I dont, I understand that this is a serious issue. At first I was at denial until Ive seen it myself. And I hope they will fix that and make all worlds at least on a level of Horizons, but I hope for the better.SpaceIsHuge please don't derail this thread. The issue raised is a serious one for exploration. Some, a very small minority, may not think so, and its admiral that a few here are defending Frontier, but somethings really can't be defended, not until there's an official response saying this is a bug or a feature. If its a bug and Frontier say they can fix it, everyone here will sigh a big sigh of relief and move on, but this really is a defining moment for a lot of players watching this development. The thread doesn't deserve to be derailed.
Did he just diss The Witcher 3? The game that basically wrote the book on how to do open world right? Excuse me, I shall be in my chortling chambers for a while...
But, If new tach CAN generate unique good and looking planets like this one, it is not broken in it's core.No, this is just an example of how the feature should indeed work.
But you can't deny there is actually issues like this one :
Plus they surely would've known people would discover it after days and rip them to shreds for it. It's extremely obvious and I'm convinced the only reason it wasn't noticed immediately was because people were focused on the ground level and the new content in general.But, If new tach CAN generate unique good and looking planets like this one, it is not broken in it's core.
There must be some way for FD to compare the cases of good and bad looking planets and find out what triggers buggy output.
It's hard to comprehend that anyone, EVEN FD, would implement a system that intentionally stamps a single planet several times with the same, easy to notice feature.
Come on, if they wanted to scratch proc gen surface completely, they would at least prepare features dataset with enough different objects to avoid using identical ones next to another on a single planet.
Also Im explorer myself. 99% of things I do in elite is explore. Check my profile if you dont believe me.I dont, I understand that this is a serious issue. At first I was at denial until Ive seen it myself. And I hope they will fix that and make all worlds at least on a level of Horizons, but I hope for the better.
Sadly, I really don't think this is a quick-fix issue. Almost all the PG in the game is just procedural placement of crafted assets. That's not going to change any time soon.Sadly, the patch has little to say on the matter of gen tech other than allowing the use of memory constrained graphics cards.
Might improve things for some people.
I take it as confirmation that the issue tracker issues have been accepted, and we can vote on priority on them. Something is rotten in Denmark, but unlike Hamlet, this probably was not intentional.It'd be nice to have some official statement on planetary tech, perhaps to calm us and explain there are some issues with it and they're aware of them.
Plus they surely would've known people would discover it after days and rip them to shreds for it. It's extremely obvious and I'm convinced the only reason it wasn't noticed immediately was because people were focused on the ground level and the new content in general.
Theyre not hand-crafted. Theyre random stuff based on stellar forge tech.Sadly, I really don't think this is a quick-fix issue. Almost all the PG in the game is just procedural placement of crafted assets. That's not going to change any time soon.
The best we can probably realistically hope for is an increase in the number of 'tiles' available so any given planet (when viewing from a distance) or area (when on the surface) has no noticeable duplication/repetition.
I agree with your sentiments here, and I just want to add that the problem here is we're talking about a galaxy that has trillions of worlds and moons. Having any handcrafted input into that will eventually show up as repeats. They can't possibly handcraft enough variety for it not to.But, If new tach CAN generate unique good and looking planets like this one, it is not broken in it's core.
There must be some way for FD to compare the cases of good and bad looking planets and find out what triggers buggy output.
It's hard to comprehend that anyone, EVEN FD, would implement a system that intentionally stamps a single planet several times with the same, easy to notice feature.
Come on, if they wanted to scratch proc gen surface completely, they would at least prepare features dataset with enough different objects to avoid using identical ones next to another on a single planet.
You mean the today's patch?Sadly, the patch has little to say on the matter of gen tech other than allowing the use of memory constrained graphics cards.
Might improve things for some people.
I don't know... most of the nebulae in the game are copy 'n' paste, yet there hasn't been much uproar over them. Some of us really care, others not so much.
I'm just waiting for someone to post a thread showing how the craters in Horizons are all hand-crafted assets too... wouldn't surprise me.
Do we know that?Theyre not hand-crafted. Theyre random stuff based on stellar forge tech.
No it isn't, you're just getting annoyed with other people's opinions once more, just as you did yesterday going around calling people hysterical. Now it's 'ridiculous'. Maybe come up with some of your own ideas for a change instead of labelling other people's opinions to suit your own narrative, because you can't deal with reality.
Edit: My mistake, this is a different person. The one going around calling people hysterical was 'Thistle'. I guess we have a new one now using 'ridiculous' instead.
Hey listen, call me whatever you want. Make it your pleasure if you have to.Relax, they aren't ACTUALLY chickens.
When you say anything do you mean you can't see the fowl or the repeating patterns.
It ain't ridiculous either-- this is a big issue and these features reduce the variety a lot. It might be a bug, let's hope it is. It might be by design, let's hope enough noise will get them to change it.
Its not hand-crafted. As I understand they use pregenerated biomes and put them on the planets. Simple as that.I agree with your sentiments here, and I just want to add that the problem here is we're talking about a galaxy that has trillions of worlds and moons. Having any handcrafted input into that will eventually show up as repeats. They can't possibly handcraft enough variety for it not to.
It was a terrible design decision if they've tried to add handcraft environments and reuse them across a 1:1 scale galaxy. People will spot it, eventually. The fact that its only taken a few days for the first reports of it to surface is testament to that. Look at bases, and station interiors. They're all cut and pastes of a relatively small number of templates. You can't do that to planet surfaces when there are trillions of planets.
Lets hope they have the means to deeply hide this stuff and its just a case of something being broken in the code at the moment, for certain planets at least, because some of the tech does look breathtaking and these issues aren't noticeable on some worlds.
Do we know that?
If that is the case, the problem is more bizarre. Other than performance - which isn't much of an issue in high-orbits/deep-space - there's no reason not to generate a lot more 'tiles' and have little or no repetition across a planet.
I mean maybe it could be a bug in the tech that supposed to reference a given planet's other regions in order to make a fairly consistent landscape, and rather than taking data from them as 'inspiration' it's wholesale cloning them. It's seems odd to clone an ENTIRE geological region. I mean crater shape profiles and rocks.. ok.Do we know that?
If that is the case, the problem is more bizarre. Other than performance - which isn't much of an issue in high-orbits/deep-space - there's no reason not to generate a lot more 'tiles' and have little or no repetition across a planet.
They are NOT indie devs. I am a developer in an indie company that has 150 employees in total.Theyre still not AAA studio. Theyre indie devs. Like Warhorse Studios. They started from Kickstarter too.