven't been playing in a long time so i underestimated how extreme this can be.
Over the years i read so many comments on the travel-times and so many people stopped playing it because of this. But acceleration and max-speed hasn't been changed much if at all?
Keeping it like this really seems to be the best way to keep the playerbase at a bare minimum.
 
......
Over the years i read so many comments on the travel-times and so many people stopped playing it because of this. But acceleration and max-speed hasn't been changed much if at all?
Keeping it like this really seems to be the best way to keep the playerbase at a bare minimum.

The mechanism isn't going to change, accel is dependant upon ambient gravitational field - I don't know what the implications would be across the whole game if they changed it.

I think people just need to engage the little grey cells - they are never forced to undertake long supercruise journeys - they need not accept a mission or they can abandon one that turns out to have a long journey.

Frankly, people moaning about travel times in a space-travel game is daft to me. ¯\(ツ)
 
I think people just need to engage the little grey cells - they are never forced to undertake long supercruise journeys - they need not accept a mission or they can abandon one that turns out to have a long journey.

Frankly, people moaning about travel times in a space-travel game is daft to me. ¯\(ツ)
Sure. If you don't like it you are stupid. Thats the way to argue.
It's not moaning about travel times in space-travel-game.
If I would have to do something while traveling it would be a different story i guess.
It's noticing the biggest part of this game is waiting. I didn't say they should remove travel-times.
But ok. Have fun waiting.
 
Sure. If you don't like it you are stupid. Thats the way to argue.
It's not moaning about travel times in space-travel-game.
If I would have to do something while traveling it would be a different story i guess.
It's noticing the biggest part of this game is waiting. I didn't say they should remove travel-times.
But ok. Have fun waiting.

I am not saying people are stupid, just questioning their choice in making such trips and then complaining about them. If they don't want to make the long trips, why are they doing them? *

BTW - I am never "waiting" in supercruise travel, a few minutes of activity spent scanning traffic etc en route during my longest trips maybe, I never take trips that involve more than a few minutes in sc - I make reasoned choices in my play decisions.


* The answer of course is almost always greed - which itself is rather silly considering how much credits, rep or inf can be obtained otherwise.
 
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I am not saying people are stupid, just questioning their choice in making such trips and then complaining about them. If they don't want to make the long trips, why are they doing them? *

BTW - I am never "waiting" in supercruise travel, a few minutes of activity spent scanning traffic etc en route during my longest trips maybe, I never take trips that involve more than a few minutes in sc - I make reasoned choices in my play decisions.


* The answer of course is almost always greed - which itself is rather silly considering how much credits, rep or inf can be obtained otherwise.
As i said, i didn't make this choice on purpose. I just wanted to do a mission. It was the first assassinate-mission i found and i haven't played in a long time.
I also watched some streams and a big percentage of it was the streamer waiting to get where they wanted. Even the official streams.
Sure it depends on what you are doing. Sometimes you can do meaningful things on the way i guess.
But for me it still does involve too much waiting and i don't think i'm the only one.

Sure, different people look at it differently but a game-developer should search for some middleground in my opinion.
And I don't have this feeling with ED because not much has changed since the first alpha as far as i can remember.

I can't see how reducing those (sometimes) extreme in-system-travel-times would hurt the game.
 
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