Game Discussions Star Citizen Discussion Thread v12

Wait, did they show something new for Squadron 42 in the last few days while I wasn't paying attention? The only aspect of what they've shown which I found amazing was how little they've achieved with so much time and money (and, more recently, how dated everything looks in light of the new Unreal Engine 5 demos).
But how many folks currently have the PC hardware to run anything made with the Unreal 5 engine?... judging by how many complaints there are about EDO and Star Citizen running like crap as well as looking dated. You'll see exactly the same complaints when Unreal 5 engined games hit mainstream.

What about when more RTX only titles hit the stores? It could well be on the cards given that VR only titles have already broken through...There are certainly more owners of RTX graphics cards than there are VR rig owners to make such a move viable. Even current gen consoles (PS5 and Xbox series X) support native RTX and DLSS out of the box.

4A games just released a standalone RTX only PC version of Metro Exodus free to current owners of the original...which in credit to 4A games, is in a whole different league visually from the released hybrid RTX/Rasterised version from 2019, even as visually impressive as that was in it's own right.

As for Ci¬G wasting money for no result...you'll get no argument from me :D
 
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So, was there any real purpose to this other than to pick on a project you don’t particularly like?

Oh, look at nasty media picking on a poor little indie developer!

LOL, one guy talking up SC by comparing it to.... Dwarf Fortress! They can't be serious!
 
Sporting one of the new cosmetic paint jobs on my Herc M2...

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I have a theory. CIG management is maintaining the game completion percentage at approximately 10% at all times. As devs do work, slowly, management ensures the scope increases proportionally to maintain that 10% completion rate. The scope increases drive the marketing and donor frenzy.

Thus, the CIG business model is infinitely sustainable. :cool:

Edit: Changed to 10%, as Skizomeuh was probably closer to the mark. :)
 
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Oh, look at nasty media picking on a poor little indie developer!

LOL, one guy talking up SC by comparing it to.... Dwarf Fortress! They can't be serious!

Isn't beetwagon one of the refunds guys? odd that kotaku wouldn't mention that.
 
Isn't beetwagon one of the refunds guys? odd that kotaku wouldn't mention that.

He's the admin of the refund sub.

Funny thing is, one of the faithful asked him what did he do to the config to make it look so bad, so Beet replied somewhat sarcastically that he went wild. They took it seriously and started banging on how he deliberately messed with the config to make SC look bad. As if you need to do that :D
 

Viajero

Volunteer Moderator
Oh sure, an artificially rare cosmetic, sold for a few dollars (and earnable for free via in-game play), is exaaaaactly the same as a ton of artificially rare ships getting sequential price hikes, up to $3,000, often before even existing as a thing.

Oh my, such hypocrisy. Let anyone who has played ED never cast scorn on SC’s marketing again...
You forgot about the MkIV. Check mate.
 
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Viajero

Volunteer Moderator

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Oh, look at nasty media picking on a poor little indie developer!

LOL, one guy talking up SC by comparing it to.... Dwarf Fortress! They can't be serious!

"Star Citizen is like right behind the Trump Election Defense Fund in terms of hilariously obvious scams"
 
I have a theory. CIG management is maintaining the game completion percentage at approximately 50% at all times. As devs do work, slowly, management ensures the scope increases proportionally to maintain that 50% completion rate. The scope increases drive the marketing and donor frenzy.

Thus, the CIG business model is infinitely sustainable. :cool:


Sort descending by the last column. They are getting there.
 
Seems like SC got a mench in Tomshardware :

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I will be interested to see if CIG actually manage to implement this.
 
Seems like SC got a mench in Tomshardware :

View attachment 232376


I will be interested to see if CIG actually manage to implement this.

"will", "once the game has", "updated to", "swapped to", "in certain areas"

It's just a few weeks out basically.
 
I have a theory. CIG management is maintaining the game completion percentage at approximately 50% at all times. As devs do work, slowly, management ensures the scope increases proportionally to maintain that 50% completion rate. The scope increases drive the marketing and donor frenzy.

Thus, the CIG business model is infinitely sustainable. :cool:

That's close to how I see it. But they'll never increase what you're able to do, ever, because of reality. They have a sliding window of what's possible for their engine to handle. Last month it was that big ship. This month it's a freepass. Is that big ship there, at the same time? Probably not. They'll never be able to put more than 30% (maybe it's only 10%?) of the current game in, and have it working, so they slide that 30% around. Oh, a new patch? In this one, you can check 'insert game item' out. Oh it works! Looking forward to it all working at once? Never.Gonna.Happen.
 
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