Distant Worlds 3 expedition is postponed indefinitely (from DW Project Leader Erimus)

This seems like frustration over the Odyssey condition upon release especially after waiting for over 2 years.
no mater what you think there a lot of problems.

frame rates much lower in all parts of Elite then in Horizons
all the UI changes are a mess with lost functionality and more complexity
planet tech not working as intended
lots of darkness, in stations,inside of my ship, in hasrez ect
I find it hard to play in VR because of frame rate
I find that the overall visuals are not good just flying around

we get this kind of nonsense with every Elite release, it gets tiresome going thru this mess every time.

now all we can do is Waite till It gets fixed again.
 

Deleted member 115407

D
The biggest standout problem for me is this.... I'm seeing a lot of this pockmarking occurring on planet surfaces. IMO, that's one of the big things they need to take another pass at.

Is it "ruining my entire experience" and sending me headlong into some sort of existential crisis? By no means.

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The biggest standout problem for me is this.... I'm seeing a lot of this pockmarking occurring on planet surfaces. IMO, that's one of the big things they need to take another pass at.

Is it "ruining my entire experience" and sending me headlong into some sort of existential crisis? By no means.

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I think you're overstating the effect the rubbishness of EDO is actually having on people tbh. Expressing frustration and annoyance is a long way short of existential crises.
 
No argument. EDO is a massive content island, and nothing you do there impact the "space" part of a "space sim". The only reward that can be shared are credits, and they are a joke in EDO (100k for a restore mission ? 2-3m for a cz ? Lol).

Exploration get it the best, it extend the exploration gameplay a bit. If it wasn't ugly and buggy.

In a month or 2, the novelty will have worn off, and nobody but explorers will use spaceleg anymore.
This is my biggest issue with Odyssey, its so detatched from the rest of ED. Its nothing more then a bolt on FPS. Anything i do on foot does NOTHING to the rest of the game activities.
 

Deleted member 115407

D
This might be the same planet I hit yesterday, or it may just be the same type (composition, conditions, lighting, etc). But this "dark" ice planet has serious lighting issues, like the engine doesn't know what to do with itself. This definitely needs work.

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OK, but that guy in the video talking about game loops is giving me gamer PTSD FSS anxiety.

What I've always wanted from Frontier and this game in particular the most is a comprehensive and contextually immersive experience as a sci-fi spaceship pilot and galactic explorer, not a gamey video game.

I could (and often do) just play games like Super Mario Bros. or whatever for that sort of experience, minus the convoluted meta progression padding.
 
For me, my biggest crux with the game are the FPS.
At a combat site, my FPS dropped at 24 and never went up 30 FPS.

I still managed to win somehow, but it was still crippling.

I do know though that all of this is temporary.
I waited 2 years, what are a few more weeks?

As for the darkness, it cost me a mission, it was REALLY dark. The settlement I had to infiltrate was on the shadow of a crater, and it was pitch black. But I don't mind, space is supposed to be pitch black!

I find it kinda funny how the very same people complaining that space is to dark, where the ones demanding back when horizons released to make space darker!

And every time the mention that the planet tech is broken, It brings to mind the horrific beige planets that polluted horizons for nearly 2 years before FD changed it. Because that was REALLY broken. Not only the planets where very samey and repetitive, the where all the same boring beige color!

Except for ice worlds.

Yes, there are some odd planets with repetitive patterns. But I find it odd that those very same people complaining of that in Odyssey, then go and tell everyone how that other game does it better!

As far as I remember, that other game had 3 landable planets, and their surface was a literal copy paste that repeated at the equator!

There was a word for that kind of behavior, I can't quite remember...

I think it starts with H....
 
For me, my biggest crux with the game are the FPS.
At a combat site, my FPS dropped at 24 and never went up 30 FPS.

I still managed to win somehow, but it was still crippling.

I do know though that all of this is temporary.
I waited 2 years, what are a few more weeks?

