I might as well just give up on Odyssey and just play Horizons and then give up completely come autumn.
What exactly were you expecting?
Too frit of what the shareholders will think to do something like actually own their mistakes. Shame really.An apology?
Once again, we would like to thank you all for your patience, understanding and support as we continue to work hard to unlock the great potential of Odyssey for all Commanders.
we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release
While we do always try to give as clear a vision for the future as possible, such as Horizons or Beyond season roadmaps
Planetary geometry and lighting is a topic that we know is close to the hearts of many of our explorers, and is something we are looking carefully at. (looking at!!! lol)
It's just a temporary placeholder. The real roadmap content will be released in a future update.Are we really surprised it's an MVR? Minimum Viable Roadmap?
Thanks Arf,Greetings Commanders,
As mentioned in David’s forum post on 25th May, we would like to share our immediate roadmap for Odyssey and talk a little more about performance and improvements as we move towards the console release later this year.
We’d like to take a moment to thank everyone for their patience and understanding while we review your reports and feedback. We’ve been working hard to address critical issues - Update 2 went live yesterday, which followed Update 1, the previous 2 hotfix updates and server and stability fixes deployed in May. We have been seeing some awesome content shining through from Odyssey, but we know there’s still work to be done to make the experience as good as it can and to further address feedback.
To that end, here’s a short summary of our immediate roadmap of updates and the key focuses within them.
Each of Updates 3 to 5 will be of a similar size to Updates 1 and 2, and contain fixes and enhancements to the overall Odyssey player experience, including incremental performance issues for specific circumstances and/or system configurations.
- Update 3 – Thursday 10th June
- Many improvements and fixes, including
- Loadout UI flow changes
- Adding earned ARX for on-foot gameplay
- Update 4 – Thursday 17th June
- Many improvements and fixes, including
- Suit Livery UI flow changes
- Codex CMDR stats
- Update 5 – Thursday 24th June
- Many improvements and fixes, including
- Shared missions
- Galaxy & system map UI updates
- Outfitting UI updates
Planetary geometry and lighting is a topic that we know is close to the hearts of many of our explorers, and is something we are looking carefully at. We will of course, continue to update you over the coming weeks as those investigations progress.
While we are expecting to see specific and targeted performance improvements in the upcoming June updates, we are also aware that development work for console will allow for even larger performance optimisations and enhancements for PC too. Therefore, we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release, and to bring our multi-platform community together once more, which will also allow us to bring even more global optimisation changes and updates to all Elite Dangerous Commanders.
Finally, we would also like to address the topic of communication. We are aware that many of you have been asking about greater communication, visibility and a change on how we share and update Elite Dangerous moving forward. While we do always try to give as clear a vision for the future as possible, such as Horizons or Beyond season roadmaps, we also must accept that this alone has not hit the mark. Our community have always been the beating heart of Elite Dangerous and we take the feedback very seriously. We are going to be working on new plans and initiatives that we can do to bring you even more in touch with our development progress. Starting with a monthly community update, we will highlight and share the progress that the development team have been making over that month. We will be sharing more details around this, and other initiatives, over the coming weeks.
Once again, we would like to thank you all for your patience, understanding and support as we continue to work hard to unlock the great potential of Odyssey for all Commanders.
O7
Which begs the question how the hell did you not see it was so broken before you released it? Do you not test your own products, or did you simply not care as, like we all know, Odyssey is actually a beta test rather than a full release.Planetary geometry and lighting is a topic that we know is close to the hearts of many of our explorers, and is something we are looking carefully at. We will of course, continue to update you over the coming weeks as those investigations progress.
It was an honest question (referred to in another post following it) as the impression I got form the roadmap was that following Patch 5 the focus was on getting performance to a state where it would run on last-gen consoles (and low-end PC's)No I think it means the best way to further optimize the PC client will be through universal optimizations, which must be part and parcel to the console clients. Also, I'm willing to put up with wonkiness on a PC because I know it will be resolved (at least in this case), but on a console my patience for trashy performance is less than nil.
My client runs great... I wish I knew what is causing crappy FPS on so many systems, really. And I'm sure that the people trying to resolve the problem are in the same boat. For instance, my phone, a Pixel tiny edition, works great. My mom's phone, a Pixel tiny edition, causes me to pull my hair out very often.
I'm absolutely not saying it's user error, but I am saying that the task of trying to fix another system that should be working when yours is fine sounds like a terrible nightmare at the scales Frontier is dealing with, but then I am not a developer. Hopefully I'm sure they're used to this.
