Good luck to all the alpha testers out there!
Hopefully on consoles and on horizons players rigs.This isn't so much a road map as the executive summary of the next couple of development sprints.
Where is the game going in the longer term?
I hope that means progress the development teams has made over that month for future content? It doesn't mean it's just a recap of the stuff that was added as updates over that month? I am asking because I've seen that approach from other developers and it completely misses the point. We don't want to know what you added to the game. We already know that because we are F5ing the forums as soon as a patch is announced. There is no point in telling us what you have done, because most of the time we probably know better than your own development team ("fixed that" / "no, you didn't" is a common patch thread reply...). So please don't make that mistake and don't tell us stuff we already know, tell us about your plans for the future, and most importantly, listen to the things we have to say regarding your plans.Starting with a monthly community update, we will highlight and share the progress that the development team have been making over that month. We will be sharing more details around this, and other initiatives, over the coming weeks.
FDev can't use that, it's the wrong colour for one!! I've fixed for them - I'll assume the cheque is in the post.Something-something-hold my beer . . .
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If FDEV were really serious about this, then please ask the project managers "why not add cross-play?"While we are expecting to see specific and targeted performance improvements in the upcoming June updates, we are also aware that development work for console will allow for even larger performance optimisations and enhancements for PC too. Therefore, we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release, and to bring our multi-platform community together once more
Possibly with only one survivor. And we all know who that will be... ;-)Sincerely, I wish you all the very best of luck with your Odyssey (both the players and the developers alike) but it now looks like it really is going to be a long journey to Ithaca, far across the wine-dark sea...
I'm not having performance issues in 2d either, but I feel for those who are. As long as the first 3 updates get up to 60fps at 1080 for their recommended spec, then jobs a good un.Yeah, well. The name-calling is for pre-school anyway.
I'm not having performance issues, so my personal frustration with Odyssey is almost nonexistent.
I totally get it though. Bad performance is one of the few things that can really make a good game bad for me.
Many improvements and fixes... na moral!!Greetings Commanders,
As mentioned in David’s forum post on 25th May, we would like to share our immediate roadmap for Odyssey and talk a little more about performance and improvements as we move towards the console release later this year.
We’d like to take a moment to thank everyone for their patience and understanding while we review your reports and feedback. We’ve been working hard to address critical issues - Update 2 went live yesterday, which followed Update 1, the previous 2 hotfix updates and server and stability fixes deployed in May. We have been seeing some awesome content shining through from Odyssey, but we know there’s still work to be done to make the experience as good as it can and to further address feedback.
To that end, here’s a short summary of our immediate roadmap of updates and the key focuses within them.
Each of Updates 3 to 5 will be of a similar size to Updates 1 and 2, and contain fixes and enhancements to the overall Odyssey player experience, including incremental performance issues for specific circumstances and/or system configurations.
- Update 3 – Thursday 10th June
- Many improvements and fixes, including
- Loadout UI flow changes
- Adding earned ARX for on-foot gameplay
- Update 4 – Thursday 17th June
- Many improvements and fixes, including
- Suit Livery UI flow changes
- Codex CMDR stats
- Update 5 – Thursday 24th June
- Many improvements and fixes, including
- Shared missions
- Galaxy & system map UI updates
- Outfitting UI updates
Planetary geometry and lighting is a topic that we know is close to the hearts of many of our explorers, and is something we are looking carefully at. We will of course, continue to update you over the coming weeks as those investigations progress.
While we are expecting to see specific and targeted performance improvements in the upcoming June updates, we are also aware that development work for console will allow for even larger performance optimisations and enhancements for PC too. Therefore, we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release, and to bring our multi-platform community together once more, which will also allow us to bring even more global optimisation changes and updates to all Elite Dangerous Commanders.
