This list will increase over time (this does not include bugs)
1. As soon you have seen a codelock code inside a terminal then you "remember" then and dont need to outside of the game to write them down or screenshot.
2. All missions can been from inside terminal and in ship depending if you have Odyssey.
3. If you blow up in your SRV you respawn in your ship and loose the mission but not in the prison since you have blown up.
4. If you get killed onfoot mission you dont have to rebuy your entire ship. This actually removes the possiblity use ship on on-foot missions.
5. Battle over settlement , gives different kind of bonus to your team depending of which building you have taken. Example:
Power station: Allow usage on all powersockets and not just the ones you are in possesion of.
Security: All active enemies is visible on radar, not just the ones you are seeing.
Habilitation(first):A better spawnpoint
6. Dont know if this doesnt exist is a bug or is actually a suggestion, namely filtering in galaxy map so you can route on both map groups. Realistic map group doesnt have any sub alternatives so that one is not need to filter on.
1. As soon you have seen a codelock code inside a terminal then you "remember" then and dont need to outside of the game to write them down or screenshot.
2. All missions can been from inside terminal and in ship depending if you have Odyssey.
3. If you blow up in your SRV you respawn in your ship and loose the mission but not in the prison since you have blown up.
4. If you get killed onfoot mission you dont have to rebuy your entire ship. This actually removes the possiblity use ship on on-foot missions.
5. Battle over settlement , gives different kind of bonus to your team depending of which building you have taken. Example:
Power station: Allow usage on all powersockets and not just the ones you are in possesion of.
Security: All active enemies is visible on radar, not just the ones you are seeing.
Habilitation(first):A better spawnpoint
6. Dont know if this doesnt exist is a bug or is actually a suggestion, namely filtering in galaxy map so you can route on both map groups. Realistic map group doesnt have any sub alternatives so that one is not need to filter on.
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