Want to see the difference between a trailer planet and the in-game version?

is it correct then for a doctor to say i don't have a broken hand if my left one is fine even though my right one is not? sure i can use my left hand for many things and ignore the right... but i don't think anyone would agree with that diagnosis.

there are some people upset every planet doesn't look as interesting as the promo, but that's not what nearly all of the negativity comes from. it comes from textures getting lod'd down so things look half res. it comes from a significant perf hit for no perceived quality gain. it comes from planet textures that lie at distance to make for good screenshots and disappear on surface. it comes from things like that way more than the few people who incorrectly think that every planet should be marvelous. at the very least though they should be better than horizons and/or at the same performance if they aren't going to look significantly better.
 
The planet tech debates going on are all getting pretty stupid. There is fair call on both sides but everyone is acting like the world has ended. Some of the trailer shots illustrate planets that no doubt exist but are exceedingly rare. Some of the commonly found worlds are down right terrible (some were in Horizons too). Whereas some of the user shots posted to date are at least as good as the trailer shots and show massive potential in the new tech. There have been a few regressions but that is not unreasonable for first pass at an entirely new system. Ice worlds still need work. Ever since Horizons 2.0 they have been struggling to get a good balanced result and they aren't there yet.

People could easily put up comparison shots that show Odyssey planets looking better but it would just lead to more whinging.
 
It's the best i got so far :
Glace1.jpgGlace2.jpg

The last hotfix maked a big improve with my conf but it's still not what we see in the trailer. The colours are not right (even if with white snow, it's not obvious), the image is a bit too dark and I suspect the ambient light is off. But little by little, we are getting closer.

On desert, the problem with colors is more visible :
desert6.jpg
 
The problem is the Planet tech doesn't seem to always work properly. Planets that SHOULD be gorgeous end up being rounded bland balls of putty, but sometime you'll fly in and it actually LOADS PROPERLY.

There's a clear and obvious issue with the LOD transitions, to the point that it doesn't transition at all and leaves the terrain at a medium LOD even when you're right on the ground. That isn't people just "deliberately finding ugly planets to whine about." It's about the engine not loading in details properly resulting in things looking awful.
 
The planetary tech has been changed since the Alpha and the trailer footage was taken so comparing the two means very little at this stage.

The problem is the Planet tech doesn't seem to always work properly. Planets that SHOULD be gorgeous end up being rounded bland balls of putty, but sometime you'll fly in and it actually LOADS PROPERLY.

Yeah I still get occasional issues with LOD transitions, not as much as in the Alpha but it still happens.
 
The planetary tech has been changed since the Alpha and the trailer footage was taken so comparing the two means very little at this stage.



Yeah I still get occasional issues with LOD transitions, not as much as in the Alpha but it still happens.
I found that disabling LOD Blending helped somewhat with this.
 
Sadly, as the OP in reddit mentioned, a lot of planet look trash. And so far, it seems there is only one or 2 base texture for the ground : fine powdered stuff (snow or dirt).
Love the inane obsession with blue skies and snow though. As if that's somehow not something we can see every winter by looking out of the window
I wish :'( Where I live it snow very rarely, and with the climate changing, it hasn't snowed for years now.
I used to live about 2000m. I really miss snow.
400 billion star systems in the galaxy, you Mensa brainiacs go to one planet and make up your minds.

Try going to another planet, genius.
Sure, pick your favorite :
20210523170514_1.jpg
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20210522233639_1.jpg
They look so varied and different, and that crater look so very unique !
Or maybe this is more your jam :
20210521051706_1.jpg
Bask in stretched texture on the smoothest cliffs known to man. Admire the lack of details that would make an intel Celeron weep.


Look at a random screenshot I have from Horizon, my first planetary landing. It was the most boring dustball you could find for Horizon. Yet, there is variety in the terrain, and a lot of "noise". No smooth as a baby skin cliff.
"But it's ice !" Probably, but that stretched texture on the cliff middle left of the screen ? That's bad. The lack of detail ? Bad.
20210314003011_1.jpg
Look at this one, not mine, but someone who say "it's fine", so it's cherry picked to look pretty.
issue.jpg
Red circle show the seams in the texture. And the light red a "fake" crack in the rock, it's just drawn, there are no cracks, you can see stretch at various height, disappear under the white stuff and come back later.
I've seen that a lot. Many terrain noise is actually painted. That wasn't something in Horizon. I mean, the gravel like texture, sure, but that's different.


So yes, trailers planet exist. I've seen the blue sky, and the ObsidianAnt video, where he mention it, and it's great. But, in truth, they are rare. Most of the planet are fugly dustball with little details and low quality lod with pop in issue.


