No new lore in Elite Dangerous Odyssey?

My expectations on this particular topic weren't high and, as far as I've been able to tell from the time I've managed to play in game, very little of the in-game background lore of the universe has been updated/enhanced.

The Codex has no new text on the main personalities or the "big" topics. I see the Pilot's Handbook now includes a little on the concourse and the new organisations (eg. Apex Instellar) but "lore-wise" it's very light on detail - essentially saying they now "exist" and were there all along.

As is my wont, I visited the Tionisla system in the utterly faint hope that they might have added in the graveyard, unsurprisingly it wasn't there. "Jaques" in Colonia is also conspicuous by his absence, which seems a shame - and a relatively easy "easter egg" to include along the lines of "sleepy Pete."

At least GalNet is being updated with new story, but that is using existing lore assets (megaships, stations, powerplay characters, Aegis, Thargoids etc).

I wonder if the folks who now compose the creative team, after all the years since the game has been out and all the changes in staff during that time, are now simply unaware of much of the backstory to the game. Or perhaps new lore additions were simply another victim of the rush to release.

While there's a lot to enjoy in Odyssey (well, there will be when it stabilises) I can't help thinking that the soul of the game continues to ebb away, along with the ability to maintain ones verisimilitude in the face of in game inconsistencies (eg. I discovered last night that an enhanced backpack costs more than Cobra Mk4). Maybe this is irrelevant... player numbers are player numbers after all and the game is far bigger and more popular than it has ever been, launch issues aside.

I don't know. I look it it now much more as just a "game" where the fun is to see what entertainment you can create alongside other players whilst chuckling at the bizarre stuff the game chucks at you (I do genuinely find it amusing, I have a great time streaming it and generally mucking about... but in a rather childish point-at-the-funny-daft-thing sort of a way - I find I can no longer take the game "seriously") ... whereas, once upon a time Elite was "special", more than "just a game"... a game that, whilst it did have it's hitchhikeresque humour, had a sense of grandeur and significance, somewhere where magic, intrigue and mystery abounded and there could be secrets to discover out there in the void.

Perhaps reality could never match expectation... but I do feel it could have at least been tried... and an investment in cleverly crafted lore woven into the fabric of the game might have gone a long way towards achieving that sense of wonder. Elite Dangerous Odyssey seems not to be taking this approach and, to me at least, feels bland, empty and, dare I say it, a bit silly, as a result. Technically it's all very clever indeed... perhaps not quite the "milestone in gaming history" Mr. Braben thinks it is, at least not yet anyway... but in terms of making you feel like you're in a believable SF/Space Opera universe, it's getting harder and harder to maintain a suspension of disbelief, IMHO.

Anyway. Right on, Commanders.

Cheers,

Drew.
I have to agree with you, Drew. I've been into the Elite lore since the original Dark Wheel and Tionisla is something I've always wanted to explore. Just poking around the graveyard would be amazing.

That being said, I'm honestly all right with waiting in the hopes that when they do introduce the Tionisla Graveyard we'll be far enough along that we'll have EVA in. I'd love nothing more than to float amongst those old wrecks, cutting into hulls, poking into the computer databases of old ships for their stories and following in Ryder's magboot steps. :)
 
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And yet, effort has been made to insert "Cat Media" into the canon!

In modern internet parlance.... SMH.

Cheers,

Drew.
 
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And yet, effort has been made to insert "Cat Media" into the canon!

In modern internet parlance.... SMH.

Cheers,

Drew.
We had a talk about that when the game was released. Not only cat meme, but you have to steal it from people, so you can have better guns with engineering. Alongside stealing copper wire and duct tape.
One engineer ask 20 of those, and another 40opinion poll, to unlock them.

I literally went stealing cat meme and opinion poll inside a tourist outpost and got killed there. It's something I'd expect from borderlands, not Elite if I'm honest.
 
It's just a game, so therefor it should be "gamey" to facilitate dev accessibility.
Won't someone think of the devs?!
😼
 
It's just a game, so therefor it should be "gamey" to facilitate dev accessibility.
Won't someone think of the devs?!
😼
They could have replaced "opinion poll" by "prototype schematic", and instead of spawning in touristic economy, spawn it in "military" economy. You can make one similar for the cat memes.

Eventually it's the same gameplay loop, but at least it's more realistic, I feel.
 
We had a talk about that when the game was released. Not only cat meme, but you have to steal it from people, so you can have better guns with engineering. Alongside stealing copper wire and duct tape.
One engineer ask 20 of those, and another 40opinion poll, to unlock them.

I literally went stealing cat meme and opinion poll inside a tourist outpost and got killed there. It's something I'd expect from borderlands, not Elite if I'm honest.
Elite always had a bit of anarchic humour (edible poets and dangerous food blenders spring to mind from the original game). FE2 was a bit bland in the fun department, but FFE had a lot of wacky personal ads and other funny stuff...

But... cat memes? It's a new low.

