Elite Dangerous also attracts a lot of VR players. If you look at best vr games lists, Elite Dangerous is usually in the top 10. Which is why framerate is so concerning. VR becomes a puke fest at low fps.
I'm not a VR player - but I have read many times that ED is one of the top VR games - so I think you make a good point.Elite Dangerous also attracts a lot of VR players. If you look at best vr games lists, Elite Dangerous is usually in the top 10. Which is why framerate is so concerning. VR becomes a puke fest at low fps.
That's not going to help. It's like taking a shovel to waves on the sand. ED, and FD now has a multitude of bad press. Look at the root cause and not keep our heads in the sand.I bought Outriders and have been unwilling to play it because of all the trouble I think that game is more in need of a Mass protest than EDO. I've been enjoying EDO since it launched.
Lets all down vote his video.
Ed has taken 8 years of being an actual game to catch up to the 10 years of SC being an alpha.
I bought ED back in Beta because of VR. I still remember the first time I got in my sidewinder. I didn't buy O because I knew they would not be ready for VR support. Little did I know it would not be ready for the general market either.I'm not a VR player - but I have read many times that ED is one of the top VR games - so I think you make a good point.
What I don't know is what percentage of ED players use VR or how big the market for VR games is (there's also the aspirational component - people probably buy VR friendly games thinking they might eventually buy VR if they like the game).
"each used account of those freebies is a negative profit until they purchase full price items to offset the cost they have on the servers." Epic are the ones who take a hit on their free games, not the developers. Epic pays for that and is part of their long term business model. Irregardless, 5 million game sales is not a small number, and retreating to the idea that this game is for a small community and is somehow insulated from market and media perceptions/demands is ignoring objective reality.
Eh, I still think they could attract more NMS/KSP type players with some relatively minor changes (certainly less work than Odyssey).
Honestly though, I don't think it's the "space combat sim" being a niche thing that is the problem as much as the forced MMO and lack of mods. Online only open world sandbox type games without mods are almost all shallow and grindy. That is unfortunately a bigger problem to solve. I would have been a day 1 purchaser of a single player ED... instead I didn't bother with the game until I got it on sale for 4 bucks last year almost solely because they decided to make it a MMO.
I'll give you a secret :Sorry but this youtuber infuriated me so much I had to log back and state something!
Back in the kickstarted Beta we had bugs and very little content (compared to now) but we played the sh*t out of it until I got burned and moved on. We understood that this kind of games are hard to make and don't offer much return, they are passion projects (neglected for so long) so our (well the people I played with) expectations were shaped accordingly.
To reach the point. This game has considerably improved and moved forward year by year. This is not denying or neglecting the bad state of some ga systems or that Odyssey was released a bit raw but this is a vote of confidence that things will be ironed out along the next months like usual.
No point in joining the masses of drama or giving clicks to uninformed people who are in it just for the money (clickbaits).
So What Braben got us Elite out the door after a long journey through the desert without anything similar to play.I'll give you a secret :
Frontier and Braben back in the kickstarter day was different than today. A company near bankruptcy and a CEO with a dream for the best space sim possible. Fast forward today, Frontier have several very successful licenses (tycoon stuff), shareholders and hundreds of employees. Braben is not the excited dev with a dream, he is the CEO of a big game company that makes millions, with hundreds of people under him.
The Frontier and Braben from 2012 would have never released a DLC because they were days away from the yearly financial report. The ones from 2021 ? They would, and they did.
Hasn't No Man's Sky sold way more copies than ED? (esp if you ignore the epic store giveaway)You dont think NMS players dont already have ED accounts? Sure , some may have been holding out because ED didn't have space legs ...but you'd have to be drinking pretty heavy on the koolaid (and huffing a ton of paint) to think that ED space legs is anything like NMS space legs for that to matter.
Not a whole lot goes on in the space combat/sim /trading genre. it doesn't take much to have purchased all of the big players over the last 6 years. There's little to poach / compete with for those well centered in the genre because they've had plenty of time to buy them all. The market overlap is very nearly complete - even if the active players favor one over the other heavily.
And they never have to put it in the bargain bin for 10 bucks. Each new expansion is free and drives new sales of the original game.Hasn't No Man's Sky sold way more copies than ED? (esp if you ignore the epic store giveaway)
Sean Murray said they've had multiple years since launch year where they've had AAA release level sales.
I couldn't easily find the numbers (and people juice numbers in all kinds of ways) so maybe it's hard to say
They release a game with a full price tag.Yes, Elite, as intended is a great game overall, it could be way better, yes. But this is not an easy task. If not support the Dev's who are working towards that what good is to bash them?
He's not wrong - but who is this guy? LOL, people are posting like he's well known or something