The texture and model LOD issues seem strongly correlated with available VRAM. There are exceptions, but I don't think I'd heard of a single account of a 3GiB card without them before Hotfix 3 (which killed performance on such parts in exchange for keeping more assets available in shared memory) and only a few people with over 8GiB VRAM are having issues.
I never saw any of it on the cards I've been testing with, which have 10-16GiB.
As for the planets, a lot of areas look pretty good...a lot of areas don't. It's hard to make direct comparisons because most worlds seem to have been regenerated from scratch and aren't even recognizable as the same planet.
Frame rates that have, by all accounts, shot up at the first update yesterday, by any chance?
I believe they've improved slightly, for me, with each hotfix and with yesterday's update.
I'm currently getting almost, but not quite, the same performance in Odyssey with my RX 6800 XT that my better 1080 Ti gets in Horizons, at the same settings in roughly equivalent scenes. The former card is a sold 50% faster than the later.
Even if every IQ increase was working as it should without any quality damaging bugs, I'd expect the graphics improvements, especially when the stated requirements for the game hadn't changed, to cost
maybe 10% of my frame rate. Any more than that would almost mandate a significant change to system requirements and knock a lot of borderline systems out of the realm of playability...which is exactly what happened.
Any improvement is nice, but there is still quite a ways to go.
Sadly not, still runs like trash on my Ryzen 7 2700X and my RTX 2060 in 1080p.
At lower resolutions (anything below 4k in my case, becoming near omnipresent around 1080p) I still see inexplicable drops in frame rate and reported CPU and GPU utilization. There is some sort of bottleneck present that doesn't really cease being a bottleneck until the requirements of other settings or effects outpace it.