Having seen this thread referenced by the DW3 thread, which indicates the event has been cancelled due to the state of EDO - I can't help having similar thoughts about bothering with my, increasingly futile it would seem, attempts to document the lore of the game. I hope and believe that the game will be fixed enough for DW3 to be reconsidered... but as for the lore...

I used to do it out of passion, then a sense of preservation and duty... now it's becoming an embarrassment to even be associated with it. :(

I hate leaving things incomplete, so I'll persevere and finish my lore videos for the "sensible" stuff in the game... but after that?

Feels like it'll soon be time to hang up the hat once and for all.

I mean... "Cat Media" ... In a universe where we had high drama, political intrigue, cryptic clues, galaxy spanning epic mysteries, sinister alien races and voyages to the edge of space... now we have "Cat Media".... Jeez. It's truly ignominious.

Cheers,

Drew.
 
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I feel like there is such good stuff they could go on to, but they just dont wanna bother with it. It honestly feels like who ever is running the show right now has like, no real passion for the story or setting or does not wanna do anything fun with it, like they are just holding the position because its a job.

Not sure if that makes sense.
 
I feel like there is such good stuff they could go on to, but they just dont wanna bother with it. It honestly feels like who ever is running the show right now has like, no real passion for the story or setting or does not wanna do anything fun with it, like they are just holding the position because its a job.

Not sure if that makes sense.
It really does feel like this. Fortunately for me, I have my own "universe" I can create content and lore in... and will be doing so... but Elite... and Elite Dangerous were once worthy of comparison with very high profile SF franchises for the way the internal lore was both consistent and a valuable asset - which was why I was attracted to writing in it in the first place.

Yeah, I was just having a go at the undermined self-respect of it.

The way that asset has been utterly squandered over the last few years is nothing short of tragic... and genuinely leaves me both bewildered and a little upset.

A real shame, but I'm going to have to "let it go" I feel. It seems there is no one left working on Elite Dangerous who cares about this particular aspect of the game any longer and hoping it will be otherwise is a guaranteed road to disappointment.

Cat Media....

Cheers,

Drew.
 
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The lack of lore is deplorable, this game has tons of it and they don't even have the respect to use it, it's just there floating in space for nothing. It's been years and years, this game is being handled by the wrong people, no respect at all.
 
Elite dangerous i feel is a perfect platform for jumping off into really really good content, they just don't have the passion there at the studio any more.
 
Elite always had a bit of anarchic humour (edible poets and dangerous food blenders spring to mind from the original game). FE2 was a bit bland in the fun department, but FFE had a lot of wacky personal ads and other funny stuff...

But... cat memes? It's a new low.

Having seen this thread referenced by the DW3 thread, which indicates the event has been cancelled due to the state of EDO - I can't help having similar thoughts about bothering with my, increasingly futile it would seem, attempts to document the lore of the game. I hope and believe that the game will be fixed enough for DW3 to be reconsidered... but as for the lore...

I used to do it out of passion, then a sense of preservation and duty... now it's becoming an embarrassment to even be associated with it. :(

I hate leaving things incomplete, so I'll persevere and finish my lore videos for the "sensible" stuff in the game... but after that?

Feels like it'll soon be time to hang up the hat once and for all.

I mean... "Cat Media" ... In a universe where we had high drama, political intrigue, galaxy spanning epic mysteries, sinister alien races and voyages to the edge of space... now we have "Cat Media".... Jeez. It's truly ignominious.

Cheers,

Drew.
It's a shame you're feeling that way. You've been the heart and soul of Elite's quirky history, and I enjoy your lore tour videos. As you say, Elite has always had a foot in the 'silly sci-fi' camp, drawing on The Hitchhiker's Guide and Red Dwarf et al, while still keeping the other planted in Alien, 2001, etc. etc. and to good effect. The addition of cat memes only bother me in that it's terribly unimaginative, lazy, and unnecessary, when we've got a lore wiki full of ideas to use in its place.

It's just a sad reality that beyond Thargoids and the (rather hollow) decades-long coyness that is Raxxla, the worldbuilding stuff has largely emerged from third parties like Robert Holdstock. Braben's passion is with the software coding.

Personally, I think it's high time community managers started taking the setting seriously. It's a hotbed of ideas to be used for competitions, community engagement, in-jokes, twitch-drops (imagine if twitch drops were stuff like a Soontil Relic for your dashboard, rather than a purple flight suit?). Where's the passion for the game and its history? Is it really acceptable that they clearly don't give a leathery egg for it?
 
It's a shame you're feeling that way. You've been the heart and soul of Elite's quirky history, and I enjoy your lore tour videos. As you say, Elite has always had a foot in the 'silly sci-fi' camp, drawing on The Hitchhiker's Guide and Red Dwarf et al, while still keeping the other planted in Alien, 2001, etc. etc. and to good effect.
I'm thinking of Monty, the famous Python Commander, and the energy cells with the copper coloured top. No other energy cells look like them or last like them.
 
