It's not that it took much time to copy-paste the platitudes, it's that they didn't want to have any work day left in which someone could suggest they read the response.The unbelievable thing is that it took them almost all day to post this crap.
It's not that it took much time to copy-paste the platitudes, it's that they didn't want to have any work day left in which someone could suggest they read the response.The unbelievable thing is that it took them almost all day to post this crap.
And we paid for the privilegeSo we did ALPHA in april and now we're in BETA until console launch this fall. Nice.
I guess this falls under the category "Many improvements and fix"Just to be clear, are our Paintjobs going to be broken indefinitely then?
I'm shocked this isn't even mentioned in the OP.
Its Archon Delaines dad, Geoff!
^this is pure gold sir!Was this roadmap been procedural generated?
I would say this is a very positive outcome. I had a feeling things would be on the rise. I never lost faith on this o7Greetings Commanders,
As mentioned in David’s forum post on 25th May, we would like to share our immediate roadmap for Odyssey and talk a little more about performance and improvements as we move towards the console release later this year.
We’d like to take a moment to thank everyone for their patience and understanding while we review your reports and feedback. We’ve been working hard to address critical issues - Update 2 went live yesterday, which followed Update 1, the previous 2 hotfix updates and server and stability fixes deployed in May. We have been seeing some awesome content shining through from Odyssey, but we know there’s still work to be done to make the experience as good as it can and to further address feedback.
To that end, here’s a short summary of our immediate roadmap of updates and the key focuses within them.
Each of Updates 3 to 5 will be of a similar size to Updates 1 and 2, and contain fixes and enhancements to the overall Odyssey player experience, including incremental performance issues for specific circumstances and/or system configurations.
- Update 3 – Thursday 10th June
- Many improvements and fixes, including
- Loadout UI flow changes
- Adding earned ARX for on-foot gameplay
- Update 4 – Thursday 17th June
- Many improvements and fixes, including
- Suit Livery UI flow changes
- Codex CMDR stats
- Update 5 – Thursday 24th June
- Many improvements and fixes, including
- Shared missions
- Galaxy & system map UI updates
- Outfitting UI updates
Planetary geometry and lighting is a topic that we know is close to the hearts of many of our explorers, and is something we are looking carefully at. We will of course, continue to update you over the coming weeks as those investigations progress.
While we are expecting to see specific and targeted performance improvements in the upcoming June updates, we are also aware that development work for console will allow for even larger performance optimisations and enhancements for PC too. Therefore, we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release, and to bring our multi-platform community together once more, which will also allow us to bring even more global optimisation changes and updates to all Elite Dangerous Commanders.
Finally, we would also like to address the topic of communication. We are aware that many of you have been asking about greater communication, visibility and a change on how we share and update Elite Dangerous moving forward. While we do always try to give as clear a vision for the future as possible, such as Horizons or Beyond season roadmaps, we also must accept that this alone has not hit the mark. Our community have always been the beating heart of Elite Dangerous and we take the feedback very seriously. We are going to be working on new plans and initiatives that we can do to bring you even more in touch with our development progress. Starting with a monthly community update, we will highlight and share the progress that the development team have been making over that month. We will be sharing more details around this, and other initiatives, over the coming weeks.
Once again, we would like to thank you all for your patience, understanding and support as we continue to work hard to unlock the great potential of Odyssey for all Commanders.
O7
It doesn't say thatI read "Peformance optimisations" will be brought to PC at console launch late 2021, which disapoints.
By the strict definition, sure. Is it fit for purpose, no. This was FDev's chance at redemption in the spotlight to show us there is a secret plan and they do have everything under control and they blew it for me.So .... you're saying it IS a roadmap?
Thanks mate and to all the team. Much appreciated. Sadly there are quite a few who lack the patience and understanding you refer to. I've not been happy with Odyssey's release myself, but I also always believed no-one in the Dev team intended for this either. So it's always been more about what FDEV does about it, for mine - and the team is clearly working hard on fixes (even if the prioritisation of those fixes is not to everyone's liking).Greetings Commanders,
As mentioned in David’s forum post on 25th May, we would like to share our immediate roadmap for Odyssey and talk a little more about performance and improvements as we move towards the console release later this year.
We’d like to take a moment to thank everyone for their patience and understanding while we review your reports and feedback. We’ve been working hard to address critical issues - Update 2 went live yesterday, which followed Update 1, the previous 2 hotfix updates and server and stability fixes deployed in May. We have been seeing some awesome content shining through from Odyssey, but we know there’s still work to be done to make the experience as good as it can and to further address feedback.
To that end, here’s a short summary of our immediate roadmap of updates and the key focuses within them.
Each of Updates 3 to 5 will be of a similar size to Updates 1 and 2, and contain fixes and enhancements to the overall Odyssey player experience, including incremental performance issues for specific circumstances and/or system configurations.
- Update 3 – Thursday 10th June
- Many improvements and fixes, including
- Loadout UI flow changes
- Adding earned ARX for on-foot gameplay
- Update 4 – Thursday 17th June
- Many improvements and fixes, including
- Suit Livery UI flow changes
- Codex CMDR stats
- Update 5 – Thursday 24th June
- Many improvements and fixes, including
- Shared missions
- Galaxy & system map UI updates
- Outfitting UI updates
Planetary geometry and lighting is a topic that we know is close to the hearts of many of our explorers, and is something we are looking carefully at. We will of course, continue to update you over the coming weeks as those investigations progress.
While we are expecting to see specific and targeted performance improvements in the upcoming June updates, we are also aware that development work for console will allow for even larger performance optimisations and enhancements for PC too. Therefore, we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release, and to bring our multi-platform community together once more, which will also allow us to bring even more global optimisation changes and updates to all Elite Dangerous Commanders.
Finally, we would also like to address the topic of communication. We are aware that many of you have been asking about greater communication, visibility and a change on how we share and update Elite Dangerous moving forward. While we do always try to give as clear a vision for the future as possible, such as Horizons or Beyond season roadmaps, we also must accept that this alone has not hit the mark. Our community have always been the beating heart of Elite Dangerous and we take the feedback very seriously. We are going to be working on new plans and initiatives that we can do to bring you even more in touch with our development progress. Starting with a monthly community update, we will highlight and share the progress that the development team have been making over that month. We will be sharing more details around this, and other initiatives, over the coming weeks.
Once again, we would like to thank you all for your patience, understanding and support as we continue to work hard to unlock the great potential of Odyssey for all Commanders.
O7
The game has been playing great for me. The updates outlined here will fix a lot of the biggest issues. After those issues are worked out, it's primarily more tuning which will also be in line with the work for a console release, so it makes sense to combine the effort."we feel the best approach for all our Commanders will be to focus our development efforts after Update 5 on performance and the console release"
This will destroy the game, waiting this long to fix the primary issue should be unacceptable to EVERYONE. Sad that we even have to be here as all this should have never happened.
Again, it's not the time it took them to post. It's the time they felt they could stall for their convenience. And it worked; e.g. The Buur Pit delayed content to await this.Reflect on this:
This was their best attempt at calming down and winning back the community after the PR disastro of the 40$ alpha that they sold as a finished product.
It took them 1 week to create this "roadmap". Think about it for a moment.
1 week guys..
Reflect on this:
This was their best attempt at calming down and winning back the community after the PR disastro of the 40$ alpha that they sold as a finished product.
It took them 1 week to create this "roadmap". Think about it for a moment.
1 week guys..
LOLPerhaps FD need to break out the Hamlets:
View attachment 236378
In times of peril they always help.