Apparently it also depends on shade, light side is hotter than dark side, so you really cant tell till you land and try to disembark.Is there a guide somewhere that specifies the conditions that allow you to get out and walk around in Odyssey. Every place is either too hot or too cold. But I can't tell until i land. is there a range so i can find a planet and know it'll be "walkable?"
Jeez! Reminds me of those disaster films where the wave of heat is coming over the horizon destroying everything - note to self 'Don't wander to far away from SRV or ship'Apparently it also depends on shade, light side is hotter than dark side, so you really cant tell till you land and try to disembark.
Amazingly realistic, or astonishingly annoying ? You decide.
Too hot and too cold simply drain a little bit of suit energy as you walk around, so you can disembark without worry.
However if you want to find a nicer planet in the system map view you can select planets and on the right turn on the more info. One of the things there is temperature in Kelvin, which is just Celsius plus 273. 0K is 273C, 100K is 373C etc.
I don't necessarily think that those are an either or case.Apparently it also depends on shade, light side is hotter than dark side, so you really cant tell till you land and try to disembark.
Amazingly realistic, or astonishingly annoying ? You decide.
The lowest I think I have been out in is 50 Kelvin (-223 Celsius).There is an issue where people are finding themselves stuck in the taxi because the game won't let them disembark because temperatures are beyond a certain range. As far as I can see there has still been no information as to what the actual temperature ranges are that stops you from disembarking or to put in another way, what temperature ranges you can disembark at.
...or we could accept that some missions are simply impossible to accomplish under certain circumstances. Which, too, is kind of realistic.The mission generator just needs to become smart enough to cope with the new reality.
Sure, in the sense of irrational bosses demanding impossible things from their employees... but I would postulate that it is not reasonable or rational to fine a player for being unable to alter the laws of physics. And I think if the game were complex enough to be capable of calculating or detecting "the player couldn't complete the mission within the specified timeframe because the base was too cold for space suits to operate for the entire mission timeframe, so we shouldn't fine them", then it would be complex enough to not be generating those missions in the first place....or we could accept that some missions are simply impossible to accomplish under certain circumstances. Which, too, is kind of realistic.
I think OP's problem was more about finding out the min/max temperature of the suit.I've once walked around in 750K heat - no problem, only lots of gasps.But I cannot say how long you can stay in this heat.
Note: if you just have to make a first footfall on a very warm planet, just move to the dark side. It's colder there, of course.You can also check the min/max planet temperature at the system map.
0K is minus 273C, 100K is minus 173C. Sweet spot is 20c which is 293K. Anywhere around 300K you can disembark in a tee shirt and shorts (soon to be added to the ARX store)Too hot and too cold simply drain a little bit of suit energy as you walk around, so you can disembark without worry.
However if you want to find a nicer planet in the system map view you can select planets and on the right turn on the more info. One of the things there is temperature in Kelvin, which is just Celsius plus 273. 0K is 273C, 100K is 373C etc.