This is the real bad storytelling right here...
Friend, who has ever said this? You really do love to chew through strawmen.
Most debate has been more about the laughable nature of CIG's '1000s of players in one area' claims, and how long it's taken them to not get there
There is some current comedy to be found in the way their 10 servers / 600 player shards mean they're paying through the nose for a '60 per server' average though, while also suffering technical collapse if too many players head to one server...
Talking of which...
Because there's 'support in an alpha', with lots of crashes and desynch, and, this...
And there's delivering a working game with the full feature set. And it's over the latter where the great big comedy question mark sits. Can CIG deliver a system where a fleet of $3K Javelins can seamlessly duke it out with a swarm of $1.5K Idrises, and not melt at the edge cases? When the AI turrets are whirring, and the interior poly count is swirling? (They've at least saved themselves on the NPC crew performance hit, by pushing them off into the never-never

)
The answer is still pure nah. They can't deliver their claimed feature set to a launch standard. (They may launch it, and run off into the night. But that won't stop the servers melting. Or the feature-cuts that the launch required burning

)
But they can certainly fool people into thinking they can in the meantime

.
And again, if you enjoy the current alpha, that's all cool. But it still doesn't change the critiques of CIG's business model, and their resulting backwards design practices. Nor mean that others feel the same desire to alpha it up.
(It would also help if you could actually fathom what those critiques were, rather than making up variants...)