Blue POI indication on the radar gone?

Do we not get the blue POI circles on the radar when doing low(ish) level flying anymore?

I used to just cruise along at about 4-5km alt and grab any POI that would generate as a chilled out activity.
Haven't seen any in EDO??

Or has the blue circle thing been simply replaced with the POI showing up on the overview panel now :(
 
Do we not get the blue POI circles on the radar when doing low(ish) level flying anymore?

I used to just cruise along at about 4-5km alt and grab any POI that would generate as a chilled out activity.
Haven't seen any in EDO??

Or has the blue circle thing been simply replaced with the POI showing up on the overview panel now :(
noticed this too...

I wonder if it is a bug or a delibered choice to use the new dss
 
Well I flew around a random planet in horizons for about an hour. Got loads of blue indicators showing random poi's popping up etc and had a fun chilled out time.

Jumped into Odyssey on the same planet, flew around at the same altitude with scanner set to max range and all I got to watch was the bad LOD clipping in and out and the planet randomly morphing the surface as I flew.

So I guess it's been removed (for now) and yet another element of the game that I found fun taken away..... probably do a bug report after dinner for this.
 
As far as I know they are not in Odyssey anymore.
Instead you DSS a planet and you get a fairly long term POIs that you can interact with.
I prefer the new way - fewer POIs makes it a bit more realistic for me (as long as they fix the bug where POIs are generated on planets thousands of LYs away from inhabited space).
 
As far as I know they are not in Odyssey anymore.
Instead you DSS a planet and you get a fairly long term POIs that you can interact with.
I prefer the new way - fewer POIs makes it a bit more realistic for me (as long as they fix the bug where POIs are generated on planets thousands of LYs away from inhabited space).

I wouldn't mind if they added the new system rather than just took out the old.

Part of the fun for me was not knowing and just chilling out and seeing what I found out while just out flying around.

The new system is feels a bit too gamey for me I guess...

EDO seems to be cracking down hard on emergent gameplay from previous versions and forcing us into fixed gameplay loop... it's loosing some of the sandbox IMO and frankly there are better games out their for those said fixed gameplay loops...
 
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I've been wondering about this. They've clearly taken away POIs (well, what we knew as POIs at least). Not just the blue indicators.

I had a ton of issues with the way the old POIs were implemented, but they were better than nothing. I used to love driving around and picking up signals with the SRV scanner. You'd hunt them down and find escape pods or a crashed satellite or something. Now the only thing that shows up on that scanner is rocks. 😒
 
Good, removal of the silly blue POI was literally one of the first things I suggested after the launch of Horizons.

PS

It only took 5 years but they finally listened to babelfisch! Now please add cockpit cats and ship crew + NPC wings.
 
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They did add a new way while removing the old: scan the planet and then the POIs will be visible on the target panel with description and threat level. (Previously only geo POIs were visible this way.)
 
Honestly i always hated the blue circle flyby and hoped it was changed with something else since its introduction
 
I wonder how long until someone complains the moving target for Planetary Scan Jobs has also gone 🤔

One constant about this game is that things get tweaked. Which some people seem to really have issues with :)
What we have now is better in almost every way.
What's missing is some low height scouting though, think of Star Wars Episode 5 when they try to find Luke and Han. The moving target thing was good in theory but it was just a repetition of 5 spots in the same pattern. Not good enough. The blue circle thing was bad in theory and bad in practice. I hated it.
I am not sure how I would implement a search mini game. Maybe something similar to the wave scanner but for ships could work.
 
So now instead of being able to do it in any ship you literally HAVE to make sure you add the surface scanner to do it.

Thats fine as a design decision but it simply takes away another emergent gameplay loop that you can do on the fly.... staring to get forced into gameplay loops making it closer to looter shooter concepts...
 
They did add a new way while removing the old: scan the planet and then the POIs will be visible on the target panel with description and threat level. (Previously only geo POIs were visible this way.)
Finally figured out how to get the DSS to work. So tried that. Definitely seems to be a lot fewer POIs - which is probably a good thing - more realistic? I'll give them that.

Still not convinced on the DSS process. At least the POIs are persistent(-ish?). I wonder when they are generated, though. I wouldn't be surprised if going through the DSS mini-game is what creates them. So there would be no chance of just randomly running across one without first scanning the planet.

It's a shame it couldn't have been a combination of the two. No, not the silly blue circles. Come up with something else for goodness sake. But if DSS scan picked up a general location of signals that would then have to be pinpointed by local ship scanning.

Will keep playing with it.
 
It's a shame it couldn't have been a combination of the two.

Yes, it would have been nice to have both systems.
Aka POIs for concentrated features Yellowstone-like and Heat Maps for features spread over really wide areas.

I really hate they removed bio/geo POIs
 
So now instead of being able to do it in any ship you literally HAVE to make sure you add the surface scanner to do it.

Thats fine as a design decision but it simply takes away another emergent gameplay loop that you can do on the fly.... staring to get forced into gameplay loops making it closer to looter shooter concepts...

An extra size 1 slot was added to every single ship in the 3.4 update so everyone could fit a surface scanner "for free" and make use of the new discovery mechanics that came with that update. You're free to take the extra slot as a bonus and use it for something else instead, but then don't complain about not having a surface scanner.

Bio and Geo POIs on the other hand now work as you seem to prefer, they no longer show on the nav map, only in the DSS scan results, and you need to drop down to the planet anywhere in the "blue zone", and fly very low over the surface until you spot them. You can land and use the SRV radar instead if you prefer, I prefer to fly low and slow and use headlook and eyeballs. Both work.
 
hmmm yeah I'll complain if I want to :p

And for the new 'blue zone' it's borked on way over half of the planets I've tried it on. And given the new planet tech is pretty much borked as well it's just a hit and miss exercise at the best of times. They do not resemble anything compared to what they look like from orbit it silly...

I hope they get round to fixing it. as it has so much potential etc...
 
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