What if...Interplanetary jumps were brought back?

trade between two stations out there in an unshielded T9, in plain sight Open, while knowing it's unlikely any ganker would have made the same trip
Come on now, if you do that anywhere in open other than an Engineer system, a CG or Shinrarta, it's already highly unlikely a ganker has made the same trip.
 
I could definitely get on board with a microjump, but it would need an interdiction trade off- say, if you use it you can cross a system in ~20 seconds, but your higher sc energy signature means you automatically lose any interdiction attempt, at any range and any angle, immediately. Maybe strip you to zero pips in all categories for 20s afterwards because you have to dedicate all power to the FTL. If you're trucking somewhere quiet, no problems, but if you're trying to run a blockade it's suicide.
 
Come on now, if you do that anywhere in open other than an Engineer system, a CG or Shinrarta, it's already highly unlikely a ganker has made the same trip.

Just an example of why remote stations have their place and why - just because you don't place any value on them because they'r too far for you - that doesn't mean that other people play the same way as you do. As it happens, because of the way supercruise scanner range scales with speed, it would be possible to operate shieldless in some spaces even where there was a CG at the main star.

I bet there are a couple of hundred thousand starports at least in 200Ls of arrival star, more than enough to mean that ripping up the character of systems where there are deep ports, is something that's been discussed many times before and rejected every time.
 
more than enough to mean that ripping up the character of systems where there are deep ports
I understand that some people really love supercruise and Netflix, but honestly the character of deep ports is generally that they are almost identical to the close ones, because there are only a few station models and there's rarely another player to be seen outside of about 20 hot systems.

something that's been discussed many times before and rejected every time
You make it sound like the debate reaches a consensus, but it doesn't. There are always people who reject it, yes, and there are always people who would prefer it. Please don't pretend it's a settled discussion, especially when you're safe and will definitely get your way anyway. FDEV won't ever change it, because they won't ever make work for themselves without a payout, so you don't have anything to worry about if some other players chat about what might have been.
 
My Dear @Para Handy, I've been here since the start, so you know what they say about assuming ;)

Also, giving more options to the player is better, not worse ;) ... and yes bring back is in bring back into the table ;)

I don't see why you think I am assuming anything, your forum join date was known to me before I made the post. That takes nothing away from my assertion that your suggestion is daydreaming as are the plethora of regular threads on the subject.

You can make your in-system jumps already if you buy the specialised drive for it - problem is you need a fleet carrier to accommodate it.
 
After 7 years... Things change! Attitudes about long SC journey times too.
I'd certainly like a micro-jump option for ships within systems like FCs currently have!
While you'll argue that Hutton Orbital is a rite of passage, it's a pretty stupid one!

Look see! I spent the time it took me to watch a movie in supercruise...

Woopy Doo!

Don't do it then. People overlook the fact of "The Hutton Run" and associated groups / activities are bits of fun. People like to have fun in different ways and the camaraderie of the Hutton Truckers is well known for example.

Seriously, if you don't want to make a long SC trip - don't do it, nobody is forcing you to (at least not since Oddy Alpha ;) ).
 
Don't do it then. People overlook the fact of "The Hutton Run" and associated groups / activities are bits of fun. People like to have fun in different ways and the camaraderie of the Hutton Truckers is well known for example.

Seriously, if you don't want to make a long SC trip - don't do it, nobody is forcing you to (at least not since Oddy Alpha ;) ).
Well... if you don't want to microjump you can always just supercruise to Hutton.

Edit: Welp, ninja'd
 
I understand that some people really love supercruise and Netflix, but honestly the character of deep ports is generally that they are almost identical to the close ones, because there are only a few station models and there's rarely another player to be seen outside of about 20 hot systems.

It's nothing to do with supercruise, it's about there being remote stations. There's a difference, even in Horizons but even more in Odyssey. Now you could take missions to and from anything from 5 to 10 different bases, all on planets around a D Star and - providing you kept your nose clean - there'd be no need to supercruise back out to or from the main star (ever) again. All the supercruise does is - present company excepted - keep the riff raff out.
 
"if you don't like them, just use supercruise".

