What if...Interplanetary jumps were brought back?

No there are lore reasons for the lack of being able to jump inter system. Lore exists as the glue that hold mechanics together, by ignoring and simply saying we should do away with this bit of the lore for the sake of convivence opens the door way to do this for other things as well.

Here is al ore video on the operation of how our FSD drvies work, why we can only jump to the largest star of the system, and why larger ships are able to make more precise jump, made by Drew himself.

Source: https://youtu.be/JyKdBTi7B1U
Lore reasons are no impediment to creating a new "Transit System", lore evolves so might as well other parts with it. We now have thargoids and guardian tech. Who knows maybe somebody develops a new type of "inter system drive". Also nice video 👍

And when people start demanding jumps to POI's are you going to come out opposed to that? Because I guarantee that will be the next demand from a lot of casual players. The question being how are you going to come out opposed to that without appearing it appearing, well the best I can say is hypocritical. You argue strenuously against all us who are opposed to system micro-jumps and say that things have changed, but they haven't really have they, well they have I guess. We now have Fleet Carriers that can do in system jumps to anywhere, but that didn't cut down the demands for system micro-jumps.

Keep in mind I am not arguing against your suggestion at the moment although I do disagree with it, I am interested in the position you would take if demands for jumps to POI's start appearing!

All the same arguments you are using now also apply to jumps to POI's, why shouldn't player be able to jump to a mega-ship POI if they can jump to stations?
Healthy disagreement is good, blind disagreement on the other hand. Heres a couple of ideas @varonica

POI
So micro-jump to POI would not be possible as they are not actual static objects in space, but anomalies of some sort, that appear and disappear and are not Constant.

  • Therefore for the MICRO-JUMPSto to happen, as I mentioned first on my OP: the player would have to 1. Visit the location via SC and 2. Scan it. Once again since the POI change in location MICRO-JUMPS would not be available to occur, and SC would be always necessary for that.
  • Also, POI would fall into the category of very small objects in space, or unclear readings ( no possible to make a lock for jump)
  • Regarding mega-ships:
    • either mark them as not constant objects, meaning it requires to be rescanned, loss of signature
    • stations have special systems that allow the lock signature that mega-ships can have.(energy-intensive)

i don't think jumping directly to destinations will benefit the game.

instead, effort should be made in making travel in the game where players find an equal amount of content and fun as some destination has. in a game that compromised a lot to have a 1:1 galaxy... it would benefit the most from making the gameplay of getting the places as much, if not more, fun than getting there.

instead of being just a time sink people keep trying to cut out of the game
Well, that depends on what you think benefits the game, if more gameplay and less idle time are beneficial, then it does benefit the game. If more idle time benefits the game for you and less gameplay then etc etc..

I have many friends who have opted out of elite because of the "boring" traveling. and old players who enjoy elite also will agree that traveling is just a chore, especially during mundane tasks. One thing is going out and exploring uncharted territory but within the bubble what's the point of watching a timer run down for 15 minutes, while you don't move and watch Netflix or browse the internet. Most of the good stuff in the game is out of SC, and to get there one spends more than 5 minutes idle, that is not gameplay.

Part of the system of interplanetary jumps would have certain limitations, to not kill SC, as I mentioned in the OP.
Pre-requisites if will.
Nah, I much prefer alt tabbing to youtube or watching netflix while doing a 30m+ supercruise travel. You know, it's so exciting I'm actively avoiding playing while playing.
/s

Jumping to another star would make sense. Planets, whatever.
Yeah, I have this amazing game that lets you watch Netflix while you play it :) /s
 
Indeed, travel is a time sink. that's why i said that should change. rather than cutting it out.

if you cut out travel, you might as well have not bothered with procedurally generating a galaxy full of pointless systems.

i would suggest making travel fun and full of gameplay so that players will not even care about where they are going. but rather, how amazing the journey was getting there.

no longer does travel serve as a time sink, but rather the entire point of the game. suddenly creating the whole galaxy has purpose and becomes part of that gameplay. rather than loading screens to annoy you so you can play spreadsheet jockey with the fake trade economy ... looking at menus instead of flying a space ship
 
