The Interdiction discussion thread.

Interditions...

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    Votes: 7 70.0%
  • .

    Votes: 3 30.0%

  • Total voters
    10
  • Poll closed .
No no no no no. You're doing this all wrong.

What you're supposed to do is come onto the forum and complain about interdictions in general, and how this favors PVP over your preferred playstyle of mining/trading/exploration/ferrying.

- I'm kidding of course :D


Or am I?
 
I forgot something else of note here:

The new mechanic also makes it possible for a savvy and confident Commander in a well-armed ship to intentionally troll for interdictions.

"Please, Mr. Wanted Sidewinder, interdict me so I can blow you out of space..."
 
Trolling for interdictions does sound like fun - especially player initiated.

Again, not played the game, so forgive me. How easy is it to find out information about other ships in SC? I assume you can see what type of ship they are, but can you find out how well equipped they are etc? e.g. would trolling the player pirates be best done in a maxed out sidewinder?
 
The only interdiction attempt (from a NPC) I've had so far, it never went anywhere, probably because I fly like a crazy person and do the last second hit the brakes maneuver, so he must have given up.
 
I've been interdicted once, but I suppose you could sat I was fortunate to escape as when I dropped out of supercruise the game CTD'd... Must say that I didn't much like the spinning ship trying to aim for the escape vector thing. It would be nice if the scanner went red, or made a warning sound, or something if a ship gets within interdiction range, just so you can be prepared for it when it happens.
 
You are totally right! Good thing about interdictions is that these are one-on-one stand-offs. I think that I'll make a habit of getting interdicted - it appears now easier bounty collecting than to stop at each random USS. Come, get some!!
 
I never played EVE, but an interdiction is basically an ambush. You avoid interdictions via awareness, unpredictability, and mobility, just as you would any kind of ambush.

Player interdictions will of course be more challenging because players are smarter than the AI and can actively diguise their intent.

As for trolling for ambushes... remember, you can scan other ships' wanted status in SC. Watch for them. When you see that Wanted Sidey, make sure to fly right in front of him, nice and slow. NPC's are dumb sometimes, as any Viper pilot can tell you. Getting interdicted by a Wanted NPC Sidey when you're in a decently equipped Viper is basically a free bounty voucher.

For bonus points, submit to the interdiction, pop hard points immediately, and then open fire at point-blank range.
 
No, Interdiction's are Elite's take on allowing players to perform piracy. Do I want this? No. Do a lot of other people want it? No.

But a significant number of people DO want it and they have the opportunity to use it.

This is where PVE only groups come in. This isn't for a game without hazards. There will be risk. But for those that want the adrenalin flow of being attacked by other players, this is a method for that to occur that fits within the genre of this kind of playstyle.
 
So, in a thread focused mostly on NPC interdictions, you're saying the sole purpose of interdictions is PC piracy?

Suffice to say that I disagree.

First of all, the primary purpose of Interdiction as a mechanic is to remove the inherent "safety" of Supercruise. Considering a large part of any star pilot's flight time is spent in SC, and without interdiction there is no meaningful challenge in SC at all, Interdiction is a necessary mechanic to prevent the game from becoming mind-numbingly tedious after a while.

Secondly, PC interdiction is going to be a core mechanic of PC bounty hunting. I don't have an Interdiction Device fitted on my Viper yet, but I assure you it's on my lust of components to acquire.

The pirate who wants to burn fuel sitting in supercruise waiting for a convenient target makes himself vulnerable to interdiction by bounty hunters as well.

The new version of NPC interdiction, which follows defined rules and can be avoided or even manipulated by savvy Commanders is infinitely superior to the old totally random one. You can avoid these interdictions. Failing that, you can escape them. Neither of these were possible before.

The whole thing is a huge improvement, with the minor flaw of interdiction causing heat damage.
 
So, in a thread focused mostly on NPC interdictions, you're saying the sole purpose of interdictions is PC piracy?

Suffice to say that I disagree.

First of all, the primary purpose of Interdiction as a mechanic is to remove the inherent "safety" of Supercruise. Considering a large part of any star pilot's flight time is spent in SC, and without interdiction there is no meaningful challenge in SC at all, Interdiction is a necessary mechanic to prevent the game from becoming mind-numbingly tedious after a while.

Secondly, PC interdiction is going to be a core mechanic of PC bounty hunting. I don't have an Interdiction Device fitted on my Viper yet, but I assure you it's on my lust of components to acquire.

The pirate who wants to burn fuel sitting in supercruise waiting for a convenient target makes himself vulnerable to interdiction by bounty hunters as well.

The new version of NPC interdiction, which follows defined rules and can be avoided or even manipulated by savvy Commanders is infinitely superior to the old totally random one. You can avoid these interdictions. Failing that, you can escape them. Neither of these were possible before.

The whole thing is a huge improvement, with the minor flaw of interdiction causing heat damage.

