Bugs aside, things are not looking good. I always give FD the benefit of the doubt knowing the complexities of what they are trying to do with the young talent they have.
I just can't believe I waited 2 years for this.
What can we glean from FD's track record? They have good artists, 3d modelers, style, graphical effects, UI looks, the best sound crew in all of gaming. It seems the bulk of their employees work mainly on cosmetics visuals and sounds which are all fine. The LOOK is good. The FEEL is bad.
While I've played many many games with trackIR in first person and headlook enabled like Arma for example - the first person handling of it in Odyssey is terrible right out of the box. No matter your position your rifle and weapon get out of place easily even with your head dead center (will aim down the rifle on the wrong side etc) .
No prone position.
Stealth really isn't an option. Although I have been able to sneak up on people there is no real option to silently dispatch a foe like all the other games out t here. (that I've seen)
Performance is terrible. I expected it to take a hit, but not this bad.
The different types of things to do with the different tools are fun on the combat missions. I was a little pleasantly surprised to see a lot of the interactivity with the bases systems. I've yet to try the exploration suit but it looks like there is very little to find and do with this.
Payouts while doing these missions don't make it worth the time or effort. It might have been good when we initially started playing as new players but for people with billions this just isn't really any fun once you've done something a couple times.
2 Suits ... and only a few weapons. This was their biggest faux pas. They spent 2 years. There should be a plethora of options and customizations. It is a terrible shame because the SRV went the exact same way. With fighters you had a choice. SRV's were never expanded, and now I can't see them expanding this past a few suits with the way things are set up.
What they did construct is well done. The concourse etc is all fine and realistic. But like all other Elite Dangerous features, they are cold and lifeless and without ambiance. Sterile would be a good word. There is no emotion attached to this.
Where they ultimately missed the mark is in the lack of ship interiors. The one thing people feel emotion for is their ship. They are the commander. It has always been about the ship for Elite. The fact we can't customize and walk around the interior is placing the first nail into the coffin. Adding ship interiors WAS the next logical step for the evolution of the game. It was supposed to be designed to scale with interiors planned.
Not to mention the pure amount of money they could have made offering paid cosmetics for the interiors of your ship. Warframe is a prime example of all the fun you can have customizing your ship, right down to aquariums, music, trinkets decorations, trophies etc and things to do.
I'm getting tired of waiting for them to push in the right direction, and stop making stupid mistakes (like powerplay) by wasting time on some things and ignoring others. The living breathing galaxy and overall story started out well with mystery and intrigue and exploration and warfare with a new enemy. Now I don't know if this is a galaxy I want to explore, fight for, or play in. I enjoyed making money in mining but when they nerfed that it took away from the fun. They've always had a really poor track record of balancing risk/reward and scaling an economy correctly.
Well enough negativity for now. As usual - kudos on the graphics, the sound. The rest, the design decisions, and overall feel is terrible so far.
I can't say this enough. I can't believe we waited 2 years for this.