As for the darkness, it cost me a mission, it was REALLY dark. The settlement I had to infiltrate was on the shadow of a crater, and it was pitch black. But I don't mind, space is supposed to be pitch black!

I find it kinda funny how the very same people complaining that space is to dark, where the ones demanding back when horizons released to make space darker!

And every time the mention that the planet tech is broken, It brings to mind the horrific beige planets that polluted horizons for nearly 2 years before FD changed it. Because that was REALLY broken. Not only the planets where very samey and repetitive, the where all the same boring beige color!

Except for ice worlds.

Yes, there are some odd planets with repetitive patterns. But I find it odd that those very same people complaining of that in Odyssey, then go and tell everyone how that other game does it better!

As far as I remember, that other game had 3 landable planets, and their surface was a literal copy paste that repeated at the equator!

There was a word for that kind of behavior, I can't quite remember...

I think it starts with H....
Heresey ?
 
This is my biggest issue with Odyssey, its so detatched from the rest of ED. Its nothing more then a bolt on FPS. Anything i do on foot does NOTHING to the rest of the game activities.


you mean you actually think it would be fun to say, get a mission in some station (in your ship) to go to a location on a planet and disable but not destroy one of the ships so that it crashes to the surface. then you have to get out, climb onto the ship on foot. cut into it. retrieve stuff. kill the still living pilot. get back to your ship as their friends show up. shoot your way out into orbit. drop the cargo off at a rendezvous point in space. b then have that hugely impact bgs state, throwing the system into civil war if other efforts are in the same vein. the success of your mission and the current civil war gives you access to a mission that then has you joining a ground convoy driving an srv as escort support to transport trucks moving large items (too oddly shaped for ships)... where you have to protect the trucks from the rival faction. upon killing them you are taxi'd back to the station but your reputation precedes you and when leaving, the other faction puts an unofficial hit on you. temporarily disabling station security response, forcing you to kill your way out of the ambush around the station or wait for security to respond.

boring stuff like that?
 
Look at this! The panetary tech is truly broken beyond repair!
WxF3T2f.jpg


Everything is flat! There are no mountains!
tlsYz5h.jpg

How scandalous!

Or so are people saying....

Umm, I'm not sure what to say about that.

What I can see is "bumpy" and it certainly looks purty, for a barren ice-planet, but it'd be a shame if all planets looked like that now.

I mean, I've visited planets with canyons so deep that the glide doesn't even end until you're so deep inside that you can't even see the surface any more.
Do we still get stuff like that in Odyssey too?
 
you mean you actually think it would be fun to say, get a mission in some station (in your ship) to go to a location on a planet and disable but not destroy one of the ships so that it crashes to the surface. then you have to get out, climb onto the ship on foot. cut into it. retrieve stuff. kill the still living pilot. get back to your ship as their friends show up. shoot your way out into orbit. drop the cargo off at a rendezvous point in space. b then have that hugely impact bgs state, throwing the system into civil war if other efforts are in the same vein. the success of your mission and the current civil war gives you access to a mission that then has you joining a ground convoy driving an srv as escort support to transport trucks moving large items (too oddly shaped for ships)... where you have to protect the trucks from the rival faction. upon killing them you are taxi'd back to the station but your reputation precedes you and when leaving, the other faction puts an unofficial hit on you. temporarily disabling station security response, forcing you to kill your way out of the ambush around the station or wait for security to respond.

boring stuff like that?
no...no, i dont even know what you are talking about. Missions, while slightly repetitive but hey tahts ed, are fine, the problem with them is the reward and how it interacts with the rest of the game.

Horizons actually managed to do this, in horizons i had a reason to get outta my ship into an SRV on planents, to get things in order to make my ship better, and preform harder tasks. There was a distinct connection between horizon game play and ED game play at large.

