what exactly counts as "memory constrained graphics cards" in this case?Allowed UMA GPUs and some other memory-constrained graphics cards to use more system memory for graphics allocations
what exactly counts as "memory constrained graphics cards" in this case?Allowed UMA GPUs and some other memory-constrained graphics cards to use more system memory for graphics allocations
- Further fix for Orange Sidewinder error
- Fixed Apex Interstellar shuttles getting stuck in indefinite loops
Cutter steps.. Sorry, couldn't resist (wish I had a screenshot)One step at a time
Please be a bit more specific what these means. Are these crash fixes, optimizations or something else?General stability improvements
Honestly, there are several events that trigger a lethal response that should be changed to a non-lethal reaction.Fixed an issue with SRV datalink scanner incorrectly triggering a lethal response from settlements when in analysis mode
Can you confirm when you will be rolling back the awful new shipyard UI to the previous version?Greetings Commanders,
A hotfix containing the following fixes and improvements has just been deployed. Downtime is expected to last 30 minutes:
Odyssey
- General stability improvements
- Further fix for Orange Sidewinder error
- Fixed Apex Interstellar shuttles getting stuck in indefinite loops
- Fixed players receiving missions sending them to Colonia
- Fixed an issue with SRV datalink scanner incorrectly triggering a lethal response from settlements when in analysis mode
- Fixed a missing Codex image
- Fixed an issue where the suit and weapon customisation menus became unpopulated when switching between them
- Fixed Shutdown missions triggering the 'leave the settlement' objective for all players in the instance
- Fixed the scarf from the Plainsman outfit obscuring the player's view when in a ship
- Allowed UMA GPUs and some other memory-constrained graphics cards to use more system memory for graphics allocations
Horizons
Thanks as always for your patience and support as we continue to address issues!
- Stability fixes
- Further fix for Orange Sidewinder error
o7
Their priority now is to help people get into the game - meaning all connection and server issues are on priority.Is the missing culling on non visible objects fixed?
Does outfitting my suit now work?
Is the lightning fixed?
Excellent. Time to start some serious scavenging.Fixed players receiving missions sending them to Colonia
Why not start a new Thread stating what is wrong with the UI - personally I like it.Thank you Zac, with every bug squashed, hope will begin to return, the UI needs an overhaul though.
Shure hope this also works with the Frontline solutions dropship loop....Fixed Apex Interstellar shuttles getting stuck in indefinite loops
That was a real game breakerThe scarf bug is fixed, awesome.
Thanks!Greetings Commanders,
A hotfix containing the following fixes and improvements has just been deployed. Downtime is expected to last 30 minutes:
Odyssey
- General stability improvements
- Further fix for Orange Sidewinder error
- Fixed Apex Interstellar shuttles getting stuck in indefinite loops
- Fixed players receiving missions sending them to Colonia
- Fixed an issue with SRV datalink scanner incorrectly triggering a lethal response from settlements when in analysis mode
- Fixed a missing Codex image
- Fixed an issue where the suit and weapon customisation menus became unpopulated when switching between them
- Fixed Shutdown missions triggering the 'leave the settlement' objective for all players in the instance
- Fixed the scarf from the Plainsman outfit obscuring the player's view when in a ship
- Allowed UMA GPUs and some other memory-constrained graphics cards to use more system memory for graphics allocations
Horizons
Thanks as always for your patience and support as we continue to address issues!
- Stability fixes
- Further fix for Orange Sidewinder error
o7
Are you serious, you really need ANOTHER thread about this? The forum is populated with this since alpha phase 1Why not start a new Thread stating what is wrong with the UI - personally I like it.