Indeed, travel is a time sink. that's why i said that should change. rather than cutting it out.

if you cut out travel, you might as well have not bothered with procedurally generating a galaxy full of pointless systems.

i would suggest making travel fun and full of gameplay so that players will not even care about where they are going. but rather, how amazing the journey was getting there.

no longer does travel serve as a time sink, but rather the entire point of the game. suddenly creating the whole galaxy has purpose and becomes part of that gameplay. rather than loading screens to annoy you so you can play spreadsheet jockey with the fake trade economy ... looking at menus instead of flying a space ship
Yeah, I agree with you, if there is a way to make SC actually FUN, well 100% I hope they do it. Also, I'm not saying remove SC, but reduce it in some way, either by making travel in SC faster or introducing some other options, that will require SC first to enable them.
 
SC is not meant to be fun, its just a function of the game, that exist to simply get from 1 point to another, providing a way to completely skip over interdictions is not a good game mechanic.

Nothing needs to be done about super cruise, we dont need new mechanics for it, because the last thing I or anyone else wants to deal with is some sort of random event happening 20+ times on a 100k LY SC run. Interdictions are already annoying enough when done by NPCs.

SC is just one of those boring parts of the game.
 
that doesn't really make any sense.
what good game implements something that takes a long time, is boring, players only find it a nuisance and offers nothing to gameplay but a time sink? why would anyone want that or defend it?

no sane developer would want such a thing in a game. it's basically a placeholder for a real game mechanic that never got implemented.

and no, nobody is suggesting adding interdictions is how you make it better
 
Also to add to the idea of them "discovering" new tech, again lore wise the best minds we have, only have been able to barly understand guardian tech, the most we can get is tech that intergrates with our own, not completely independent technology. Lore wise we still dont know how the guardians moved through hyperspace. Thargoids we know even less about. Again the best minds in game have only been able to create a poison that works agianst the bio tech they have, we dont have the slightest idea how their hyper space tech works because lore wise its different from anything we have ever seen before, even theorized to be beyond even the guardians in terms of travel.
 
that doesn't really make any sense.
what good game implements something that takes a long time, is boring, players only find it a nuisance and offers nothing to gameplay but a time sink? why would anyone want that or defend it?

no sane developer would want such a thing in a game. it's basically a placeholder for a real game mechanic that never got implemented.

and no, nobody is suggesting adding interdictions is how you make it better
Because its something that just has to exist in the game, i saw a post long time ago of someone trying to say we needed to make fuel scooping more complicated, its the same thing here. SC does not need to be anything other then a simple get to point a and B with the potential to be interdicted for pvp or the missions that have a chance of it happning.

Its like MMOs that have flight paths, or hell like wow that has flying mounts. No one in the game wants to deal with thigns to make flying "initeresting" it just serves as a travel method. Thats the same here, SC is just a travel method that is designed with in the realm of the lore that's established.
 
Because its something that just has to exist in the game, i saw a post long time ago of someone trying to say we needed to make fuel scooping more complicated, its the same thing here. SC does not need to be anything other then a simple get to point a and B with the potential to be interdicted for pvp or the missions that have a chance of it happning.

Its like MMOs that have flight paths, or hell like wow that has flying mounts. No one in the game wants to deal with thigns to make flying "initeresting" it just serves as a travel method. Thats the same here, SC is just a travel method that is designed with in the realm of the lore that's established.

when your game is 75% SC , it's no longer just a travel method.

when you make all that time players spend in SC lacking game play, you are doing game development wrong.

if this were some minority niche thing that players have to do sporadically, I'd agree with you. but no.
 
When you game is meant ot be a space sim game, which elite has always been, at lot of time in space is spent, ready for this? traveling.

SC exists because its a key aspect of a space sim, you know, flying through space. not jumping randomly.

Thats the way Elite has been since old school eite, its a lot of flying.