Finally, we would also like to address the topic of communication. We are aware that many of you have been asking about greater communication, visibility and a change on how we share and update Elite Dangerous moving forward. While we do always try to give as clear a vision for the future as possible, such as Horizons or Beyond season roadmaps, we also must accept that this alone has not hit the mark. Our community have always been the beating heart of Elite Dangerous and we take the feedback very seriously. We are going to be working on new plans and initiatives that we can do to bring you even more in touch with our development progress. Starting with a monthly community update, we will highlight and share the progress that the development team have been making over that month. We will be sharing more details around this, and other initiatives, over the coming weeks.
Once again, we would like to thank you all for your patience, understanding and support as we continue to work hard to unlock the great potential of Odyssey for all Commanders.
O7
Uh.. what? So this Games as a service game is just being abandoned for 6-12 months after PC players paid for it so that it can sell more copies on console? Not a good look and not a good move, classic fdev way..Therefore, we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release
Please define the primary issue."we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release"
This will destroy the game, waiting this long to fix the primary issue should be unacceptable to EVERYONE. Sad that we even have to be here as all this should have never happened.
I must say, I see some improvements. Performance issues are a big problem now but I must say, game is moving forward and that is important.Greetings Commanders,
As mentioned in David’s forum post on 25th May, we would like to share our immediate roadmap for Odyssey and talk a little more about performance and improvements as we move towards the console release later this year.
We’d like to take a moment to thank everyone for their patience and understanding while we review your reports and feedback. We’ve been working hard to address critical issues - Update 2 went live yesterday, which followed Update 1, the previous 2 hotfix updates and server and stability fixes deployed in May. We have been seeing some awesome content shining through from Odyssey, but we know there’s still work to be done to make the experience as good as it can and to further address feedback.
To that end, here’s a short summary of our immediate roadmap of updates and the key focuses within them.
Each of Updates 3 to 5 will be of a similar size to Updates 1 and 2, and contain fixes and enhancements to the overall Odyssey player experience, including incremental performance issues for specific circumstances and/or system configurations.
- Update 3 – Thursday 10th June
- Many improvements and fixes, including
- Loadout UI flow changes
- Adding earned ARX for on-foot gameplay
- Update 4 – Thursday 17th June
- Many improvements and fixes, including
- Suit Livery UI flow changes
- Codex CMDR stats
- Update 5 – Thursday 24th June
- Many improvements and fixes, including
- Shared missions
- Galaxy & system map UI updates
- Outfitting UI updates
Planetary geometry and lighting is a topic that we know is close to the hearts of many of our explorers, and is something we are looking carefully at. We will of course, continue to update you over the coming weeks as those investigations progress.
While we are expecting to see specific and targeted performance improvements in the upcoming June updates, we are also aware that development work for console will allow for even larger performance optimisations and enhancements for PC too. Therefore, we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release, and to bring our multi-platform community together once more, which will also allow us to bring even more global optimisation changes and updates to all Elite Dangerous Commanders.
Finally, we would also like to address the topic of communication. We are aware that many of you have been asking about greater communication, visibility and a change on how we share and update Elite Dangerous moving forward. While we do always try to give as clear a vision for the future as possible, such as Horizons or Beyond season roadmaps, we also must accept that this alone has not hit the mark. Our community have always been the beating heart of Elite Dangerous and we take the feedback very seriously. We are going to be working on new plans and initiatives that we can do to bring you even more in touch with our development progress. Starting with a monthly community update, we will highlight and share the progress that the development team have been making over that month. We will be sharing more details around this, and other initiatives, over the coming weeks.
Once again, we would like to thank you all for your patience, understanding and support as we continue to work hard to unlock the great potential of Odyssey for all Commanders.
O7
People bought it in preorder. Now they can't get their money back.
No I think it means the best way to further optimize the PC client will be through universal optimizations, which must be part and parcel to the console clients. Also, I'm willing to put up with wonkiness on a PC because I know it will be resolved (at least in this case), but on a console my patience for trashy performance is less than nil.Does this mean that once Update 5 drops that there will be no further optimisation on PC until Consoles are ready to receive Odyssey?
My GPU is runnig at 101.5% power usage constantly in Odyssey... Yet framerates are low...