ANNOUNCEMENT Elite Dangerous | Odyssey: Roadmap

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Greetings Commanders,

As mentioned in David’s forum post on 25th May, we would like to share our immediate roadmap for Odyssey and talk a little more about performance and improvements as we move towards the console release later this year.

We’d like to take a moment to thank everyone for their patience and understanding while we review your reports and feedback. We’ve been working hard to address critical issues - Update 2 went live yesterday, which followed Update 1, the previous 2 hotfix updates and server and stability fixes deployed in May. We have been seeing some awesome content shining through from Odyssey, but we know there’s still work to be done to make the experience as good as it can and to further address feedback.

To that end, here’s a short summary of our immediate roadmap of updates and the key focuses within them.

  • Update 3 – Thursday 10th June
    • Many improvements and fixes, including
    • Loadout UI flow changes
    • Adding earned ARX for on-foot gameplay
  • Update 4 – Thursday 17th June
    • Many improvements and fixes, including
    • Suit Livery UI flow changes
    • Codex CMDR stats
  • Update 5 – Thursday 24th June
    • Many improvements and fixes, including
    • Shared missions
    • Galaxy & system map UI updates
    • Outfitting UI updates
Each of Updates 3 to 5 will be of a similar size to Updates 1 and 2, and contain fixes and enhancements to the overall Odyssey player experience, including incremental performance issues for specific circumstances and/or system configurations.

Planetary geometry and lighting is a topic that we know is close to the hearts of many of our explorers, and is something we are looking carefully at. We will of course, continue to update you over the coming weeks as those investigations progress.

While we are expecting to see specific and targeted performance improvements in the upcoming June updates, we are also aware that development work for console will allow for even larger performance optimisations and enhancements for PC too. Therefore, we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release, and to bring our multi-platform community together once more, which will also allow us to bring even more global optimisation changes and updates to all Elite Dangerous Commanders.

Finally, we would also like to address the topic of communication. We are aware that many of you have been asking about greater communication, visibility and a change on how we share and update Elite Dangerous moving forward. While we do always try to give as clear a vision for the future as possible, such as Horizons or Beyond season roadmaps, we also must accept that this alone has not hit the mark. Our community have always been the beating heart of Elite Dangerous and we take the feedback very seriously. We are going to be working on new plans and initiatives that we can do to bring you even more in touch with our development progress. Starting with a monthly community update, we will highlight and share the progress that the development team have been making over that month. We will be sharing more details around this, and other initiatives, over the coming weeks.

Once again, we would like to thank you all for your patience, understanding and support as we continue to work hard to unlock the great potential of Odyssey for all Commanders.

O7
This is a good start. But for me at least the bridge is still on fire so to speak, so I'll believe the lines about greater communication when I see it. With how rocky Oddysey's release has been, I fully believe that the PC release should have been pushed back to where the console release was pushed to, and I am 100% certain that even if the Suits at the top couldn't see it, the devs actually working on the game could see the storm.
 
Please don't forget the exploring players, who are in deep spce and don't have the chance to buy an Artemis spacesuit.
Please make it possible that they can get one easily, without fly back to bubble or the "nearest" station.
......
* Carrier:
If a carrier has got a Module-Shop, they can offer the Artemis-Spacesuit, too (for example the DSSA-Carrier).
This is why I stayed in the bubble for the release but this is a great suggestion....
 

Mr Swainey

Banned
Swainey ? - I thought we agreed that you were going to uninstall , ask for a refund and buzz off
Sorry I don't 'buzz off' as you so endearingly put it just because someone like you 'tells' me to
Feel free to put me on your ignore list though. I think we could both benefit from that. 🐝
 
o7 @Arthur Tolmie

Thanks for the Roadmap, I believe that it is widely appreciated within the community. However I would like to point out, that some of the stated issues (planetary tech and lighting) could have been a bit more detailed.
  • What is the team investigating?
  • What has the team identified as NOT working as intended?
  • What measures are being taken in order to fix those things?
  • When can we expect results and improvements?
This one is really important to me. While a lot of planets look great, some aspects of them are still janky. Stretched textures on steep walls, the way everything in the sky is so dark, the strange HUD colors which make the shield bars appear turquoise instead of blue and so on.

Do you have any information on these matters, or when can we expect to get some? I know you wrote "we will share the progress of the investigation" and thats fine, but what IS being investigated. It would take some of the heat out of the whole "the new planet-tech is bad" thing, if we knew that certain (specified) things are not as they should be.

