So, in a thread focused mostly on NPC interdictions, you're saying the sole purpose of interdictions is PC piracy?
Suffice to say that I disagree.
First of all, the primary purpose of Interdiction as a mechanic is to remove the inherent "safety" of Supercruise. Considering a large part of any star pilot's flight time is spent in SC, and without interdiction there is no meaningful challenge in SC at all, Interdiction is a necessary mechanic to prevent the game from becoming mind-numbingly tedious after a while.
Secondly, PC interdiction is going to be a core mechanic of PC bounty hunting. I don't have an Interdiction Device fitted on my Viper yet, but I assure you it's on my lust of components to acquire.
The pirate who wants to burn fuel sitting in supercruise waiting for a convenient target makes himself vulnerable to interdiction by bounty hunters as well.
The new version of NPC interdiction, which follows defined rules and can be avoided or even manipulated by savvy Commanders is infinitely superior to the old totally random one. You can avoid these interdictions. Failing that, you can escape them. Neither of these were possible before.
The whole thing is a huge improvement, with the minor flaw of interdiction causing heat damage.
How about being able to purchase some sort of defensive device to block or decrease the chance of interdiction. It could be graded the same way as current equipment so the more you pay for it the better it is. So if someone wanted to interdict you they would need the same, or better, tech level to have a high chance to succeed. At the moment I believe interdiction is automatically successful?
My only concern with this choice is that in multiplayer game may create abuse that could make players a tad upset?![]()
How about being able to purchase some sort of defensive device to block or decrease the chance of interdiction. It could be graded the same way as current equipment so the more you pay for it the better it is. So if someone wanted to interdict you they would need the same, or better, tech level to have a high chance to succeed. At the moment I believe interdiction is automatically successful?
No need - avoiding is quite simple and easy. Just avoid the other bright dots of ships in supercruise. Yes, it may require some more attentive flying, and cost you a bit more in fuel and time. But as a mechanic, that means it's doing what the Devs intend: taking any tedium out of supercruise. Also, it's not an automatic thing - interdiction is now avoidable through the chase mechanic when you drop out of SC. A few seconds of frantic flight keeps you safe - I've yet to be successfully interdicted in the handful of attempts on me by PC and NPC ships alike since B3.
Travel to a quiet system and you can fly point-to-point. Travel to a well-policed system and you may only get interdicted by authority vessels, for random stop and scans. Travel to anarchy systems or just over-populated ones, and you may have to fly up out of the system disc to have a clear path. All that's required is redefining your expectations of what supercruise is meant to be like - which we are now closer to with Beta 3.
Probably because I fly like a crazy person and do the last second hit the brakes maneuver.