No because now you're asking Commanders to deliberately under optimise their flight. If the option to fast jump was there youi'd be forced to use it or you'll be competitively disadvantaged. That doesn't happen now because while there might be better prices or stable markets out deep they are offset by the time it takes to get there. That means if you don't want to go you don't lose out to me if I do. On the oither hand, if you were trading there by fast jump and I used supercruise only, then I would lose out.
 
Reducto as absurdum is

A) often a perfectly reasonable argument method, essentially proof by contradiction, and

B) not actually exemplified here.

I agree, though, that the advice wouldn't work if it were introduced, because you would feel like you were shooting yourself in the foot, even though nothing would have changed beyond your having more options. Having said that, pretending that supercruise doesn't gate content at the moment is at least as silly. Apex is, if anything, worse. Either way, "Just don't do it" is a bad argument.

competitively disadvantaged
You're not in competition with anyone, though, so this is still silly. You want to go as fast as you are able, sure, but it isn't a race. What happens if another player goes faster? Are they going to put you out of business?
 
It's nothing to do with supercruise, it's about there being remote stations. There's a difference, even in Horizons but even more in Odyssey. Now you could take missions to and from anything from 5 to 10 different bases, all on planets around a D Star and - providing you kept your nose clean - there'd be no need to supercruise back out to or from the main star (ever) again. All the supercruise does is - present company excepted - keep the riff raff out.
Fair enough. I have to say, I just don't get it. I have played around 1000 bubble hours in open on PC at peak time (I never queue for CQC), and unless I go somewhere that's a hotspot, say a PP expansion or a hot BGS warzone, I never see anyone I didn't arrange to anyway. Practically everywhere is a remote system as far as I can see, regardless of the extra travel time.
 
You're not in competition with anyone

Not on a personal level but in terms of the BGS and powerplay, maybe working mining prices you are.

everywhere is a remote system as far as I can see, regardless of the extra travel time.

Well, yeah it does depend on the system and you'll probably find more random encounters in spots like the Witchhead Nebula or Colonia, where there are fewer systems to choose from .. but it's also a good point that probably most often you see another player is in supercruise. It's certainly more interesting to see them there because if they're docked they present no threat (and neither do you). Am Colonia PC Open myself and had three new contacts this morning though, so space is by no means empty.
 
You make it sound like the debate reaches a consensus, but it doesn't
It does, every time, The people who keep asking for inter systems jumps get explained over and over that allowing so would ruin piracy, remove things like interdictions, result in a smaller feeling universe because there is less super cruise, things like stations way far out would become less meaningful, that there are very legitimate lore reasons as to why we cant do it.

The problem is every time they refuse to care or listen to that and instead simply go, "Well we should have it any ways" and that's the only real good argument they have.

ED is a space sim game, and one of the major things in a space sim is, flying and a lot of it.
 
Totally concur! 😘
🥰
After 7 years... Things change! Attitudes about long SC journey times too.
I'd certainly like a micro-jump option for ships within systems like FCs currently have!
While you'll argue that Hutton Orbital is a rite of passage, it's a pretty stupid one!

Look see! I spent the time it took me to watch a movie in supercruise...

Woopy Doo!
Yup and very niche rite of passage.
I don't agree with having to have already visited the planet. Or its useless for exploration. Scanning it via a navigation becon or FSS should be sufficient. Personally, I'd go with a system Honk but I know you won't go for that.

Degradation of the FSD is also an option like neutron star FSD supercharging.
Yeah, The requirement to visit/scan would be well a sort of a soft wall, and to add some "gameplay". I would also not remove the "wonder" of SC and discovering a very far planet out of the bubble :p
Maybe System Hunk for bodies, and Deep Scan for stations
Option 1 (current method)
  1. Select left nav panel
  2. Select planetary body
  3. Turn towards object or away from obscuring body if line of sight is not possible.
  4. Hit boost button
  5. Supercruise to planetary body

Option 2. (Micro jump method, similar to selecting flight assist while in supercruise).
  1. Select left nav panel
  2. Select planetary body
  3. Turn towards body (or SC until line of sight is possible).
  4. Select micro-jump from the sub-menu similar to the flight assist option now.
How is option 2 far worse? Your words.