Personally, I think it's high time community managers started taking the setting seriously. It's a hotbed of ideas to be used for competitions, community engagement, in-jokes, twitch-drops (imagine if twitch drops were stuff like a Soontil Relic for your dashboard, rather than a purple flight suit?). Where's the passion for the game and its history? Is it really acceptable that they clearly don't give a leathery egg for it?
That's not the issue sadly. To implement the lore properly, you need some dev support. Having random CG and galnet news is fine and dandy, but to integrate it to the game, you need a bit more.
And it seems Fdev simply don't want to divert the resources for it. Now, don't get me wrong, right now is not the good time. The DLC is a mess, and they need everyone able to code to fix that, but I don't hold any hope once it's fixed that they will divert resources to the lore. They'll likely divert it to another game they own.
 
But... cat memes? It's a new low.

Having seen this thread referenced by the DW3 thread, which indicates the event has been cancelled due to the state of EDO - I can't help having similar thoughts about bothering with my, increasingly futile it would seem, attempts to document the lore of the game. I hope and believe that the game will be fixed enough for DW3 to be reconsidered... but as for the lore...

Drew.

From what I've read in the forum and the DW3 server, its only the planning stage that's been postponed indefinitely, I'm sure it'll happen one day, when Frontier get the game stable for both PC and console versions at the end of the year. It may still happen next year.

And regarding the lore, I think that's a lost cause to be honest. Cat memes. Seriously Frontier? :confused:
 
Saw your stream recently @drew and I'm glad you've spoken out - it's something that I think - and many others - that needs addressing with this game.

For myself, the dissociation from my character into any relevant feeling of being (at least a minor) part of the game starts and ends with the missions.

The 'problem' for me is that the only difference between your first rank in (for example) Federation/Empire and final Admiral/King status is nothing other than the fact you've done tens of thousands more errands/missions than a Squire or Lieutenant. In a way, the same holds for the main 3 ship-based ranks - you're Elite in combat vs. Mostly Harmless? Just means you've killed tens of thousands more ships than the Mostly Harmless CMDR.

When I first heard that we were getting 'chained' missions that lead on to other missions, I was really excited - until the update came and I realised that it was not what I was expecting.

The other problem is that FD have outdone themselves by producing a procedural generated galaxy - in order to have missions that feel like individual missions, you'd have to apply procedural generation to those, too. Which they are to a level - but too limited in their scope.

I imagine a mission system that would be procedurally generated like a pyramid - with a group of entrance-level missions at the base. In order to move up the pyramid to the final 'goal' (which might only be an entry point a new system of missions), you have to find out a number of facts - say for example that of the 10 base-level entry points for a mission story, any number of them are related by rumours or facts - that sees you jetting to locations to find out more. This way you move up the tree to the 'final' stage - which could take hours of player time - before 'finding the truth out' or completing the mission. Also you could end up moving sideways to a different mission path, if you preferred that route. Missions could be anything that we already have - transport, steal, shoot, pirate, explore, trade - everything, but with an overlay created from the procedural generation mission layer to form more of a story. This overlay would weave in more humanistic elements - treachory, romance, jealousy, betrayal, alliances, political intrigue, etc.. If B&B used procedural generation to produce 2048 planets with different names and facts about each system and cram it into a BBC Micro, I see why this should not be possible with today's technology to do the same for a mission system. Further more, you would generate thousands of aggregate mission groups that built into a gigantic navigable structure that would ebb and flow and change over time such that you would be able to drill into them and become immersed by the level of detail and realism presented.

I find it hard to believe FD can create such an amazing galaxy representation - yet fall short when it comes to delivering a story line that can be 'generated'. Having said that I REALLY loved the Thargoid barnacles, Guardians, different puzzles etc. - however, over the last few years, I've grown apart from ED because there was nothing left to engage me any more. Wiith EDO, things have changed for sure - at the moment I feel like I am actually doing something for the first time (in-game) in a long time.

I understand that my requirement for a dynamically generated in-depth mission system sounds (and probably is) 'not possible', but I think with some genious - could be achieved. If you can't already tell, I am an old-school pen-and-paper RPG player/GM - designing story arcs and generic missions and weaving stories together was a part of how we played.

... And back to what Drew said about The Lore: this all ties into it, in a way. Imagine story arcs where you find out more about Jameson; more about the Micoid virus (etc.) - where each different player might find out the same things - endpoint knowledge - where one CMDR found out through bounty hunting and pirating and forcing the information out of their quarry, the other CMDR found out by visiting bars, making trades with the right people and finding out that way. Entire regions of space can be 'templated' - you've got villains, hierachies of stooges and level-bosses, good guys, merchants... Make it much more realistic - more than "fly from A to B and get 10K Credits. Do that 5 million times and we'll make you King (for a day lol").

Just my 2 credits worth... Wasn't intended to be a wall of text, so apologies in advance!
 
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