I have spent most of the evening trawling through the rather angry posts here, on facebook, some of the actual bug reports, steam "reviews", etc, and I may have found a common denominator that may interest the Frontier developers.
Those I could find that reported acceptable performance were on one of the following two "directions" of machines:
1 - Intel processors in the desktop range, LGA1xxx series socket.
2 - AMD Ryzen on mainboards with Bxxx chipsets.
Those I could discern mainboard platform that had problems had the following common denominators:
1 - Intel processors in the enthusiast/workstation range, LGA2xxx series socket
2 - AMD Ryzen on mainboards with Xxxx (mostly X570) mainboards.
There is some ... interesting stuff here. The problematic groups BOTH have more memory channels and PCI express lanes.
They report insane GPU load compared to the frames per second they are seeing.
<speculation segment starts here>
Could this be a texture-streaming (moving textures from system ram to gpu ram) problem with the drivers or windows that has problems with PVR on that many memory channels? That the GPUs get overloaded when receiving the textures, and thus creating a situation where the engine is waiting for the texture to load, but the gpu chokes on loading the textures?
</end speculation>
Human insight: This can also explain part of the anger. These are users who are used to their systems being "a step above" the average gaming user.
Those I could find that reported acceptable performance were on one of the following two "directions" of machines:
1 - Intel processors in the desktop range, LGA1xxx series socket.
2 - AMD Ryzen on mainboards with Bxxx chipsets.
Those I could discern mainboard platform that had problems had the following common denominators:
1 - Intel processors in the enthusiast/workstation range, LGA2xxx series socket
2 - AMD Ryzen on mainboards with Xxxx (mostly X570) mainboards.
There is some ... interesting stuff here. The problematic groups BOTH have more memory channels and PCI express lanes.
They report insane GPU load compared to the frames per second they are seeing.
<speculation segment starts here>
Could this be a texture-streaming (moving textures from system ram to gpu ram) problem with the drivers or windows that has problems with PVR on that many memory channels? That the GPUs get overloaded when receiving the textures, and thus creating a situation where the engine is waiting for the texture to load, but the gpu chokes on loading the textures?
</end speculation>
Human insight: This can also explain part of the anger. These are users who are used to their systems being "a step above" the average gaming user.