Let me put it another way :

  • Need to rearm while in a haz res or CZ? Micro Jump (MJ) to a station and back.
  • Need to refuel your ship? MJ to a star (fuel rats would love that!😄).
  • Need to re-equip your ship or sell materials while mining? MJ to your FC or a station.
  • Need to check out a planetary body 450,000 Ls away while exploring? MJ to the body.
  • Want to trade or run missions? FSD jump to the system if not already visited once and then MJ to the body or MJ directly if previously visit.
This all seems to increase game play time to me!
The only caveat is interdictions are removed but I'm sure you can come up with a mechanism for interdicting MJs now can't you!
Yup, Time in SC is mostly watching paint dry 90% of the time, it makes no sense. I might even say that everybody alt-tabs while in SC for longer distances or even shorter ones. I've been alt-tabbing and texting here while I wait for SC lol... which is definitely NOT GOOD or FUN.
So yeah. MJ would make things a lot more interactive and less idle as you mention, agreed completely :)
Interdictions are possible to solve by using some thargoid technologies. They can interdict us in hyperspace.
Yup, it's a game, after all, if devs want it, they can create an excuse for the new mechanic like saying "football in space with chunks of mined rocks" :p
Well you can be scanning ships for data materials, seeing if you've any known criminals, players or powerplay ships to interdict, try not to get interdicted yourself, route through the gravity wells to save fuel and at this stage you can be working out where you want to go next for engineering (which would be dead time if you did that in a station docked), reading Galnet, moving your carrier, organising your suit loadouts in Odyssey ...
One does not perform those actions all the time, nor is my proposal to remove Super Cruis, you are welcome to SC instead of MJ(micro-jump).
If you've set up a trade route and it's 15 minute flight to the station at either end, sorry but I think you're doing it wrong. Flight time isn't listed in the commodity prices but you should definitely factor it in when you're looking to trade. If the destination you choose - freely, as part of your strategic gameplay (and ED is both, strategic AND tactical) - is 100Ls from arrival you won't be in cruise for 15 minutes! And if you're a fuel rat faced with a 15 minute flight time that becomes a race against time.
Well maybe, that could be resolved by thinking about gameplay systems.
Mini jumps would remove any reason for the stellar forge to generate A,B and C stars, making the galaxy homogenous and remove one option to use 'remote bases' (for example take yourself 150,000Ls out and trade between two stations out there in an unshielded T9, in plain sight Open, while knowing it's unlikely any ganker would have made the same trip).
My OP explains that to BE ABLE to MJ to an object in space the pilot MUST first visit and scan said object. Therefore Explores will have to MAKE THE TRIP to that long A, B, C star in order to MJ to it later.
As time has gone on we've been given more things to do in SC anyway - besides reading the planet data in the system map - but three-dimensions are a fundamental characteristic of a '1:1 representation of the galaxy.' So completely against the OP because if you flatten the space is it's gone but your option is already available in game; If you don't want to do the flight, choose nearer a destination of which there are hundreds upon hundreds of thousands of choices, and DON'T GO.
I hope I don't offend you but most of your argument sounds very much like a slippery slope fallacy.
Read my proposal, and you will see that there are ideas of systems in place to avoid killing SC, the galaxy will still be big, we still have to jump to systems, and visit their bodies first in order to JUMP between planets after.
Boredom doesn't mean its broken. Come on, say what you mean.

PvE piracy can be extremely lucrative... but if players can do mini jumps then there is no reason for trade ships to fly in SC either, it would break teh immmurrrsshun! Its a bit behind other forms of credit earnings these days due to how payouts have spiralled, but it used to be one of the best ways to make good money. Also, its an activity that requires a fair bit of knowledge and skill to do well. Again, if what you really mean is you don't enjoy it, say what you mean. Don't say its broke when it isn't.
Well that can be resolved with some other alternative of interdiction or I'm citations for high loads of cargo. And yes boredom is related simply because SC travel time promotes alt-tabbing, which means not active playtime, absolutely nothing to do with my hands inside the game while I wait.
Also not removing SC but adding more options for travel.
 
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