As for performance, it is nice to see that you are going to improve it further and further, but it would have been nice to know why it was that bad compared to the alpha in the first place. Also what is being done to improve it? It would have been nice to be part in the process for once, now we (again) have these cryptic "we are doing stuff" bulletpoints...

Again, I appreciate the effort and I want to thank you for sharing this roadmap with us, but I would like to hear from you again with specific details on the subjects I stated above.

~Lya
Most answers to your questions goes like this...

Dear community

Wait just more, until console launch fest! So we can fire everybody or burn every employee until they quit. Then we will hire a new team of fresh trainees to try to fix this mess for a lower wage.

Sincerely, the profit guys.

🤣
 
Finally, we would also like to address the topic of communication. We are aware that many of you have been asking about greater communication, visibility and a change on how we share and update Elite Dangerous moving forward. While we do always try to give as clear a vision for the future as possible, such as Horizons or Beyond season roadmaps, we also must accept that this alone has not hit the mark. Our community have always been the beating heart of Elite Dangerous and we take the feedback very seriously. We are going to be working on new plans and initiatives that we can do to bring you even more in touch with our development progress. Starting with a monthly community update, we will highlight and share the progress that the development team have been making over that month. We will be sharing more details around this, and other initiatives, over the coming weeks.

Once again, we would like to thank you all for your patience, understanding and support as we continue to work hard to unlock the great potential of Odyssey for all Commanders.

O7

Your communication on most issues is extremely poor. You very rarely address anything that people are concerned about.

Whilst we will be very happy with any fix you can give us, you struggle to let us know that you were even aware of the issue you fixed, so we aren't confident that you'll even get round to something. I have seen you post "known problems" at the end of some updates, but they are only about 1 or 2 things that are vaguely described at best, which makes a lot of us wonder things like, "do they even know we can't complete heist missions?". ( i know they're fixed now but we had no idea it was even going to get fixed)

Your streams, whilst fun and light-hearted, never interact with the community unless it's on some asinine detail like, "oh my krait has the blue skin too". The chat is flooded with people trying to get some tiny shred of acknowledgment that you are even aware of some of the issues.

You spent 30 minutes on stream trying to instance with each other and pretend like it's not an issue. You crash on stream and pretend that's perfectly normal. I understand to some extent you want to sell the game and talking about its issues won't do that. But when you are actually facing the same problems we are, it'd be nice for you to say, "we'll look into it" or something. The head-in-sand approach is making us uncomfortable.

I know a lot of people would be trolling, but I know a good deal of those CMDRs in chat are concerned fans who want you to succeed.

Your community team seems like they exist only to show the game, not actually interact with the community.
 
...
My take: Odyssey has some serious problems, although luckily for me, I've found it very playable. FD have unintentionally messed up but have owned up and taken it on the chin, and it seems to me are busting a gut, to make things right. I've never been slow in criticising FD when I think they deserve it, but it seems to me now is the time to recognise their dedication to fixing the problems, and encourage them - it's not the time to put the boot in, like a negativitiy cheerleader.
Fdev intentionally sold a product that wasn't ready for release whilst saying it was. They lied to their consumer base!
 
Greetings Commanders,

As mentioned in David’s forum post on 25th May, we would like to share our immediate roadmap for Odyssey and talk a little more about performance and improvements as we move towards the console release later this year.

We’d like to take a moment to thank everyone for their patience and understanding while we review your reports and feedback. We’ve been working hard to address critical issues - Update 2 went live yesterday, which followed Update 1, the previous 2 hotfix updates and server and stability fixes deployed in May. We have been seeing some awesome content shining through from Odyssey, but we know there’s still work to be done to make the experience as good as it can and to further address feedback.

To that end, here’s a short summary of our immediate roadmap of updates and the key focuses within them.

  • Update 3 – Thursday 10th June
    • Many improvements and fixes, including
    • Loadout UI flow changes
    • Adding earned ARX for on-foot gameplay
  • Update 4 – Thursday 17th June
    • Many improvements and fixes, including
    • Suit Livery UI flow changes
    • Codex CMDR stats
  • Update 5 – Thursday 24th June
    • Many improvements and fixes, including
    • Shared missions
    • Galaxy & system map UI updates
    • Outfitting UI updates
Each of Updates 3 to 5 will be of a similar size to Updates 1 and 2, and contain fixes and enhancements to the overall Odyssey player experience, including incremental performance issues for specific circumstances and/or system configurations.

