What if...Interplanetary jumps were brought back?

Nah, it would save time and be a convenient option for players to use. All of which would be good for the game, so no.

Especially if it was just a star to star jump in the same system, that would just be awesome, so no.

To give players the option to either in system jump or just chill and cruise would be really help out, so no just no.

I might be joking.

I am.
 
if thats the case, stop paying the game that way, i spend 90% of my time fighting, and shooting things, SC is something i only deal with about 10% of the time getting to and from a station.
Well, that's nice, a typical response when you have no real argument. lmao
SC is a part of the game that technically was a placeholder for better gameplay that never got to see the light of day.
This game is almost 8 years old, I've been playing it since beta, let me tell you SC is not fun, even if it's point A-B "function", and it can definitely be made better.
 
Nah, it would save time and be a convenient option for players to use. All of which would be good for the game, so no.

Especially if it was just a star to star jump in the same system, that would just be awesome, so no.

To give players the option to either in system jump or just chill and cruise would be really help out, so no just no.

I might be joking.

I am.
Giving more options to players it's where at. Removing features no, adding extra features yes.
 
You have to wonder at these people who post these daydreaming fantasy discourses. The question was settled by the players before launch, it was never "in the game" to be able to be "brought back".

It won't stop these weekly dreamer threads though.
After 7 years... Things change! Attitudes about long SC journey times too.
I'd certainly like a micro-jump option for ships within systems like FCs currently have!
While you'll argue that Hutton Orbital is a rite of passage, it's a pretty stupid one!

Look see! I spent the time it took me to watch a movie in supercruise...

Woopy Doo!
 
Well, that's nice, a typical response when you have no real argument. lmao
SC is a part of the game that technically was a placeholder for better gameplay that never got to see the light of day.
This game is almost 8 years old, I've been playing it since beta, let me tell you SC is not fun, even if it's point A-B "function", and it can definitely be made better.
Totally concur! 😘
 
Lore reasons are no impediment to creating a new "Transit System", lore evolves so might as well other parts with it. We now have thargoids and guardian tech. Who knows maybe somebody develops a new type of "inter system drive". Also nice video 👍


Healthy disagreement is good, blind disagreement on the other hand. Heres a couple of ideas @varonica

POI
So micro-jump to POI would not be possible as they are not actual static objects in space, but anomalies of some sort, that appear and disappear and are not Constant.

  • Therefore for the MICRO-JUMPSto to happen, as I mentioned first on my OP: the player would have to 1. Visit the location via SC and 2. Scan it. Once again since the POI change in location MICRO-JUMPS would not be available to occur, and SC would be always necessary for that.
  • Also, POI would fall into the category of very small objects in space, or unclear readings ( no possible to make a lock for jump)
  • Regarding mega-ships:
    • either mark them as not constant objects, meaning it requires to be rescanned, loss of signature
    • stations have special systems that allow the lock signature that mega-ships can have.(energy-intensive)


Well, that depends on what you think benefits the game, if more gameplay and less idle time are beneficial, then it does benefit the game. If more idle time benefits the game for you and less gameplay then etc etc..

I have many friends who have opted out of elite because of the "boring" traveling. and old players who enjoy elite also will agree that traveling is just a chore, especially during mundane tasks. One thing is going out and exploring uncharted territory but within the bubble what's the point of watching a timer run down for 15 minutes, while you don't move and watch Netflix or browse the internet. Most of the good stuff in the game is out of SC, and to get there one spends more than 5 minutes idle, that is not gameplay.

Part of the system of interplanetary jumps would have certain limitations, to not kill SC, as I mentioned in the OP.
Pre-requisites if will.

Yeah, I have this amazing game that lets you watch Netflix while you play it :) /s
I don't agree with having to have already visited the planet. Or its useless for exploration. Scanning it via a navigation becon or FSS should be sufficient. Personally, I'd go with a system Honk but I know you won't go for that.

Degradation of the FSD is also an option like neutron star FSD supercharging.
 
If i could just jump from planet to planet and system to system, 75% of the game would then consist of me going into a menu on the left, selecting where i want to jump to, then just turning and face it. Thats FAR worse of a design then actually flying my ship in SC.

Option 1 (current method)
  1. Select left nav panel
  2. Select planetary body
  3. Turn towards object or away from obscuring body if line of sight is not possible.
  4. Hit boost button
  5. Supercruise to planetary body

Option 2. (Micro jump method, similar to selecting flight assist while in supercruise).
  1. Select left nav panel
  2. Select planetary body
  3. Turn towards body (or SC until line of sight is possible).
  4. Select micro-jump from the sub-menu similar to the flight assist option now.
How is option 2 far worse? Your words.

