Apart from a reality distortion field around its CEO, I think the underlying problem of FDev is it's organisational failure: the disastrous Odyssey release reflects the current state of the teams and people working on it.
And here, morale seems to be at an all-time low, at least with parts of FDevs employees.
The evidence: Burried away deeply in another thread, somebody linked to employer reviews for FDev by former and current employees. While things like these always have to be taken with a grain of salt (disgruntled ex-employees etc.), they paint a bleak picture, even if only half of it is true.
Here are just a few snippets:
And here, morale seems to be at an all-time low, at least with parts of FDevs employees.
The evidence: Burried away deeply in another thread, somebody linked to employer reviews for FDev by former and current employees. While things like these always have to be taken with a grain of salt (disgruntled ex-employees etc.), they paint a bleak picture, even if only half of it is true.
Here are just a few snippets:
from https://www.glassdoor.ca/Reviews/Frontier-Developments-Reviews-E372218.htm
- Morale on the longer standing projects is very low. People are only staying to get it shipped but most despise working on it and are desperate to leave.
- morale is at an all time low - it seems as if most of the staff has left the company out of frustration/boredom. The handful I know are much happier elsewhere enjoying better work and higher salaries.
- Tricky to work with inhouse Cobra engine - One of the worst engines i've ever used from an art perspective.
- Very bad game engine with terrible tools for artists...
- Mass hiring to fill vacant seats....usually low paid inexperienced grads who's first stint in the industry is to work as clean up crew for legacy content. shame.
- Raising frustrations about the project to your lead does nothing as they don't enjoy the work either and have no say in the game direction
- lots of leavers at the moment across all the departments but this is never addressed
- No longer values the work, its employees or the quality of the products.
- Very low morale in art department, a lot of people were leaving
- A LOT of ungratifying, boring work, they rather send cool assets to outsource than give it to in-house artists
- Chaotic management, you never know what you will be doing next month or next week and a lot of time things do not make sense
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