Planetary geometry and lighting is a topic that we know is close to the hearts of many of our explorers, and is something we are looking carefully at. We will of course, continue to update you over the coming weeks as those investigations progress.

While we are expecting to see specific and targeted performance improvements in the upcoming June updates, we are also aware that development work for console will allow for even larger performance optimisations and enhancements for PC too. Therefore, we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release, and to bring our multi-platform community together once more, which will also allow us to bring even more global optimisation changes and updates to all Elite Dangerous Commanders.

Finally, we would also like to address the topic of communication. We are aware that many of you have been asking about greater communication, visibility and a change on how we share and update Elite Dangerous moving forward. While we do always try to give as clear a vision for the future as possible, such as Horizons or Beyond season roadmaps, we also must accept that this alone has not hit the mark. Our community have always been the beating heart of Elite Dangerous and we take the feedback very seriously. We are going to be working on new plans and initiatives that we can do to bring you even more in touch with our development progress. Starting with a monthly community update, we will highlight and share the progress that the development team have been making over that month. We will be sharing more details around this, and other initiatives, over the coming weeks.

Once again, we would like to thank you all for your patience, understanding and support as we continue to work hard to unlock the great potential of Odyssey for all Commanders.

O7
FIX NIGHT VISION...... CAN'T SEE ANYTHING ANYMORE
 
5c4ouw.jpg
 
Oh well... any chance of
Greetings Commanders,

As mentioned in David’s forum post on 25th May, we would like to share our immediate roadmap for Odyssey and talk a little more about performance and improvements as we move towards the console release later this year.

We’d like to take a moment to thank everyone for their patience and understanding while we review your reports and feedback. We’ve been working hard to address critical issues - Update 2 went live yesterday, which followed Update 1, the previous 2 hotfix updates and server and stability fixes deployed in May. We have been seeing some awesome content shining through from Odyssey, but we know there’s still work to be done to make the experience as good as it can and to further address feedback.

To that end, here’s a short summary of our immediate roadmap of updates and the key focuses within them.

  • Update 3 – Thursday 10th June
    • Many improvements and fixes, including
    • Loadout UI flow changes
    • Adding earned ARX for on-foot gameplay
  • Update 4 – Thursday 17th June
    • Many improvements and fixes, including
    • Suit Livery UI flow changes
    • Codex CMDR stats
  • Update 5 – Thursday 24th June
    • Many improvements and fixes, including
    • Shared missions
    • Galaxy & system map UI updates
    • Outfitting UI updates
Each of Updates 3 to 5 will be of a similar size to Updates 1 and 2, and contain fixes and enhancements to the overall Odyssey player experience, including incremental performance issues for specific circumstances and/or system configurations.

Planetary geometry and lighting is a topic that we know is close to the hearts of many of our explorers, and is something we are looking carefully at. We will of course, continue to update you over the coming weeks as those investigations progress.

While we are expecting to see specific and targeted performance improvements in the upcoming June updates, we are also aware that development work for console will allow for even larger performance optimisations and enhancements for PC too. Therefore, we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release, and to bring our multi-platform community together once more, which will also allow us to bring even more global optimisation changes and updates to all Elite Dangerous Commanders.

Finally, we would also like to address the topic of communication. We are aware that many of you have been asking about greater communication, visibility and a change on how we share and update Elite Dangerous moving forward. While we do always try to give as clear a vision for the future as possible, such as Horizons or Beyond season roadmaps, we also must accept that this alone has not hit the mark. Our community have always been the beating heart of Elite Dangerous and we take the feedback very seriously. We are going to be working on new plans and initiatives that we can do to bring you even more in touch with our development progress. Starting with a monthly community update, we will highlight and share the progress that the development team have been making over that month. We will be sharing more details around this, and other initiatives, over the coming weeks.

Once again, we would like to thank you all for your patience, understanding and support as we continue to work hard to unlock the great potential of Odyssey for all Commanders.

O7

Thanks for the roadmap

I would have expected some changes to EDO engineers tho (especially for unlock requirements, but also for general material requirements and not at last for material caps)
😒
 
"we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release"

This will destroy the game, waiting this long to fix the primary issue should be unacceptable to EVERYONE. Sad that we even have to be here as all this should have never happened.
Hey, thanks Exigeous! Also willing to lend a hand to clarify a complex situation, aren't you.
 
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