Odyssey offers no connection between the two. Anything thing i do on foot only serves to do on foot things better, anything i do on ship only serves to do on ship things better, they are completely disconnected from each other. Ships only act as glorified taxi services in regards to odyssey activates. I could have a corvette, a conda, or a cutter, A rated, fitting out with the best things and engineering possible, and nothing i do on foot would alter my ship game play, nothing i do in my ship alters my on foot so long as i can carry a srv in it to cheese combat on foot.
Thats the biggest issue i have with odyssey content.


Now would i like better missions? like say, on a rescue mission to burning stations i would have to get out, run through the station and cut people free that are trapped, put out fires, reroute power to open up sealed doors to get people to my ship to then take off and rescue them? hell yeah!.
 
i would use missions to link gameplay rather than just materials

i think changing the reward just leads to a balance race to bribe players to play a different way than some objectively easier or older way.

not an interesting integration of things.
 
Game play to help link the content is good, i agree, we need more reasons for the ship other then a taxi.

But at the same time, we need reasons to be doing these on foot missions as right now they are very pointless to the rest of the game. We need materials and rewards that some how effect our ship. I think a very good way to do that, would be on foot missions reward rare materials for sythasizing, and or engineering. For example, not foot missions should be rewarding more materials that are needed for say, the better synthesized multi canon ammo, or giving materials needed to make the 100% boost to FSDs

All around, missions on foot need to be rewarding WAAAAAYYYY more for their activates. As of right now, on foot activates are by far the most dangerous things to do, yet, they reward the more HORRIBLE credits/hour in the game.
 
Yeah, Odyssey has had a bit of a rough launch, but it's fixable. The next 6 months will be interesting, since we'll get to see what and how much gets fixed or added before the console release, and the Horizons sync. What I'm most curious about is how their process might (or might not) change to bring about those fixes. That is, what will they prioritize? How much feedback will they take into account? We have yet to see. In the meantime, I'm having fun with it. Probably a controversial view. ;)
 
Yeah, Odyssey has had a bit of a rough launch, but it's fixable. The next 6 months will be interesting, since we'll get to see what and how much gets fixed or added before the console release, and the Horizons sync. What I'm most curious about is how their process might (or might not) change to bring about those fixes. That is, what will they prioritize? How much feedback will they take into account? We have yet to see. In the meantime, I'm having fun with it. Probably a controversial view. ;)
Nah, I think many are having fun with it. We will have the road map in a few days time, so we should have a better idea then.
 
Look at this! The panetary tech is truly broken beyond repair!
WxF3T2f.jpg


Everything is flat! There are no mountains!
tlsYz5h.jpg

How scandalous!

Or so are people saying....
Some people are thr
For me, my biggest crux with the game are the FPS.
At a combat site, my FPS dropped at 24 and never went up 30 FPS.

I still managed to win somehow, but it was still crippling.

I do know though that all of this is temporary.
I waited 2 years, what are a few more weeks?

As for the darkness, it cost me a mission, it was REALLY dark. The settlement I had to infiltrate was on the shadow of a crater, and it was pitch black. But I don't mind, space is supposed to be pitch black!

I find it kinda funny how the very same people complaining that space is to dark, where the ones demanding back when horizons released to make space darker!

And every time the mention that the planet tech is broken, It brings to mind the horrific beige planets that polluted horizons for nearly 2 years before FD changed it. Because that was REALLY broken. Not only the planets where very samey and repetitive, the where all the same boring beige color!

Except for ice worlds.

Yes, there are some odd planets with repetitive patterns. But I find it odd that those very same people complaining of that in Odyssey, then go and tell everyone how that other game does it better!

As far as I remember, that other game had 3 landable planets, and their surface was a literal copy paste that repeated at the equator!

There was a word for that kind of behavior, I can't quite remember...

I think it starts with H....
Yes I remember the days of people complaining about how light everything was. Whole how the tables have turn. It almost like the community doesn't actually know what is wants.
 
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