Want to see the difference between a trailer planet and the in-game version?

Here is another one of my favorites.




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I think many of you need to boot up Horizons again and fly some planets before you say Odyssey is an improvement. It's like y'all forgot what Horizons planets looked like entirely.
 
As if that's somehow not something we can see every winter by looking out of the window
... it isn't something I see 'every winter' - I've seen it less than a handful of times in my entire life. We don't all live where it snows. That said, this is a space game, not an arctic winter game so the presense or lack there of of this environment type doesn't bother me too much.
 
I think many of you need to boot up Horizons again and fly some planets before you say Odyssey is an improvement. It's like y'all forgot what Horizons planets looked like entirely.
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I logged out of Odyssey and in to Horizons to take a similar shot in the same place looking in the same direction (as indicated by the reference stars).

I personally think that Odyssey is a broken beta that should not have been released as a finished product (or at least not at full price) but planetary terrain is the ONE THING it does well.
 
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I logged out of Odyssey and in to Horizons to take a similar shot in the same place looking in the same direction (as indicated by the reference stars).

I personally think that Odyssey is a broken beta that should not have been released as a finished product (or at least not at full price) but planetary terrain is the ONE THING it does well.
I don't know how you can say that Horizons planets look better... Odyssey (When it's working correctly) is just beautiful!
 
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Happy to trot these out every time someone pretends that blue sky, icy worlds like in the pre-alpha trailers don't exist in game.

Love the inane obsession with blue skies and snow though. As if that's somehow not something we can see every winter by looking out of the window; Odyssey has way more spectacular vistas than this. People need to stop whining and just go play the game if all they want is fantastic looking planets. I've seen countless, both airless and otherwise.
The terrain and sky in your screenshots look better than Horizons but still look like a downgrade from what was shown in the Odyssey dev diary and other hype.
 
So I went there myself to see what's going on.

Well, while Wolf 1311 B3B doesn't look like in the trailer, I think it doesn't look bad in any kind. The reason it doesn't look like in the trailer is that it is NOT an icy body, but a rocky one:

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Doesn't look too promising on approach, but surely not the washed out mess from the reddit post:

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Also when you get closer it isn't that bad. A bit of a raster effect while loading in textures, but to be fair, I had a whole lot more of this in Horizons:

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Once landed, it still looks quite nice - that is if you don't ecpect an icy world with a blue athmosphere. Even some color variations on the rocks:

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I can only guess what happend here, but I think the trailer was captured with another, probably older version of the Odyssey planetary tech that - for whatever reason - gave a totally different result for this planet. I know I can only speak for myself here, but I don't see this being a reason for being upset. It's procedually generated and is different now - so what, as log as the quality is OK I couldn't care less. I mean, it's not like this place actually exists and is rendered totally wrong now. 🤷‍♂️

They did state that the planetary tech was adjusted for release to provide smoother surfaces for SRV driving which was complained about a lot in the Alpha, which is why I don't really put much serious weight into comparing before release and after release, it should not have been changed without being tested in the Alpha but at that point it was so close to release date it was probably to late.

There are issues you can pick of course, that was exactly the same for Horizons even right up to the release of Odyssey, if I looked hard enough I can still pick out stuff that looks bad Horizons, but that's pretty much something I'm not going to do because Horizons uses a completely different planetary tech and our focus should be on the new planetary tech because like it or not it's going to replace Horizons planetary tech eventually. It's not going to be reverted so let's stop comparing the old with the new and make sure the new is as good as it can be.
 
Those direct comparisons are really getting old...
Yes, that planet has been generated again after the trailer was made and now looks different and boring.
No, that's not how they all look which was a well known fact on sunday when the point of the original post was made.
Either OP only looked at that Reddit post and formed an opinion, or is deliberately trying to be negative.

I know there are already pictures, but since I like them so much, here's more:
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Every single picture is from a different world, and the last one here doesn't even need atmosphere to look great and was also a random pick. I didn't even know it was an ice world until I landed.
And these are only my screenshots. There's a lot more in the screenshot thread. Everywhere really. And ingame. Make your own gorgeous shots.

