New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

I know I shouldn't reply because you do like to just stir things up, but you really do talk some rubbish. If all you're going to do is go around and pick holes in things and say how terrible things like the game engine are, you can at least make sure your information is correct.

Have 3 suns seen from a planet's surface.
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There are literally generation errors in most solar systems and every interesting discovery I have made since 2015 is now meaningless. Distant Worlds 3 is dead. I don't know what kind of Fdev acolyte you are but to suggest that people are not right to pepper this Boris Johnson expansion with critique and scold is utterly naive.
 

Ozric

Volunteer Moderator
There are literally generation errors in most solar systems and every interesting discovery I have made since 2015 is now meaningless. Distant Worlds 3 is dead. I don't know what kind of Fdev acolyte you are but to suggest that people are not right to pepper this Boris Johnson expansion with critique and scold is utterly naive.
Perhaps you should read the post I quoted, before going off on a rant at me.

Also DW3 wasn't even being though about until the console release, so don't jump the gun yet.
 
I think these images illustrate the problem with sky/haze/horizon blending. It's as if the shaders of terrain haze are not always connected with the sky properties...
In these tests I've done all three scenarios, bringing the sky closer to the values of the terrain, the opposite and a mix of both.
(the original ones are those where the mountains and sky are not in the same color and brightness ranges.

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I think these images illustrate the problem with sky/haze/horizon blending. It's as if the shaders of terrain haze are not always connected with the sky properties...
In these tests I'e done all three scenarios, bringing the sky closer to the values of the terrain, the opposite and a mix of both.
(the original ones are those where the mountains and sky are not in the same color and brightness ranges.

View attachment 236586View attachment 236587View attachment 236588
The first one demonstrates that very good with the "animation" - the hard cut between the far mountains and the background should not happen.
 
every interesting discovery I have made since 2015 is now meaningless
This hits the nail on the head; they updated planet generation, but instead of remaining consistent they just re-rolled the universe. They've destroyed one of the main remaining hooks responsible for player immersion and they'll never get it back; but then they destroyed a lot of the hooks when they retconned the previous games lore to hell - and destroy even more every time they fail to remain consistent with the design and lore of the current game world.

If FDev don't care to maintain the verisimilitude of their own game, then they don't care about the game itself or the playerbases experience; this makes E : D simply a microtransaction cash cow shoved into a mediocre tech demo, and explains why it's constantly on offer for pennies - or for free.
 
I think these images illustrate the problem with sky/haze/horizon blending. It's as if the shaders of terrain haze are not always connected with the sky properties...
In these tests I'e done all three scenarios, bringing the sky closer to the values of the terrain, the opposite and a mix of both.
(the original ones are those where the mountains and sky are not in the same color and brightness ranges.

View attachment 236586View attachment 236587View attachment 236588
Yes, the ones where we end up with something that looks 'right' do happen but seem to be coincidence rather than the two correctly blending.
 
Yes, the ones where we end up with something that looks 'right' do happen but seem to be coincidence rather than the two correctly blending.
Exactly, I have the same feeling, that when it looks right is a coincidence rather than terrain and sky being computed together.

I think this should not be ignored, as atmospheres where a big selling point for EDO and they are not properly rendered currently.
 
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I think something broke. Was it even happening in alpha? I can't remember.

Let's face it. I'm here for the landings and the skies and poottering about on planets, not shooty shooty. It's all I ever wanted lol. And it's great, I don't want (won't) be going back to horizons planets. I'd just really like the atmospheres to be the way I'm quite sure the team intended.
 
I'm not even sure this was something that happened in pre-alpha, looking at the live mission for example (may just be complementary colours though:
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Very good point. Skies look right in that old footage and even in the very limited range of skies we had in alpha horizons didn't have these discrepancies, as if something broke and now we have non complementary colours and hard brightness changes in horizons. I do really hope this gets fixed. Terrain closer to camera should not be more lifted nor have more haze than the sky behind.
 
This is an interesting conundrum - with an elephant in the room.

I'm out in the black, heading out to an unexplored region and I've stopped and had a look at a few planets along the way and here are my observations:

1) Some planets seem to have terrible issues with terrain pop-in as you approach, other planets you never see it. It seems the further I get from humans, the less it happens.

2) There seems to be an issue with rendering of planets at orbital distances, with repeated textures and apparent terrain. Part of the elephant is that I've not seen anything quite as egregious as some of the examples here, but I won't deny it happens.

3) On Station Performance: There are some issues, I get a significant hit to performance while on foot in a station, just docked and at the station menu is about the same as EDH. Again, this one is elephant-related as I've not seen quite the level of impact that some people have.

4) On Planet/Base performance: Here I get 40-60+ fps for the most part, unless there is a lot of infantry action around me or I run in to a burning building, that can drag me down to the teens for fps. This is one area where I'm not sure I got any different levels of performance to anyone else, maybe having gamed since before 3d was even done in hardware, I have different expectations..

And there's my problem, I'm seeing some of the issues, but not all.. Or I'm not seeming to. I'm not claiming that it all OK, it's not, but from reading here and other places, it seems like there are some variables to what the cause is.. It's clearly not hardware. Or is it?
 
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Luytens Star Luytens Star 1 b 05-06-21.jpg


Luyten's Star 1 b. What is that thing sitting in the crater? The whole area I looked at here seemed to be covered in two, maybe three of these generic "volcano" mesh objects, sitting on top of a shiny pastel green surface with darker green splodges scattered over it. The moon looks like a diseased spleen.

Please FDev, don't backport this into Horizons.
 
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Luyten's Star 1 b. What is that thing sitting in the crater? The whole area I looked at here seemed to be covered in two, maybe three of these generic "volcano" mesh objects, sitting on top of a shiny pastel green surface with darker green splodges scattered over it. The moon looks like a diseased spleen.

Please FDev, don't backport this into Horizons.
Mint flavored melted ice-cream, probably. Is that multiple copies of it in the distance off to the right?.
 
View attachment 236667

Luyten's Star 1 b. What is that thing sitting in the crater? The whole area I looked at here seemed to be covered in two, maybe three of these generic "volcano" mesh objects, sitting on top of a shiny pastel green surface with darker green splodges scattered over it. The moon looks like a diseased spleen.

Please FDev, don't backport this into Horizons.
Well those kind of things are not impossible on real planets. Say impact crater is older than volcanic vent.
 
I just remembered this was one of the images promoting the new planetary tech. Even if it's not a real screenshot, it promotes things that are not even in the game at all. Proper surface textures, different surface features and objects, huge crevices, etc. Just look at it. (Not to mention the lighting - there IS light in this image.) What happened to this concept? Why isn't it even remotely realized?

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there is something very wrong that they are trying hard to fix, sadly, I suspect we will not get the full benefit til the Autumn
 
Well those kind of things are not impossible on real planets. Say impact crater is older than volcanic vent.
That's what I thought at first, but then the vent being "sealed" and worn like that would suggest a prolonged period of activity and the crater's geometry doesn't look disturbed enough. But I'm no geologist so I could be completely wrong. It's just that to my eyes it doesn't look "right", but that might be in part because I've seen that volcanic cone asset elsewhere and I know it's an "add-on" rather than the result of specific Stellar Forge modelling.
 
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