Once fixed, if fixed, it will certainly look good.
 
is it correct then for a doctor to say i don't have a broken hand if my left one is fine even though my right one is not? sure i can use my left hand for many things and ignore the right... but i don't think anyone would agree with that diagnosis.

there are some people upset every planet doesn't look as interesting as the promo, but that's not what nearly all of the negativity comes from. it comes from textures getting lod'd down so things look half res. it comes from a significant perf hit for no perceived quality gain. it comes from planet textures that lie at distance to make for good screenshots and disappear on surface. it comes from things like that way more than the few people who incorrectly think that every planet should be marvelous. at the very least though they should be better than horizons and/or at the same performance if they aren't going to look significantly better.
It'd be nice if the discussions actually cantered on these points then. Because they rarely do. They're mostly "look at this one planet I compared, it's worse now!" sensationalism. Or "I didn't read the pre alpha disclaimer and expect it to be exactly the same" nonsense.
 
I don't have to, I play the game. Those pics are of two completely different planet types and atmospheres. Wish people would stop posting this rubbish. Want to know what Odyssey looks like, take a look at the Great Big Odyssey screen Shot thread, or play the game.
You sure about that? They are reportedly both pics of the same planet: Wolf 1311 B3B. Since you "play the game" maybe you should go there grab a pic for us. I would do it but Odyssey crashes so much I can barely get a few jumps in without a CTD.
 
No, the screenshot with the blue sky was from the Odyssey trailer, before the galaxy was regenerated for release.
As someone else posted in the same Reddit thread, so there would be little point. The second pic looks like an Ammonia content atmosphere but I could be wrong And no doubt someone will correct me
Sorry to hear of your CTD problems but again since launch I’ve a single Orange Sidewinder which I fixed by briefly switching to Horizons and back, since then it’s been very stable for me.
There are some beautiful planets and some real potato planets but I expect that, they can’t all look like the trailer, that would just be unrealistic. The main problem I have with the OP is people are making out that trailer visuals don’t exist in Odyssey when the clearly do. You just have to find them.
 
The problem is the Planet tech doesn't seem to always work properly. Planets that SHOULD be gorgeous end up being rounded bland balls of putty, but sometime you'll fly in and it actually LOADS PROPERLY.

There's a clear and obvious issue with the LOD transitions, to the point that it doesn't transition at all and leaves the terrain at a medium LOD even when you're right on the ground. That isn't people just "deliberately finding ugly planets to whine about." It's about the engine not loading in details properly resulting in things looking awful.
I agree with that.

There's also a tendency for people on the forum to complain based on a small number of images or an oft-posted video showing bugged planets, and believe that is what they would actually find if they went out and played it themselves.

But when I play for an hour or two a night, as I have in the last week, I find bugged and amazing planets, mostly amazing ones.
 
The whole planet is so unique. I love it. It's only icy on its ice caps, by the way. The rest of it is rocky and filled with ridged valleys and mountains. There's a resort in the middle of a valey surrounded by blue, starry skies and mountain ranges. It's a great planet.

View attachment 233792

An airless one I found last night. They're not all flat and grey. But, yanno... I imagine most rocky airless planets are in real life...
Oooo, I'm going to have to go there! I bet there's some interesting terrrain formations around the edges of the ice caps/rocky mountains!
 
So I went there myself to see what's going on.

Well, while Wolf 1311 B3B doesn't look like in the trailer, I think it doesn't look bad in any kind. The reason it doesn't look like in the trailer is that it is NOT an icy body, but a rocky one:

2021-05-30_19-12-04_Wolf 1311_Wolf 1311 A.jpg
2021-05-30_19-12-13_Wolf 1311_Wolf 1311 A.jpg

Doesn't look too promising on approach, but surely not the washed out mess from the reddit post:

2021-05-30_19-59-25_Wolf 1311_Wolf 1311 B 3 b.jpg

Also when you get closer it isn't that bad. A bit of a raster effect while loading in textures, but to be fair, I had a whole lot more of this in Horizons:

2021-05-30_20-01-25_Wolf 1311_Wolf 1311 B 3 b.jpg

Once landed, it still looks quite nice - that is if you don't ecpect an icy world with a blue athmosphere. Even some color variations on the rocks:

2021-05-30_19-27-51_Wolf 1311_Wolf 1311 B 3 b.jpg
2021-05-30_19-28-04_Wolf 1311_Wolf 1311 B 3 b.jpg
2021-05-30_20-10-10_Wolf 1311_Wolf 1311 B 3 b.jpg
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I can only guess what happend here, but I think the trailer was captured with another, probably older version of the Odyssey planetary tech that - for whatever reason - gave a totally different result for this planet. I know I can only speak for myself here, but I don't see this being a reason for being upset. It's procedually generated and is different now - so what, as log as the quality is OK I couldn't care less. I mean, it's not like this place actually exists and is rendered totally wrong now. 🤷‍♂️
 
It takes a special breed to get upset when pre alpha footage of 1/40bn planets turns out differently post alpha.

In a procedurally generated game.

Trading standards should be notified. I'm sure they have a category for dice rolling a different number than the guy in the store demonstrated too.
 
Really folks at this point I think anyone that posts these complaints is going to the ignore bin. It's demonstrably false that the vistas from the trailer don't exist. The fact that a world labeled one thing in the trailer looks different in the live game is.... just not meaningful. It looks how it looks now. 400 billion systems pick a few and look around, or don't and wallow in whatever influencers tears you choose to.
 
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