yea, i dont think cobra engineers really exist anymore. just people forced to use it - learning from other people forced to use it and everyone only able/allowed to work on the specific story they've been given this sprint.
Lets see if they can get menus figured out before they start reverse engineering other engines doing magic with polygons.
Odyssey is kluged onto Horizons, ideally one would have simply expanded on Horizons and kept the same UI. I speculate that the fps gameplay in Odyssey is probably out-sourced (Lemnis Gate). Of the original designers we see only Dav Stott and Dr. Kay Ross because their expertise is so unique.
Speculation:
Perhaps due to the limits of the Cobra Engine, the lack of resources allocated to upgrade the Cobra engine, core designers leaving frontier, management short-sightedness, or a myriad other things we have two different complicated codes, Odyssey and Horizon, trying to work with each other and failing.
Their volatile union has produced a progeny of interesting and wildly varying bugs.
Although originally started as a kickstarter for Elite Dangerous, Frontier Developments is actively expanding into publishing and other IP. Resources were allocated to more profitable activities and not to the original vision of Elite Dangerous.
o7
