Maverick suit - good engineering options

I have Enhanced Tracking on one of my Dominator suits and I don't think it's that great. Doubling your scan range doesn't really give you any tactical advantage, though at least you'll know the name of the person you're about to shoot ;)

That's my concern about Backpack Capacity too. It's more useful while you're stockpiling; after you've maxed out your materials not so much.

Night Vision is a marmite mod; I love it on my ship too. On foot it let's you spot things at much much greater distances than the flashlight (or Enhanced Tracking).

Improved Jump Assist... good point, well made though I can't see any accurate stats for that on Inara yet; does anybody have it? Sprinting in stations does save a lot of time though.
tracking on the cz suit is pointless, on mav it speeds up your "to clone or not to clone" decision, and oh its a guard, im out
 
For me, tracking enemies is a nice feature if one comes to a base where you cannot just stealth through (more than one guy in the CMD room).
If you can track personnel faster you can gently kill them off when there is no-one around .
 
I have Enhanced Tracking on one of my Dominator suits and I don't think it's that great. Doubling your scan range doesn't really give you any tactical advantage, though at least you'll know the name of the person you're about to shoot ;)
The Enhanced Tracking is supposed to improve or add Field of Vision (FoW). If I am not mistaken, it should be able too tell if the tracked person is currently able to see you.
Any Info about how this works, and how useful it is?
I am probably not so good at assaulting, but like sniping.
 
The Enhanced Tracking is supposed to improve or add Field of Vision (FoW). If I am not mistaken, it should be able too tell if the tracked person is currently able to see you.
Any Info about how this works, and how useful it is?
I am probably not so good at assaulting, but like sniping.
Source?

As far as I could work out it just increases the range at which you can scan and decreases the time it takes to scan. This is corroborated by the Inara page I linked to earlier.
 
Source?

As far as I could work out it just increases the range at which you can scan and decreases the time it takes to scan. This is corroborated by the Inara page I linked to earlier.
According to Wikia, surely outdated. My wishful thinking from the listed Modification Effects "Increases LoS Analysis Time, LoS Analysis Range, ..."
Edit: inara also states "LOS ANALYSIS RANGE" and "LOS ANALYSIS TIME", but this is probaly just to distinguish long range analysis from a scan with the Profile Analyser.
 
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I'm leaning towards Improved Jump Assist for the third slot and maybe Quieter Footsteps for the fourth. That would make the suit fast, stealthy, capable in the dark and I could more easily jump out of trouble, or between buildings to avoid attention. That's the theory anyhow.

It would be great to hear from someone who has either of these mods in a pre-engineered suit on their effectiveness before I visit the Engineers.
 
Cant seem to be able to really decide :/
Too many good things for the Mav, especially since i'm also fighting in one
 
I engineered mine with extra backpack capacity and I've never been happier. It makes pillaging outposts so much easier without having to run back and forth constantly to empty my backpack. Personally I don't see the need for night vision, the flashlight is more than enough and it's just a waste of a slot to get the mod.

Extra backpack capacity is an absolute must have for the Maverick!
I'm hoping that they update the NPC intelligence to include some sort of stealth aspect, which will include both visual and audible levels. If they do, having that light on will be a massive shoot-me :)
 
I think I'm going:
1) backpack capacity (i actually found a G2 mav with this at a station. Suck it :p)
2) quieter footsteps. I initially was not going to do this and just having silencers on the weapons... but there are many times when i either want to get in stealthily without killing due to not wanting to lose rep, or have to cuz its the mission, and sometimes the difference is getting into the restricted zone, downloading data, and leaving in the split second before the occupants turn around. Added benefit is i can do almost everything else faster where i would normally crouch.
3) increased battery capacity. Helps when breaking in and when fighting. And when fighting is when i really want the extra juice.
4) increased ammo for when there are a lot of scavs or have to wipe out an entire settlement.

I'm questioning both 3 and 4 tho to add increased sprinting.
 
