Update 2 Feedback - Performance, Lighting, Bloom, Textures, Visors

Deleted member 115407

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-- This is a new bug right? I'm sure this wasn't the case before?
Honestly, I'm not sure. All I know is that if you are modifying the artemis suit, and choose the undersuit, the default Dom/Mav undersuits don't appear as options.
Seems to go vice-versa for the mav suit....

Actually, it looks like none of the "default" undersuits are available for the other suit types.
 

Deleted member 182079

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I don't know what all those numbers mean (I miss the days when a 486 was the clear predecessor to the 386, and a Pentium II was obviously better than a Pentium). What I do know is that any computer than can run Microsoft Flight Simulator (the best looking planet simulation out there) with decent framerates should be able to run a game like Odyssey using decade old visuals with even better framerates.

There is just no, no, no, no, no way anyone will be able to defend these horrible Odyssey framerates to me. Not that you're trying, but there are some who are.
Yes, I mentioned this earlier, FS2020 runs almost maxed out (I started at default Ultra and reduced a couple of settings down to High) at 2k and it pushes 40+ frames no problem, while visually giving me goose bumps as it looks so stunning, and pushes a lot more complex details simultaneously (real weather, physics, gauges/Garmin gear, reflections, etc.).

I run Elite at Ultra at 2k as well, but it's not remotely as attractive AND runs much worse. I expect EDO to perform at a rock solid 60fps (locked) in every single location/situation, not a single frame less, and the wobbly LOD plopping in and out at random combined with woeful AA and glitchy disappearing textures/geometry at random intervals.
 
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45 FPS with a GTX2080ti in a scene that almost looks like a game from twenty years ago. There's still a long way to go.
 
It doesn't even keep a stable 60fps on Ultra on my 2060, which is one generation younger then the 1060.
It doesn't even keep a stable 60 with the rendering resolution reduced to 720p then supersampled up to 1080p. The 2060 is about 60% more powerful than the 1060, on average, from the benchmarks too. I wonder how they're going to make up that performance deficit for the recommended 1080p/high/60Hz specifications.
 
Ahem!
You still don't get it....

"The Odyssey (...) one of two major ancient Greek epic poems (...) After the

war itself, which lasted ten years,
his
journey lasted for ten additional years,

during which time he encountered many perils and all his crew mates were killed. (...) "

FD tipped us EXACTLY what we are going to get.
It's not their fault that ED community is a bunch on uneducated primitives who can't say what is what even from hints as obvious as the name of this game expansion.

It's gonna take years to finish Odyssey.
It's as simple as that, everything goes as planned.

:sneaky:
 
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45 FPS with a GTX2080ti in a scene that almost looks like a game from twenty years ago. There's still a long way to go.
Framerate drop in Settlements/Combat Zones is barely related to graphic settings/quality/rendering.

I have tested performance while hovering in a ship over an on foot CZ
on every possible settings on RTX 2070s while monitoring hardware usage
and had momentary drops to 35-40 fps even on lowest settings
although GPU usage at those moments was not exceeding even 50%
No other monitored assets (buses, memory lanes, ram etc) were at 100% usage.
CPU had reserves too, no single core was at 100%, bud fps were still locked way below 60fps I have set as max.

It seems like it's some other major programming bug that triggers some specific locations.
It reminds me of process/threads starvation issue,
definitely not a case of exceeding hardware capabilities.
 
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I wonder if the launch fix that some people reported success with - well, not a fix, but just deleting the graphics settings file - would apply here? Have you tried that OP?
 
The problem with paint being non-reflective and of a different color is a PBR material setting issue. Did they really hire incompetent graphics/VFX people? It certainly seems so.
 
I wonder if the launch fix that some people reported success with - well, not a fix, but just deleting the graphics settings file - would apply here? Have you tried that OP?
Well, did anyone actually confirm that there may be some "rogue leftovers" from EDH settings that are not being changed properly and could trigger performance loss?
It's not that hard to find out, these are short text files with some variables and values, It's hardly a rocket science to find this out.
 
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Anyone else having problems with excessive bloom in the FSS? I have a modest 1660Ti and spend very little time in the Bubble. I have not experience poor frame rate yet. All settings are on Ultra.
 
The latest update has reduced my FPS, especially in Settlements and Ports. I deleted the graphics folder but it made no difference. This is a step backwards for me, I've had to drop my settings down to maintain a reasonable 20-30FPS......
 
I think this should be part of any debate regarding which looks better - planets in Horizon or planets in Odyssey. Because even if planets do look better in Odyssey (something not everyone agrees on), do they look SO much better to warrant an 80-100 fps drop? I'm guessing not.

If consoles end up with an 80-100 fps drop, the game will be running backwards, LOL.

TL;DR - Odyssey is doomed, literally.
In my side-by-side it was at a guardian ruins looking at a pillar. The planet looked different - I won't say it was better or worse.
The frame rate though is an easier thing to judge:
Horizons 140+ vs Odyssey 40+ - no contest ( Note this was before update 2 - but since update 2 doesn't claim to have any fixes for planet rendering and there are no Odyssey settlements on the planet to drag the frame rates down ).

My only test of Update 2 : station Concourse I think I've actually lost about 5 FPS from the previous update.
 
Lighting contrast remains "broken" with dark stuff being extremely dark:
I think they're going for the right idea there - night time should look pretty much black without a source of light, and there should be less ambient light during the day on planets without an atmosphere (look at photos from the surface of the Moon), but it does seem too extreme.

At least cartoon space that's far brighter than you'd see in perfect seeing conditions with your eyes fully dark adapated, but whilst you're looking at a bright console, planet, and star hasn't reappeared yet (although sadly many are clamouring for it).

SRV still undriveable in VR due to the frame rate; sure, a 1080 isn't top of the range but it was adequate in Horizons (not at max settings).
 
I'm now getting 100% usage of my 2080ti in areas of the planetary port I'm walking around whereas before it was only(!) 80-85% at 1440p with ultra settings.
So a step backwards for me.
 
I have a small increase in FPS as long as I don't stare through external windows in planetary concourses.
And if I do that too long my FPS even tank further and don't up anymore until I restart the game completely.

I don't have the same problem looking through glass. Not hand-waving your issue. Just pointing out another ED:O spot that works fine for some but not for others. There's no consistency anywhere. I'd hate to be on the team trying to nail this stuff down.
 
I don't have the same problem looking through glass. Not hand-waving your issue. Just pointing out another ED:O spot that works fine for some but not for others. There's no consistency anywhere. I'd hate to be on the team trying to nail this stuff down.
I didn't interpret it as handwaving :)

For me it's just specifically that one glas at a ground level concourse - everything else seems as you describe.
 
I think they're going for the right idea there - night time should look pretty much black without a source of light, and there should be less ambient light during the day on planets without an atmosphere (look at photos from the surface of the Moon), but it does seem too extreme.

At least cartoon space that's far brighter than you'd see in perfect seeing conditions with your eyes fully dark adapated, but whilst you're looking at a bright console, planet, and star hasn't reappeared yet (although sadly many are clamouring for it).

SRV still undriveable in VR due to the frame rate; sure, a 1080 isn't top of the range but it was adequate in Horizons (not at max settings).
Re lighting have you seen this thread, if what the OP is saying there is true the lighting just can't be balanced and needs to be redone:


I posted some monitor fps comparisons above but the main reason I have a high end card (6800xt) is for VR, and in Horizons running a tweaked High/Ultra blend I get a steady 90fps.
In Odyssey with low settings it's unplayable anywhere other than open space, too low even for reprojection to help.

edit: added the link
 
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