Let me put it another way :

  • Need to rearm while in a haz res or CZ? Micro Jump (MJ) to a station and back.
  • Need to refuel your ship? MJ to a star (fuel rats would love that!😄).
  • Need to re-equip your ship or sell materials while mining? MJ to your FC or a station.
  • Need to check out a planetary body 450,000 Ls away while exploring? MJ to the body.
  • Want to trade or run missions? FSD jump to the system if not already visited once and then MJ to the body or MJ directly if previously visit.
This all seems to increase game play time to me!
The only caveat is interdictions are removed but I'm sure you can come up with a mechanism for interdicting MJs now can't you!
 
Last edited:
if thats the case, stop paying the game that way, i spend 90% of my time fighting, and shooting things, SC is something i only deal with about 10% of the time getting to and from a station.
I'd like you to keep a log of time in SC vs anything else for at least 10 hours of game play and report back please. Then your comment might have some basis for being believed.
 
So your upset, that the activity whos entire point is to just fly around, flys around to much.....


Low skill activity has simple low skill mechanics, im amazed.


Except they absolutely are, the only time i ever touched trading was during the LTD days, and i dont explore. I do primarily fighting and guess what, i ignore everything you are talking about.
If you are primarily interested in only fighting, how is introducing micro jumps in any way a hindrance to that? It just means you can spend more time actually fighting!
 
One thing is going out and exploring uncharted territory but within the bubble what's the point ...

Well you can be scanning ships for data materials, seeing if you've any known criminals, players or powerplay ships to interdict, try not to get interdicted yourself, route through the gravity wells to save fuel and at this stage you can be working out where you want to go next for engineering (which would be dead time if you did that in a station docked), reading Galnet, moving your carrier, organising your suit loadouts in Odyssey ...

If you've set up a trade route and it's 15 minute flight to the station at either end, sorry but I think you're doing it wrong. Flight time isn't listed in the commodity prices but you should definitely factor it in when you're looking to trade. If the destination you choose - freely, as part of your strategic gameplay (and ED is both, strategic AND tactical) - is 100Ls from arrival you won't be in cruise for 15 minutes! And if you're a fuel rat faced with a 15 minute flight time that becomes a race against time.

Mini jumps would remove any reason for the stellar forge to generate A,B and C stars, making the galaxy homogenous and remove one option to use 'remote bases' (for example take yourself 150,000Ls out and trade between two stations out there in an unshielded T9, in plain sight Open, while knowing it's unlikely any ganker would have made the same trip).

As time has gone on we've been given more things to do in SC anyway - besides reading the planet data in the system map - but three-dimensions are a fundamental characteristic of a '1:1 representation of the galaxy.' So completely against the OP because if you flatten the space is it's gone but your option is already available in game; If you don't want to do the flight, choose nearer a destination of which there are hundreds upon hundreds of thousands of choices, and DON'T GO.
 
If they did it they would need to change a number of things relating to payouts for missions. Plus, if jumping direct to stations/planets was a thing, say goodbye to piracy.
 
If they did it they would need to change a number of things relating to payouts for missions. Plus, if jumping direct to stations/planets was a thing, say goodbye to piracy.
Granted, MJs would reduce long haul payouts... It's a broken mechanic anyway...
As for Piracy, it's already totally broken anyway...
 
Granted, MJs would reduce long haul payouts... It's a broken mechanic anyway...
As for Piracy, it's already totally broken anyway...

Long haul payouts are broken? How? I like doing those. Fairly easy and relaxing money.

And again, what is broken with piracy? It works.
 
Long haul payouts are broken? How? I like doing those. Fairly easy and relaxing money.

And again, what is broken with piracy? It works.
Boredom (aka long SC flights) ≠ game play...
When has piracy ever been a lucrative game mechanic? You may enjoy it, but credit earning efficiency is not it's strong point.
 
I would be happy with jumping between any stellar mass sized gravity well, in or out of system, but not to small objects like planets. That would maintain the impression of of the size of space , the remotness of some planets and stations and even open the door in the future to advanced technologies possessed by aliens or even on some human capital ships being able to create those gravity wells as jump destinations.
 
Boredom (aka long SC flights) ≠ game play...
When has piracy ever been a lucrative game mechanic? You may enjoy it, but credit earning efficiency is not it's strong point.

Boredom doesn't mean its broken. Come on, say what you mean.

PvE piracy can be extremely lucrative... but if players can do mini jumps then there is no reason for trade ships to fly in SC either, it would break teh immmurrrsshun! Its a bit behind other forms of credit earnings these days due to how payouts have spiralled, but it used to be one of the best ways to make good money. Also, its an activity that requires a fair bit of knowledge and skill to do well. Again, if what you really mean is you don't enjoy it, say what you mean. Don't say its broke when it isn't.
 
What if interplanetary jumps were brought back as an option in Elite Dangerous?
Brough back? They were never an option in the first place.
What you're describing in completely new functionality.
I disagree with what you're proposing. Select which star you'd like to jump to, potentially, planets, no.
 
Back
Top Bottom