I think they knew it for sure.Which begs the question how the hell did you not see it was so broken before you released it? Do you not test your own products, or did you simply not care as, like we all know, Odyssey is actually a beta test rather than a full release.
You've already had two of those from the CEO.An apology?
It's a roadmap of the major changes and fixes to odyssey they intend to implement over the new few weeks.Well, I appreciate the effort to communicate something but that is....
underwhelming to say the least. Lets take out the repeated phrase "Many improvements and fixes":
- Update 3 – Thursday 10th June
- Loadout UI flow changes
- Adding earned ARX for on-foot gameplay
- Update 4 – Thursday 17th June
- Suit Livery UI flow changes
- Codex CMDR stats
- Update 5 – Thursday 24th June
- Shared missions
- Galaxy & system map UI updates
- Outfitting UI updates
Guys this isn't a "roadmap". It's a very rough sketch of the next 3 patches aimed at fixing what's been released largely broken. Will the Galaxy map be made usable on my widescreen TV so I can select the thing I'm actually pointing at? Don't know. Will the camera offset on some ships that leaves them out-of-frame be fixed? Don't know. Bugs in mission conditions fixed? Don't know. Fleet carrier jump plotting tied to player position fixed? Don't know.
I had hoped that some of the really pressing bugs and issues were to be acknowledged and given some level of priority and maybe an idea which update would aim to address them. Right now I only know that the UI will be changing somehow and some missing features of the game are being added in.
Would it really be destructive to the enterprise to put up a webpage that is maintained and shows what the current priorities are, which high-profile bugs are being squished and maybe some basic indication of status for those things? I know that such things can become monsters in their own right when people care more about the document being updated than the work getting done but it doesn't need to be flashy or intricate. Just a running list of the development items both fixes and features you're willing to disclose and where in general things are at with it.
Greetings Commanders,
As mentioned in David’s forum post on 25th May, we would like to share our immediate roadmap for Odyssey and talk a little more about performance and improvements as we move towards the console release later this year.
We’d like to take a moment to thank everyone for their patience and understanding while we review your reports and feedback. We’ve been working hard to address critical issues - Update 2 went live yesterday, which followed Update 1, the previous 2 hotfix updates and server and stability fixes deployed in May. We have been seeing some awesome content shining through from Odyssey, but we know there’s still work to be done to make the experience as good as it can and to further address feedback.
To that end, here’s a short summary of our immediate roadmap of updates and the key focuses within them.
Each of Updates 3 to 5 will be of a similar size to Updates 1 and 2, and contain fixes and enhancements to the overall Odyssey player experience, including incremental performance issues for specific circumstances and/or system configurations.
- Update 3 – Thursday 10th June
- Many improvements and fixes, including
- Loadout UI flow changes
- Adding earned ARX for on-foot gameplay
- Update 4 – Thursday 17th June
- Many improvements and fixes, including
- Suit Livery UI flow changes
- Codex CMDR stats
- Update 5 – Thursday 24th June
- Many improvements and fixes, including
- Shared missions
- Galaxy & system map UI updates
- Outfitting UI updates
Planetary geometry and lighting is a topic that we know is close to the hearts of many of our explorers, and is something we are looking carefully at. We will of course, continue to update you over the coming weeks as those investigations progress.
While we are expecting to see specific and targeted performance improvements in the upcoming June updates, we are also aware that development work for console will allow for even larger performance optimisations and enhancements for PC too. Therefore, we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release, and to bring our multi-platform community together once more, which will also allow us to bring even more global optimisation changes and updates to all Elite Dangerous Commanders.
Finally, we would also like to address the topic of communication. We are aware that many of you have been asking about greater communication, visibility and a change on how we share and update Elite Dangerous moving forward. While we do always try to give as clear a vision for the future as possible, such as Horizons or Beyond season roadmaps, we also must accept that this alone has not hit the mark. Our community have always been the beating heart of Elite Dangerous and we take the feedback very seriously. We are going to be working on new plans and initiatives that we can do to bring you even more in touch with our development progress. Starting with a monthly community update, we will highlight and share the progress that the development team have been making over that month. We will be sharing more details around this, and other initiatives, over the coming weeks.
Once again, we would like to thank you all for your patience, understanding and support as we continue to work hard to unlock the great potential of Odyssey for all Commanders.
O7
I think they seem pretty serious, don't you? Also, being 'left behind' seems overly obscure. Do you mean in terms of crossplay? I come from a different perspective apparently.If FDEV were really serious about this, then please ask the project managers "why not add cross-play?"
Its 2021 and this game is being left behind.
Greetings FDev,We’d like to take a moment to thank everyone for their patience and understanding while we review your reports and feedback.