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BTW it seems like the NPCs have no reaction to the flashlight. There is no difference if it's on, off, or you use nightvision, from their standpoint.
 
I'm leaning towards Improved Jump Assist for the third slot and maybe Quieter Footsteps for the fourth. That would make the suit fast, stealthy, capable in the dark and I could more easily jump out of trouble, or between buildings to avoid attention. That's the theory anyhow.

It would be great to hear from someone who has either of these mods in a pre-engineered suit on their effectiveness before I visit the Engineers.
I managed to pick up a maverick with Improved Jump Assist and it makes a noticeable difference. Not sure how to quantify how much of a difference it makes, as I stumbled across it quite early on, but I definitely miss it when doing CZs in my dominator.

Get a good run up, and time the bursts well, and you can cover a fair distance without touching the ground. Feels like it charges quicker as well, so you can string together multiple, good bursts if you time it right. Also, feels like it allows me to cover open ground quicker as well as it maintains sprint speed while you soar (i.e. sprint, jump, sprint).

Not as useful on high gravity worlds.... in fact it's nearly killed me from fall damage on a couple of occasions!
 
Anyone got any info on Reduced Tool Battery Usage vs Improved Battery Capacity ?
There is literally zero info of what tools are affected by the first one so the second might be better overall (cells recharge-wise?).
But if the second one halves the usage of all the tools that have icon above energy the it's most likely better choice.
 
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I have the improved battery on G3 Mav and it’s a godsend. More important than any mod IMHO.

I'm curious here, what makes it so handy? I could picture it on a Dominator constantly burning outdoors and shielded, but the Mav tends to operate in areas where you have power available all over the place between your own batteries, the boxes, the ones in buildings, the various charging points, and the ship/SRV eventually. Since popping the consumable is instant, I never thought about that mod but you obviously see it differently.

Here I finally got the backpack on the Mav, and it's a massive QoL for the compulsive looter, haha. For the rest, I'm thinking of NV for sure, but after that, I'm torn between Improved Jump, Quieter Footsteps and Longer Sprinting. That's 3 for only 2 spots, decisions decisions... Anyhow, plenty of time until I have the G3 upgraded to G5 and the engies unlocked for all the mods.
 
I'm curious here, what makes it so handy? I could picture it on a Dominator constantly burning outdoors and shielded, but the Mav tends to operate in areas where you have power available all over the place between your own batteries, the boxes, the ones in buildings, the various charging points, and the ship/SRV eventually. Since popping the consumable is instant, I never thought about that mod but you obviously see it differently.

Here I finally got the backpack on the Mav, and it's a massive QoL for the compulsive looter, haha. For the rest, I'm thinking of NV for sure, but after that, I'm torn between Improved Jump, Quieter Footsteps and Longer Sprinting. That's 3 for only 2 spots, decisions decisions... Anyhow, plenty of time until I have the G3 upgraded to G5 and the engies unlocked for all the mods.
Depends on what you’re doing. I see the energy cells I carry as a last resort.

with the extended battery I can run around a settlement killing a halve dozen scavengers, cut through three doors and still have enough battery left to charge up an unpowered settlement.

it pretty much means I never have to care about my suit charge status. I notice it most when I go use any other suit now.
 
I'm about to upgrade my Maverick suit and wondered which engineering options offered the most worthwhile boost. I already have Night Vision (no-brainer) and Increased Sprint Duration (a good QoL improvement saving you time getting to and from your ship when docked and out of trouble in settlements).

I'm thinking maybe Extra Backpack Capacity for double my storage capacity, or perhaps Quieter Footsteps if it makes much difference. The only other option I'm considering is Reduced Tool Battery Consumption as you do use the Cutter and Energy Tool a lot with the Maverick suit (though there always seem to be Energy Cells or Charging Points nearby).

With all the pre-engineered suits out there does anyone have any of these options? Would you recommend any of them? Is there another option I should consider for the Maverick suit specifically?
Any trick to finding pre-engineered suits? I check every pioneer store I stop at, but haven't seen one yet.
 
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