SC is what makes the universe in the game seem so large, its what gives volume to the universe. If i could just jump from planet to planet and system to system, 75% of the game would then consist of me going into a menu on the left, selecting where i want to jump to, then just turning and face it. Thats FAR worse of a design then actually flying my ship in SC.
 
When you game is meant ot be a space sim game, which elite has always been, at lot of time in space is spent, ready for this? traveling.

SC exists because its a key aspect of a space sim, you know, flying through space. not jumping randomly.

Thats the way Elite has been since old school eite, its a lot of flying.

SC is what makes the universe in the game seem so large, its what gives volume to the universe. If i could just jump from planet to planet and system to system, 75% of the game would then consist of me going into a menu on the left, selecting where i want to jump to, then just turning and face it. Thats FAR worse of a design then actually flying my ship in SC.


I'm not for cutting travel time in the game. maybe you are responding to the op's ideas?
 
Im talking in regards to the jumping from point to point being dumb as it destorys travel time yes that much is for the OP.


But to you point, SC just does not need anything done to it, its fine as it is. It operates as a point a to b movement system. Now if you wanna suggest that there be engineering mods to say your FSD that make your SC faster? Sure why not. Giving up jump range for increased SC speed? be my guest.
 
Im talking in regards to the jumping from point to point being dumb as it destorys travel time yes that much is for the OP.


But to you point, SC just does not need anything done to it, its fine as it is. It operates as a point a to b movement system. Now if you wanna suggest that there be engineering mods to say your FSD that make your SC faster? Sure why not. Giving up jump range for increased SC speed? be my guest.


SC needs to be as much a part of the gameplay and skill involved in piloting a ship as combat is or playing spreadsheets on a commodity board or shooting rocks.

it makes no sense to make more than half of the time most players spend in the game consist of no gameplay at all, to the point of most of the time spent watching TV or being on your phone or falling asleep. that's just stupid game design and it doesn't make sense. SC is not a thing you do infrequently. it can't be treated as such.
 
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SC needs to be as much a part of the gameplay and skill involved in piloting a ship as combat is or playing spreadsheets on a commodity board of shooting rocks
No it does not, SC is the most basic funtion of the game, complicating or making sc skill based is a horrid idea, that would be like saying an FPS needs to have movement be skill based so lets make moving the same as QWAP. No, just, no that a horrible bad idea.

No you know wahts stupid? Knownig i need to travel 30k LS+ and then ahve to deal with stupid random crap along the way doubling the time. imagine if out of "Well we gotta make the most basic concept of the game complicated needlessly and skill involved," they added WAY more interdictions, doubling my travel time in the name of "SC is to boring" is down right stupid.
 
it makes no sense to make more than half of the time most players spend in the game consist of no gameplay at all,
if thats the case, stop paying the game that way, i spend 90% of my time fighting, and shooting things, SC is something i only deal with about 10% of the time getting to and from a station.
 
if thats the case, stop paying the game that way, i spend 90% of my time fighting, and shooting things, SC is something i only deal with about 10% of the time getting to and from a station.

almost all of exploration's role is sc.

almost all of trader's role is sc ( this includes people transporting)

these are not simply ignorable aspects of the game.
 
Yeah, it's so immersive to have to SC for 432,000 light seconds to the companion component of a double star if you want to map the Earthlike & Water worlds that are out there.
 
almost all of exploration's role is sc.
So your upset, that the activity whos entire point is to just fly around, flys around to much.....

almost all of trader's role is sc ( this includes people transporting)
Low skill activity has simple low skill mechanics, im amazed.

these are not simply ignorable aspects of the game.
Except they absolutely are, the only time i ever touched trading was during the LTD days, and i dont explore. I do primarily fighting and guess what, i ignore everything you are talking about.
 
Without (too long and boring) SC, this forum would be poorer :ROFLMAO:
Main philosophy of this game is "Slow Down"!!!!!!!!!!!!
 
Micro-jumping to different stars in a system is a good compromise imo.

It gives an option for others to reduce travel time while the traditionalists can still supercruise to their destination if they choose to.
 
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