I agree with you. It's been a pleasure discussing with you.I think I now sit in the middle as far as criticism and praise goes for the new planetary tech. I admit I have retreated my harshness in having a dig at the downfalls of it. Overall it's not as bad as some say I think, as there are plenty of examples of where the game looks much better. Of course there are examples of where it looks no better, and examples of where it looks plain broken.
I mean we can still only land on dry planets, and weirdos like Io are not landable yet as the tech needed to have active planets don't exist. I mean what would it take in a all-but-dead planet's composition to have bright red or green surfaces? Would it need 50% copper or iron or something? Is that even possible in planet formation, as in on the surface not down in the core? Mars is rightfully considered the RED planet but how red is it on the ground?
I do think they did the right thing in scaling back the excessive colourations of planets, as I think we have enough in our system (with zero or low atmospheres) as a good sample set. Grey and brown is after all by wide and far the most common appearance of rock. An example of an exception is red sandstone, which can be vibrant and I've not seen any of that in Odyssey.
It's because canyons, mountains, cliffs and glacier valleys are so dramatic, and as such their underwhelming nature stands out. Craters have the depth, but the edges do still suffer to some degree from the dreaded blobbiness. I know Horizons didn't support overhangs either, and of course any sizeable hill just wouldn't have that, but it's more than just overhanging rock but angular and sharp-edges features that seem entirely lacking and really hurt the variety and realism.
Yes, and it's absolutely ruined. It has canyons, but they're all extremely wide and meh. Handcrafted into pointlessness.For Bruce's sake, has anyone had the GD sense to go check out Pomeche 2 c yet? Go, hurry up I need to see if it's still good for canyon cruising....
Mars is terraformed in Elite timeline. So no planetfalls there.Europa. Admittedly it 'feels' bigger in scale in the game itself, but it's still not as impressive as it seems to look as you're coming in from kms above. Most of these are in the trenches, I don't know how deep they are supposed to be on the real moon.
I'm doing the Grand Tour. I skipped Mercury becuase I suspect it'll be boring. Also isn't Mars 100th of Earth's atmosphere and therefore a candidate for planetfall?
You think the handcrafted it?Yes, and it's absolutely ruined. It has canyons, but they're all extremely wide and meh. Handcrafted into pointlessness.
All the fun, deep spots with interesting terrain and high mountains are gone. The 'Epic Mountain Range' POI is on the floor.
You think the handcrafted it?
Oh yes I forgot that. One does wonder what the content patches will add for this expansion, full atmosphere planets seem a bit much as they'd require huge amounts of new tech, but maybe entering the higher reaches of gas giants, and hopefully zero-G 1st person and ship interiors.Mars is terraformed in Elite timeline. So no planetfalls there.
That's awfully nice of them, actually, even if they didn't quite hit the mark.Well, they said they did. It was explicitly referenced in the update notes.
It's still a total mess though.
I agree with much of what you say, but what do you want out of Elite? 'fun' gameplay like racing, or realistic and believable terrain? What is the priority here? I know the two aren't mutually exclusive but read on..Well, they said they did. It was explicitly referenced in the update notes.
It's still a total mess though.
As much as I gathered, it's more about the exact size and shape of the canyons. Maybe they should have talked some more to the canyon racers.I agree with much of what you say, but what do you want out of Elite? 'fun' gameplay like racing, or realistic and believable terrain? What is the priority here? I know the two aren't mutually exclusive but read on..
In my opinion Pomeche looked somewhat ridiculous, and I find it very hard to believe a world can ever form that way. The colours were way too extreme and the geology looked silly in how global it was. Do you think it should have been scaled back, and they've just gone too far? Say for instance turn the colours down 50% and make the crazy geology localised to one or a couple of regions? That way the planet would be rather more believable, and still a good place for racers.
As much as I gathered, it's more about the exact size and shape of the canyons. Maybe they should have talked some more to the canyon racers.
And yeah, making the crazy landscape localized features would be a great way to to keep it more realistic and give the racers something to play with.
I mean, who wouldn't love a great canyon!
Yea I can't stand when my video games are fun. What kind of imbecile would want that?Well, to be blunt canyon racers aren't known for being experts on canyon formation. I do think features need to be realistic and plausible, and not just "Will this be fun?" It is a space simulation not a racing game.
The reason I feel I can be harsh is because I'm sure things like ice fissures on frozen moons could easily replace the loss of crazy spikey canyons. Such features can form in ways that would be very amenable to racing circuits.
Well, to be blunt canyon racers aren't known for being experts on canyon formation. I do think features need to be realistic and plausible, and not just "Will this be fun?" It is a space simulation not a racing game.
The reason I feel I can be harsh is because I'm sure things like ice fissures on frozen moons could easily replace the loss of crazy spikey canyons. Such features can form in ways that would be very amenable to racing circuits.
No, it would be fun. That's clearly out of the question apparently.