When are geological/biological sites etc going to be back in Odyssey?

I might have found something interesting in current planet scattering state.
1/ switch to combat mode
2/ select new point on left panel (eg wreckage)
3/ go to it and head directly to the ground (you should be able to be at 6 to 10 km from the "poi"
4/ you should be able to find everything in tha radius

I did that two times while on my way during exploration then a third when I went back from Colonia. I then, applied this in LHS 3447 and found all bacterias in the system in a quite short time. I was surprised that it was also valid with a scientific settlement I went to for a mission. I'll continue trying this strategy for a while. I'll just use Horizon to find geological. I don't like been taken for fool. Consistency "que Diable !" (untranslatable :) )

Yes I've found the same, it's been a pretty reliable technique so far :)
 
When did you last try scanning a geyser? I was scanning them plenty in Horizons (I started playing in February).
In Odyssey, we have a new tool for bio life, but not for geological stuff. They could have used the same thing.

In Horizon I don't remember what was the "reward" for scanning a geological formation. If any.
No, it is not. Now all materials are bound to lat/long. Feel free to make new website like edsm where all locations will be recorded (I suspect it works like mining too, i.e. 1 commander picked stuff, 2nd sees nothing there).
So plenty of to do for explorers finding and mapping materials locations.
Material =/= exploration. When I'm 20k ly from the bubble, I don't really care about mapping where the mats are. I will not come back, and nobody else will.
 
I don't really care about mapping where the mats are. I will not come back, and nobody else will.
As nobody cares what u will explore there too. Right now heat map shows what TYPES of geo objects can be found on ground, like "vulcano". You find it and scan using standard scanner for codex. That's all.
Additionally you can write down lat/long like "50/70->sulfur".
 
As nobody cares what u will explore there too. Right now heat map shows what TYPES of geo objects can be found on ground, like "vulcano". You find it and scan using standard scanner for codex. That's all.
Additionally you can write down lat/long like "50/70->sulfur".
I never struggled to find common mat though^^

The exploration we have currently simulate the discovery of alien life for "SCIENCE". IRL, finding how life developed on others planets would be invaluable. The whole sampling is about that. You find sample, and eventually it's used off screen by scientist to find how the plant you collected adapted to a different world.

Geology is way more than just "we can use this rock for the metal inside". Having "alien" rocks, and completely different world on how they formed would be fascinating (well, at least for boring people like myself). Also, geology is like an investigation, every rock tells a story that can span over millions years. How alien world are formed and work would likely open fascinating discoveries.

Sure, the "lick test" is going to be an issue on non atmo world. But they could have used the scanner we have for geological stuff. At the very least.
 
Also, geology is like an investigation, every rock tells a story that can span over millions years. How alien world are formed and work would likely open fascinating discoveries.
Keep flying. Had planet yday "druids planet". Full of standing rocks so I had like 9 fps flying low :D, it seemed like some moving ice brought it there. It was pretty interesting to look around and google about. Also I got not-answered question - where are liquids? :D
 
Keep flying. Had planet yday "druids planet". Full of standing rocks so I had like 9 fps flying low :D, it seemed like some moving ice brought it there. It was pretty interesting to look around and google about. Also I got not-answered question - where are liquids? :D
Yeah, but where is my tool sampler for it ? Why am I not rewarded in any way by the game ? I am for plant, why not geological features ? Imagination is all fine and dandy, but if that was enough, we'd be still playing with sticks and stones.

Also, ATM the planetary generation is buggy, so there is that.
 
Also, ATM the planetary generation is buggy, so there is that.
I wouldn't say so...I don't see it is ultimate broken. It just behaves different then Horizon. If you assume that Devs don't want you relog farm and/or make urtube guides "easy 150 polonium in 10 mins" then all comes solid. However, I mostly land on atmos now. As it has atmo it must be more like sand everywhere without too big hills (90% of cases).
 
I wouldn't say so...I don't see it is ultimate broken. It just behaves different then Horizon. If you assume that Devs don't want you relog farm and/or make urtube guides "easy 150 polonium in 10 mins" then all comes solid. However, I mostly land on atmos now. As it has atmo it must be more like sand everywhere without too big hills (90% of cases).
Lod loading issue (unload too close for you)
Very low quality texturing on some planet (see my signature)
Heightmap artifact (very straight, sudden and smooth "mountain")
Lot of "flat desert" planet with sudden and rare mountain range
Pop in issue
Repeating tiles issue
and so on.

Personally, it's too much for me, and I'm waiting for fixes before exploring.

As for relogski, raw mats was the only mat people didn't do that. It was the only one that was actually balanced.
Guess which one they changed ?
 
Lod loading issue (unload too close for you)
Very low quality texturing on some planet (see my signature)
Heightmap artifact (very straight, sudden and smooth "mountain")
Lot of "flat desert" planet with sudden and rare mountain range
Pop in issue
Repeating tiles issue
and so on.

Personally, it's too much for me, and I'm waiting for fixes before exploring.

As for relogski, raw mats was the only mat people didn't do that. It was the only one that was actually balanced.
Guess which one they changed ?
Can't judge. 1050 do 10-12 fps on all low. So I'm happy if I see anything :D
Btw ... SS settings different from x1 or x2 i.e. fractional breaks "physics", for example much harder to cut/crack crashed ship. Maybe something with positioning items too happens.
 
As for relogski, raw mats was the only mat people didn't do that. It was the only one that was actually balanced.
Guess which one they changed ?