Can we please focus on issues that are actually there instead of making them up? It kinda blurs and distorts sound criticism.
 
Those direct comparisons are really getting old...
Yes, that planet has been generated again after the trailer was made and now looks different and boring.
No, that's not how they all look which was a well known fact on sunday when the point of the original post was made.
Either OP only looked at that Reddit post and formed an opinion, or is deliberately trying to be negative.

I know there are already pictures, but since I like them so much, here's more:

Can we please focus on issues that are actually there instead of making them up? It kinda blurs and distorts sound criticism.

Agree entirely, our focus shouldn't be comparing the old with the new and complaining, we should be looking at the new tech where it really is working good and make sure the parts where it isn't working as good get it noticed and fixed.
 
The new planet tech does indeed produce far better results in comparison to Horizon when it is working as it should. I think one problem is, that it still is easier to find examples where the tech is broke. Generally, I've noticed the new tech seems to work better on planets with atmospheres, them having been the priority focus of the development no doubt. Maybe there's some bug that presents itself when the atmospheric effect is removed from the planet and that's what messes up the textures.
 
The terrain and sky in your screenshots look better than Horizons but still look like a downgrade from what was shown in the Odyssey dev diary and other hype.

Isn't that a bit of an arbitary statement? Can you be more specific about 'down grade'?

They most likely used their internal tools to 'slide' lighting and parameters to look nice for videos etc so it's pointless people posting screenshots of things that look subjectively nice and not know what people are refering to when they say "but not as nice as trailer X" when being procedurally generated it's kind of hard to find any two places that look alike due to all the parameter variation.

I can't see that they were lying, just that it's improbable to find lighting settings in exactly the same atmosphere with the same ground texture settings and height map variation as any other planet found - to find two places exactly the same may be less likely than finding earth likes.
 
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Isn't that a bit of an arbitary statement? Can you be more specific about 'down grade'?

They most likely used their internal tools to 'slide' lighting and parameters to look nice for videos etc so it's pointless people posting screenshots of things that look subjectively nice and not know what people are refering to when they say "but not as nice as trailer X" when being procedurally generated it's kind of hard to find any two places that look alike due to all the parameter variation.

I can't see that they were lying, just that it's improbable to find lighting settings in exactly the same atmosphere with the same ground texture settings and height map variation as any other planet found - to find two places exactly the same may be less likely than finding earth likes.
I kinda think this is a lost cause.
People who want to be negative will always find something to stay negative about. "This sky is totally not as blue as the one they have shown off!" ... Yeah, okay.

Instead of being happy about the fact, that this awful comparison on reddit is nonsense and the game actually has those wonderful skies and worlds.
The idea that it's not about winning the argument, but acknowledging the facts and even be glad to be wrong, doesn't seem to be very popular.
There are things wrong with Odyssey. But this is not one of those things. :)

And of course you're right. If you advertise a product, you'll show it at its best and with planets like shown in that trailer and with hardware where everything can be maxed out. Because why not?
The devs also played a lot of live sessions where they didn't cherry-pick anything.
 
It's the same as this:

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I just colour picked in MS paint and it's blue. Not exactly the same shade, no. But it's blue. If you want, you can go and find a planet with that exact shade of blue. If that's what you need in order to... I don't know. What do the people who are complaining about this need? Sounds like they want to play the game on a single planet that looks like that one?

Bizarre thing to get hung up on.

Yeah. Also, that image only shows a tiny slice of sky, likely slightly zoomed in from a distance as well.

The shot selection in a lot of the trailer/promo images tends to favour the surface texturing and effects, leaving only a small area of sky in the frame. This happens to be the area nearest the horizon where it's lightest. I think a lot of people assumed the whole sky would be this colour in the game, but if you look closely you can see 1) there are stars visible through this blue sky, and 2) you can see this "blue sky" start to darken away from the horizon at the top left of the shot.

These are the same skies we have. If anything, there's an issue with lower exposure values in the live game, and certainly with distant LOD textures looking blocky, but the skies... the skies we have are what were advertised. The advertisements just didn't portray them as well as they could have.
 
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