My only concern with this choice is that in multiplayer game may create abuse that could make players a tad upset? ;)
 
Interdicted once - got stutter couldn't get to escape vector as a result died very quickly in my starter sidewinder. I am glad other people are having a good experience with it but I have serious concerns for noob players.
 
To be honest at the moment it is far too easy to escape interdictions. I habe not failed yet in about 10 attempts to win the tug of war and escape
 
How about being able to purchase some sort of defensive device to block or decrease the chance of interdiction. It could be graded the same way as current equipment so the more you pay for it the better it is. So if someone wanted to interdict you they would need the same, or better, tech level to have a high chance to succeed. At the moment I believe interdiction is automatically successful?
 
I haven't been interdicted by another player yet, but I had a few close calls with authorities.

I was interdicted by an Aanaconda, which appeared directly in front of me, and I skipped off the bottom of it, taking a small bit of hull damage (no shield equipped currently, still looking for parts). Not five minutes later, an authority Viper interdicts me, and appears directly in front of me, at an even closer range, and I smack directly into the back of his ship. This time I am knocked down to 26% armor, which is the closest I've come to death in a long time.

How about being able to purchase some sort of defensive device to block or decrease the chance of interdiction. It could be graded the same way as current equipment so the more you pay for it the better it is. So if someone wanted to interdict you they would need the same, or better, tech level to have a high chance to succeed. At the moment I believe interdiction is automatically successful?

No.

To be interdicted you need to allow the interdictor within range, then he or she needs to use the interdiction thingamabob, then you need to fail to follow the escape vector sufficiently well to escape the interdiction.
 
My only concern with this choice is that in multiplayer game may create abuse that could make players a tad upset? ;)

In its current form I think it will be fairly difficult to abuse. If a player doesn't want to be interdicted by other players at all, they should probably play in one of the many PVE-only private groups. Beyond that, to a player who is concerned about excessive interdictions I can only say that the current mechanic gives players reasonable means to make interdicting them more difficult.

I would like to see the heat damage aspect of failing to escape interdiction removed as I think there is some minor potential for abuse there, but other than that I think it is pretty fair.

I also do think that interdicting a Clean ship should be a crime, as it is an aggressive, intrusive act by nature.
 
How about being able to purchase some sort of defensive device to block or decrease the chance of interdiction. It could be graded the same way as current equipment so the more you pay for it the better it is. So if someone wanted to interdict you they would need the same, or better, tech level to have a high chance to succeed. At the moment I believe interdiction is automatically successful?

No need - avoiding is quite simple and easy. Just avoid the other bright dots of ships in supercruise. Yes, it may require some more attentive flying, and cost you a bit more in fuel and time. But as a mechanic, that means it's doing what the Devs intend: taking any tedium out of supercruise. Also, it's not an automatic thing - interdiction is now avoidable through the chase mechanic when you drop out of SC. A few seconds of frantic flight keeps you safe - I've yet to be successfully interdicted in the handful of attempts on me by PC and NPC ships alike since B3.

Travel to a quiet system and you can fly point-to-point. Travel to a well-policed system and you may only get interdicted by authority vessels, for random stop and scans. Travel to anarchy systems or just over-populated ones, and you may have to fly up out of the system disc to have a clear path. All that's required is redefining your expectations of what supercruise is meant to be like - which we are now closer to with Beta 3.
 
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No need - avoiding is quite simple and easy. Just avoid the other bright dots of ships in supercruise. Yes, it may require some more attentive flying, and cost you a bit more in fuel and time. But as a mechanic, that means it's doing what the Devs intend: taking any tedium out of supercruise. Also, it's not an automatic thing - interdiction is now avoidable through the chase mechanic when you drop out of SC. A few seconds of frantic flight keeps you safe - I've yet to be successfully interdicted in the handful of attempts on me by PC and NPC ships alike since B3.

Travel to a quiet system and you can fly point-to-point. Travel to a well-policed system and you may only get interdicted by authority vessels, for random stop and scans. Travel to anarchy systems or just over-populated ones, and you may have to fly up out of the system disc to have a clear path. All that's required is redefining your expectations of what supercruise is meant to be like - which we are now closer to with Beta 3.

Pretty much this. I went from getting interdicted nearly every flight to only getting interdicted once in an hor and a half of game play, just by changing my habits. And I could have avoided that one, too, if I had given the planet a wider berth while approaching the station on the far side.

I distinctly remember thinking, "Oops, definitely going to get interdicted here," before it happened.

I really isn't hard to avoid most interdictions if you are attentive.
 
I'm glad that interdictions haven't been made sort of "automatic" and that they're almost a tactical battle of piloting skills in supercruise. I hope FD refine the interdiction process further so that they do become an aquired skill in their own right :)
 
Probably because I fly like a crazy person and do the last second hit the brakes maneuver.

Are you one of those maniacs that fly into a space station 300 m/s on silent running with engines off and every time nearly kill a family of four on the station entrance? :D Hehehe...
 
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