That it didn't even need relogging to do didn't make it balanced :)

I understand the frustration of those that can no longer fast-track raw mats gathering, but the actual gameplay loop of exploration of discovery (of geo sites) does seem intended & quite well integrated, incorporating both the SRV scanner and terrain shape. It tells you where to look rather than (boringly) exactly where to go.

But I have found that by investigating the non-persistent POIs mapping reveals on many planets it is common for there to be lots of things to find nearby. I guess those POI markers are intended to fill a secondary role as a breadcrumb trail to lead players to whatever they are looking for on the planet.

With time I'm confident locations of easily farmed regions will be shared among the community for raw mats, and if not ring mining seems to do the job better than surface prospecting now.
 
That it didn't even need relogging to do didn't make it balanced :)
More than the random pittance we were supposedly getting the "normal" way for the others.
I understand the frustration of those that can no longer fast-track raw mats gathering, but the actual gameplay loop of exploration of discovery (of geo sites) does seem intended & quite well integrated, incorporating both the SRV scanner and terrain shape. It tells you where to look rather than (boringly) exactly where to go.
A lot of people are not interested in exploration, but are very much in uprading their trading/pewpew ships. That's important to note
But I have found that by investigating the non-persistent POIs mapping reveals on many planets it is common for there to be lots of things to find nearby. I guess those POI markers are intended to fill a secondary role as a breadcrumb trail to lead players to whatever they are looking for on the planet.

With time I'm confident locations of easily farmed regions will be shared among the community for raw mats, and if not ring mining seems to do the job better than surface prospecting now.
I heard report that the rare mats (the one people collected before EDO) are missing.
 
More than the random pittance we were supposedly getting the "normal" way for the others.

A lot of people are not interested in exploration, but are very much in uprading their trading/pewpew ships. That's important to note

I heard report that the rare mats (the one people collected before EDO) are missing.

What you describe as a random pittance is probably the expected normal rate the game designers had in mind. Geo POIs only became easy to target with the 3.3 update in December 2018, before that the player needed to locate the site from it's coordinates, provided by another player that had discovered the site. Reaching a location by honing in on the coordinates can be done consistently with practice but it wasn't a skill many were happy to have to learn so farming wasn't so prevalent.

The way geo stuff works in Odyssey might not be broken at all, it looks to me like it was intended.

Tile repetition & scaling of terrain features may be evidence of the game not having enough terrain assets/templates to create a believably unique landscape (an issue shared with many procedurally generated landscapes) but it's probably no worse that Horizons with it's flat bits, bumpy bits & hilly bits with the occasional canyon or wall.

Just go ring mining & use a mats trader for now (or switch to Horizons while you can).
 
it looks to me like it was intended.
Yep, I think it is so too and I like it.
However it was tonns of builds / guides already related on weapons boost, so people were traveling 1500ly to refill herself for next week. Now they cry. I think AX with "cold orbit" and gankers will post most here.
 
Tbh, going by this and the mining rig leak... it does feel like all the seleniums, yttriums & co. will be gathered via SRV mining on the planets surface, rather than the spike shooting loop of years past, alas that reinforces the fact that odyssey is nowhere near content complete yet, and most likely held back until console launch (muh spoilers).

It really smells that way.
 
The changes to exploration, in Odyssey, were also pretty sad when you compare them to the pretty major overhaul we got in Chapter 3 of the Beyond Update. Those changes were the impetus for me to finally leave the confines of the bubble.....and I had a blast traveling out beyond the Formadine Rift. The Odyssey Update, so far, has not had a similar impact. Samplings Biological and Volcanic sites-especially on foot-should require a measure of skill and, dare I say it, even danger.....even if they make no change to the financial reward. Biological and Volcanic/Geological samples should also, potentially, provide some other material benefit beyond cash or rank.....maybe a crafting component for your suit/peripherals, or your Ship/SRV. My point being that there was so much fun stuff they could have done with exploration, now that we can leave the confines of our SRV's.
 
No, it is not. Now all materials are bound to lat/long. Feel free to make new website like edsm where all locations will be recorded (I suspect it works like mining too, i.e. 1 commander picked stuff, 2nd sees nothing there).
So plenty of to do for explorers finding and mapping materials locations.

It's proceduraly generated based on planetary composition, so it will appear in the same location for all players, however that goes from just a few up to 50 location in Horizons to potentially tens of thousands per planet in Odyssey, it's quite possible that a single large planet in Odyssey has more locations for geo than the number currently recorded in EDSM for the entire galaxy. I don't consider it a practical thing to do since it's already so easy to find.
 
It's proceduraly generated based on planetary composition, so it will appear in the same location for all players, however that goes from just a few up to 50 location in Horizons to potentially tens of thousands per planet in Odyssey, it's quite possible that a single large planet in Odyssey has more locations for geo than the number currently recorded in EDSM for the entire galaxy. I don't consider it a practical thing to do since it's already so easy to find.
That what I said, it's bound to coordinates in a form of PG which is bound to geoms which are bound ... but correlation "coordinates - mat" is 1.0
...yes, it is possible. Somebody should show gankers where they can restock fast and return to kill people. Otherwise they will be upset a lot :D - because they're forced to drive car instead doing kills.
 
Does the filter actually do anything for anybody else? When I change the filter, the heat map stays the same. I would expect the map to change. Is there a key to activate the filter after selecting it? Can't wait for the road map to when they will clean up this heat mess.
 
Does the filter actually do anything for anybody else? When I change the filter, the heat map stays the same. I would expect the map to change. Is there a key to activate the filter after selecting it? Can't wait for the road map to when they will clean up this heat mess.

Doesn't work for me at all.
 
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