In the black there are structures, crashes and threat sites far, far, FAR too often

I'm an Exploration focused player with 1,521 hours played. I spend weeks and months at a time flying the deep black and collecting cartographic data for fun; hunting for black holes and neutron stars and generally looking for interesting stuff. I really enjoy the solitude of the playstyle and the sense of being the first human to ever visit a system (and maybe even the last). I get to Discover, First-Map and now even Footfall planets! It's super fun and gives me a visceral thrill.

Right now I'm 33,000 light years from the nearest station and yet in my travels virtually every landable atmospheric planet has had between one and six crashed ships, random structures and data or "THREAT" sites. This completely breaks the game for me. These sorts of contacts should be extremely rare events as they are in Horizons to give them weight, importance and excitement. There's just no joy in feeling that I've been beaten to every single interesting system and planet in the galaxy. Odyssey's galaxy must have trillions of crash sites - that's just nuts guys.

POIs need to be massively reduced outside of the bubble. Please give us back our sense of discovery!
 
Yep. I got a "first footfall" on a planet with five distress beacons (all threat 3) and two "artificial structures". I think I'll write mama about the experience.
 
immersion, gone the way of accessible information and UI

From the games point of view, they were always actually there, it just didn't give you a marker for them and you would only encounter them if you happened to chance upon them while roaming the surface.... which was very rare and so we didn't notice, and immersion wasn't broken.
 
Completely agree. Crashed ships, nav beacons and other types of ground instalations should not exist in undiscovered systems as it destroys the feeling of being the first person to be in a system. Not to mention it's completely unrealistic to think NPCs have visited basically every planet before us, surely that would be near impossible just because of the sheer number of undsicovered planets?

These new structures and crash sites really need to be removed or modified in some way to mean they don't spawn far from inhabited space. Ideally I think they shouldn't spawn within a certain distance of a system with a human presence in, however if for some reason FDev absolutely need these things to be out in the black then maybe they could restrict them to systems which had previously been discovered. This could add a sense that our discoveries mean something, and the factions that litter nav beacons and mining instilations across the galaxy actually use the cartographic we sell to them to exploit and expand into uncolonised systems.
 
Agree. I didn't participate in the alpha, nor did I read much about the new features in Odyssey. I usually skip through systems that other commanders have discovered, which usually means that each expedition begins in earnest around 5K LY from the bubble. My heart skipped a beat when I saw the "Artificial Structure" contact on the first unexplored planet that I scanned. I swear I thought that I had found Raxxla. Then I found another... and another... and yet another.. There doesn't seem to be anything to do here apart from scanning a Data Point or pilfering random components from crashed probes that all look like Voyager. I imagined that Odyssey would allow one to stumble across a lone crashed ship, scan a data port and find star chart to Soontill or something similar. I hope that a genuine, undiscovered human POI (like a crashed ship) would be described in the Contacts pane as such because right now, a mere 8 hours into Odyssey, I'm already ignoring all the generic POIs.
 
Maybe it's just me, but I've yet to see a single Artificial Structure out there. All I get are the crashed stuff, and only on roughly half of the thin atmo planets I map. The others have nothing. Nearest station is 15,000 ly out, nearest carrier, less than 100. I've only seen structures around Colonia.

Of course, you pretty much have to go looking for these for them to "intrude" upon your gameplay, because the chances of you coming across one of the sites randomly is nearly zero. Back during the time of that Horizons bug, you could run into litter all over the galaxy because it would be temporarily generated around your SRV, but now, the sites look to be permanent and generated for the planet instead. So, unless you specifically look up what sites there are and where, odds are extremely high that you won't come across them anyway.
 
To pile on this, I truly believe this is a bug and should be fixed few such installations out in the void could be amazing - like some secret installation etc. I honestly though I stumbled upon something like this and reported it as such > link.

few jump later, I found that these "structures" are actually a common thing now - which most certainly does looks like a bug.
The crashed ships in the void - I could understand, strangled pilots ect. But even they are far to common to be reasonable

I hope these fix these soon.
 
Maybe it's just me, but I've yet to see a single Artificial Structure out there. All I get are the crashed stuff, and only on roughly half of the thin atmo planets I map. The others have nothing. Nearest station is 15,000 ly out, nearest carrier, less than 100. I've only seen structures around Colonia.

Of course, you pretty much have to go looking for these for them to "intrude" upon your gameplay, because the chances of you coming across one of the sites randomly is nearly zero. Back during the time of that Horizons bug, you could run into litter all over the galaxy because it would be temporarily generated around your SRV, but now, the sites look to be permanent and generated for the planet instead. So, unless you specifically look up what sites there are and where, odds are extremely high that you won't come across them anyway.
They aren't permanent. I flew to one of those, got distracted by a BIO 10 km away and when I wanted to continue to the site every single site on the planet was regenerated (and the nearest one to me was now serveral Mm away).
 
I'm currently in the Trojan Belt and surrounded by undiscovered systems. I landed on a moon yesterday and found this:

20210521111428_1.jpg
 
Agreed,
There's far too many of these things scattered across lots of laudable planets. I've had one installation vanish as I approached!
I can't access the data points - out in the black you don't have access to the suits required. I just hope finding a suit is possible in the remote outposts. I was hoping that you could shop on a Fleet Carrier...
 
Small update: now that I'm around 4,000 ly away from Colonia, the tenth body I mapped had two Artificial Structures. So that part where I said "I've yet to see a single Artificial Structure out there" no longer applies. The thirteenth had two Active Power Sources as well, which were the same as the structures (three cylindrical bunkers), just with Odyssey data ports instead.

Someone else has also found stuff around the same distance from one of the Colonia Highway inhabited systems, so there's a good chance that those are used for such spawn areas too.
 
When you get within about 4k of inhabited space, do they suddenly start appearing in large quantities? I'll bet they put in a hard cutoff distance, rather than a gradient.
 

Deleted member 38366

D
Right now 4223 LY from Sol and distance increasing.
The Planet I just checked out still had like 4 or 5 Human standard RNG POI signals.
 
When you get within about 4k of inhabited space, do they suddenly start appearing in large quantities? I'll bet they put in a hard cutoff distance, rather than a gradient.
I didn't measure things that well, but the thing is, now I'm flying in the vicinity of Colonia, within 300 ly or so, and I'm seeing pretty much the same amount and kinds of POIs. So yeah, that's not good.
 
Back
Top Bottom